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[Mod] Carpet [0.3] [carpet3d]

PostPosted: Mon Sep 22, 2014 10:32
by srifqi
Hi!

This mod add more than 700 carpet nodes!

Crafting:
To craft carpet: (shapeless)
Your phone or window isn't wide enough to display the code box. If it's a phone, try rotating it to landscape mode.
Code: Select all
+------------+------------+------------+
|wool:<color>|wool:<color>|            |
+------------+------------+------------+
|            |            |            | --> carpet3d:<color>
+------------+------------+------------+
|            |            |            |
+------------+------------+------------+


To craft decorated carpet: (shapeless)
Your phone or window isn't wide enough to display the code box. If it's a phone, try rotating it to landscape mode.
Code: Select all
+----------------+------------+------------+
|carpet3d:<color>|<decoration>|            |
+----------------+------------+------------+
|                |            |            | --> carpet3d:<color>_with_<decoration>
+----------------+------------+------------+
|                |            |            |
+----------------+------------+------------+


To craft decorated 2-layer carpet: (shapeless)
Your phone or window isn't wide enough to display the code box. If it's a phone, try rotating it to landscape mode.
Code: Select all
+----------------------------------+------+------+
|carpet3d:<color>_with_<decoration>|      |      |
+----------------------------------+------+------+     carpet3d:<color>
|<front_decoration>                |      |      | --> _with_<decoration>
+----------------------------------+------+------+     _and_<front_decoration>
|                                  |      |      |
+----------------------------------+------+------+


See README.txt for further documentation.

Dependencies: default, wool, flowers, moretrees?
License: CC0 1.0 Universal

Github repository

Download:

Warning! This mod creates more than 720 nodes!
Notice for low-quality computer: Please disable preload item visual!

+ Screenshots

Re: [Mod] Carpet [0.1] [carpet]

PostPosted: Mon Sep 22, 2014 11:27
by Topywo
Nice, though it might be better to rename it to prevent naming-conflicts:


Jordach, carpet:
viewtopic.php?id=2875#p39728


While checking for carpet I also found this one:
general3214, mccarpet:
viewtopic.php?id=7419#p114173

Re: [Mod] Carpet [0.1] [carpet]

PostPosted: Mon Sep 22, 2014 15:37
by srifqi
Topywo wrote:Nice, though it might be better to rename it to prevent naming-conflicts

Can you suggest another name? (me: acarpet=another carpet)

Re: [Mod] Carpet [0.1] [carpet]

PostPosted: Mon Sep 22, 2014 18:30
by CraigyDavi
I think the name is fine as it is, it's only a problem if there are two carpet mods are installed at the same time and I don't see why anyone would want to do that... Anyway, nice mod!

Re: [Mod] Carpet [0.1] [carpet]

PostPosted: Mon Sep 22, 2014 19:13
by Krock
Looks nice. How about the name "3dcarpets"?

Re: [Mod] Carpet [0.1] [carpet]

PostPosted: Tue Sep 23, 2014 12:36
by srifqi
CraigyDavi wrote:I think the name is fine as it is, it's only a problem if there are two carpet mods are installed at the same time and I don't see why anyone would want to do that...

Krock wrote:How about the name "3dcarpets"?

Okay, I change my mind. I shall not change the name.
Thanks for you suggestion Krock!

CraigyDavi wrote:Anyway, nice mod!

Krock wrote:Looks nice.

Thanks!

Re: [Mod] Carpet [0.1] [carpet]

PostPosted: Tue Sep 23, 2014 14:49
by balthazariv
srifqi wrote:Okay, I change my mind. I shall not change the name.
Thanks for you suggestion Krock!


Why ? You did a good job as Jordach Carpet. It's true that changing the name would be nice to be compatible with Jordach carpet, why not "wool_carpet" ?

Thanks

Re: [Mod] Carpet [0.1] [carpet]

PostPosted: Wed Sep 24, 2014 11:48
by srifqi
balthazariv wrote:
srifqi wrote:Okay, I change my mind. I shall not change the name.
Thanks for you suggestion Krock!


Why ? You did a good job as Jordach Carpet. It's true that changing the name would be nice to be compatible with Jordach carpet, why not "wool_carpet" ?

Thanks

Okay, I shall change the name to "carpet3d" (thanks for your suggestion Krock!) in next update.
Thanks for change my mind balthazariv!

