ATTENTION!!! Mod have bug: if you put cart and then disconnect and connect again - cart will not work.
That bug was fixed :) Enjoy your railways! Works nice for me.
ATTENTION!!! Mod have bug: if you put cart and then disconnect and connect again - cart will not work.
Krock wrote:amadin wrote:You may try adding the following under the handbrake function:Your phone or window isn't wide enough to display the code box. If it's a phone, try rotating it to landscape mode.
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if ctrl and ctrl.up then
acc = acc + 0.5
end
if ctrl and ctrl.down and math.abs(vel.x + vel.z) > 1.2 then
acc = acc - 1.2
end
222 wrote:and I'm not seeing a difference. Did I put it in the wrong place?
acc = acc + 1
if mesecon then
boost_cart:signal_detector_rail(vector.round(pos))
end
luewind wrote:still throws a nil exception. the fix you recently made on github to line 27 of the init file will fix it. What is odd is that i have mesecons installed but the detector rail is not available.
ExeterDad wrote:Today it just occurred to me that the arrow keys are not working for me.
ABJ wrote:Hey why the change?
redblade7 wrote:you can't punch a side to change the direction, it just keeps going and going until you pick it up.
redblade7 wrote:/home does not work when you are inside a cart.
Krock wrote:redblade7 wrote:you can't punch a side to change the direction, it just keeps going and going until you pick it up.
I tested this with the latest version of MTG's carts on a Windows in-development build and couldn't reproduce this issue. Please download/pull the newest version from GitHub and try again.
BirgitLachner wrote:The cable is not connected to the rail as seen in the picture at the threads first page.
mase wrote:Even when I place a powered rail every 2 rails, there is not enough power to reach the top.
hajo wrote:Are there any maps / demo-tracks with'railroads' or rollercoasters ?
Maybe map/worldedit-downloads or (links to) screenshots or (youtube-)videos ?
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