UPDATE: [Mod] Carpet [0.2] [carpet3d]

PostPosted: Wed Sep 24, 2014 12:42
by srifqi
UPDATE 0.2! (Name Update)
Changes:
  • Change the name from 'carpet' to 'carpet3d'.
  • Add more carpets.
Image

Re: [Mod] Carpet [0.2] [carpet3d]

PostPosted: Wed Sep 24, 2014 14:19
by Minetestforfun
Good work !
Need more carpet with pixel drawning ! :)

Re: [Mod] Carpet [0.2] [carpet3d]

PostPosted: Wed Sep 24, 2014 14:21
by Esteban
Minetestforfun wrote:Good work !
Need more carpet with pixel drawing ! :)

EDIT:okay! ;)
Yeah, I would like to see more carpets with designs!

Re: [Mod] Carpet [0.2] [carpet3d]

PostPosted: Wed Sep 24, 2014 14:23
by Minetestforfun
@Esteban
A big mistake sorry :)

Re: [Mod] Carpet [0.2] [carpet3d]

PostPosted: Wed Sep 24, 2014 17:02
by srifqi
Esteban wrote:
Minetestforfun wrote:Good work !
Need more carpet with pixel drawing ! :)

EDIT:okay! ;)
Yeah, I would like to see more carpets with designs!

Thanks!
I shall add more carpets with more designs!

White carpet with leaves foreground?

Re: [Mod] Carpet [0.2] [carpet3d]

PostPosted: Thu Sep 25, 2014 09:05
by Topywo
@srifqi:
White carpet with leaves sounds good.

Idea:
Maybe you can also use saplings as a design. And leaves and saplings of different mods that have special trees and have a optional dependency for those mods.

Re: [Mod] Carpet [0.2] [carpet3d]

PostPosted: Thu Sep 25, 2014 10:27
by balthazariv
Good work, i like flower carpet.

thanks

Re: [Mod] Carpet [0.2] [carpet3d]

PostPosted: Thu Sep 25, 2014 12:30
by srifqi
Topywo wrote:@srifqi:
White carpet with leaves sounds good.

Not just white carpet, but all 15 carpets have all designs. This make many carpet combinations.

Topywo wrote:Idea:
Maybe you can also use saplings as a design. And leaves and saplings of different mods that have special trees and have a optional dependency for those mods.

Nice idea! I'll try it ASAP.

balthazariv wrote:Good work, i like flower carpet.

thanks

Thanks, and you're welcome!

UPDATE: [Mod] Carpet [0.2.1] [carpet3d]

PostPosted: Thu Sep 25, 2014 13:30
by srifqi
UPDATE 0.2.1! (Decoration Update)
Changes:
  • Add more decorations
  • 'moretrees' mod support
  • Add crafting recipe in README
Image

Re: UPDATE: [Mod] Carpet [0.2.1] [carpet3d]

PostPosted: Thu Sep 25, 2014 15:26
by Inocudom
srifqi wrote:UPDATE 0.2.1! (Decoration Update)
Changes:
  • Add more decorations
  • 'moretrees' mod support
  • Add crafting recipe in README
Image

Very good work here. Will there be support for the plantlife modpack too?

Re: UPDATE: [Mod] Carpet [0.2.1] [carpet3d]

PostPosted: Thu Sep 25, 2014 15:37
by srifqi
Inocudom wrote:
srifqi wrote:UPDATE 0.2.1! (Decoration Update)
Changes:
  • Add more decorations
  • 'moretrees' mod support
  • Add crafting recipe in README
--img--

Very good work here. Will there be support for the plantlife modpack too?

Maybe.
I shall study the plantlife modpack first.

UPDATE: [Mod] Carpet [0.3] [carpet3d]

PostPosted: Sun Oct 19, 2014 12:54
by srifqi
UPDATE 0.3! (Two Layer Update)
Changes:
  • Add 2-layer support
Image
^ White Carpet with Leaves and Apple; Dark Green with Leaves and Apple; Gray carpet with Apple

Re: [Mod] Carpet [0.3] [carpet3d]

PostPosted: Sun Oct 19, 2014 13:42
by 4aiman
Holy entity of the entropy!!!
Looks awesome, but how many nodes are there in this mod?

Re: [Mod] Carpet [0.3] [carpet3d]

PostPosted: Sun Oct 19, 2014 13:44
by srifqi
720 without moretrees mod.
See first post.

Re: [Mod] Carpet [0.3] [carpet3d]

PostPosted: Wed Oct 22, 2014 16:42
by cx384
Nice mod but 720 nodes! D:

Re: [Mod] Carpet [0.3] [carpet3d]

PostPosted: Wed Oct 22, 2014 18:18
by balthazariv
Hello,

I have this error

Your phone or window isn't wide enough to display the code box. If it's a phone, try rotating it to landscape mode.
Code: Select all
20:15:29: ERROR[main]: Failed to load and run script from
20:15:29: ERROR[main]: L:\Minetest\minetest\bin\..\mods\carpet3d\init.lua:
20:15:29: ERROR[main]: ...\minetest\bin\..\mods\technic\technic_worldgen/nodes.lua:154: bad argument #1 to 'ipairs' (table expected, got string)
20:15:29: ERROR[main]: stack traceback:
20:15:29: ERROR[main]:    [C]: in function 'ipairs'
20:15:29: ERROR[main]:    ...\minetest\bin\..\mods\technic\technic_worldgen/nodes.lua:154: in function 'action'
20:15:29: ERROR[main]:    ...\minetest\bin\..\mods\technic\technic_worldgen/nodes.lua:138: in function 'really_register_node'
20:15:29: ERROR[main]:    ...minetest\bin\..\mods\technic\technic_worldgen/crafts.lua:148: in function 'register_node'
20:15:29: ERROR[main]:    L:\Minetest\minetest\bin\..\mods\carpet3d\init.lua:48: in main chunk

Re: [Mod] Carpet [0.3] [carpet3d]

PostPosted: Mon Oct 27, 2014 16:29
by Nathan.S
balthazariv wrote:Hello,

I have this error

Your phone or window isn't wide enough to display the code box. If it's a phone, try rotating it to landscape mode.
Code: Select all
20:15:29: ERROR[main]: Failed to load and run script from
20:15:29: ERROR[main]: L:\Minetest\minetest\bin\..\mods\carpet3d\init.lua:
20:15:29: ERROR[main]: ...\minetest\bin\..\mods\technic\technic_worldgen/nodes.lua:154: bad argument #1 to 'ipairs' (table expected, got string)
20:15:29: ERROR[main]: stack traceback:
20:15:29: ERROR[main]:    [C]: in function 'ipairs'
20:15:29: ERROR[main]:    ...\minetest\bin\..\mods\technic\technic_worldgen/nodes.lua:154: in function 'action'
20:15:29: ERROR[main]:    ...\minetest\bin\..\mods\technic\technic_worldgen/nodes.lua:138: in function 'really_register_node'
20:15:29: ERROR[main]:    ...minetest\bin\..\mods\technic\technic_worldgen/crafts.lua:148: in function 'register_node'
20:15:29: ERROR[main]:    L:\Minetest\minetest\bin\..\mods\carpet3d\init.lua:48: in main chunk


This looks like it could be a conflict between technic and carpets, though I don't understand why they should conflict. Might want to report it on the technic thread.

Re: [Mod] Carpet [0.3] [carpet3d]

PostPosted: Sun Mar 29, 2015 08:51
by srifqi
balthazariv wrote:Hello,

I have this error

Your phone or window isn't wide enough to display the code box. If it's a phone, try rotating it to landscape mode.
Code: Select all
20:15:29: ERROR[main]: Failed to load and run script from
20:15:29: ERROR[main]: L:\Minetest\minetest\bin\..\mods\carpet3d\init.lua:
20:15:29: ERROR[main]: ...\minetest\bin\..\mods\technic\technic_worldgen/nodes.lua:154: bad argument #1 to 'ipairs' (table expected, got string)
20:15:29: ERROR[main]: stack traceback:
20:15:29: ERROR[main]:    [C]: in function 'ipairs'
20:15:29: ERROR[main]:    ...\minetest\bin\..\mods\technic\technic_worldgen/nodes.lua:154: in function 'action'
20:15:29: ERROR[main]:    ...\minetest\bin\..\mods\technic\technic_worldgen/nodes.lua:138: in function 'really_register_node'
20:15:29: ERROR[main]:    ...minetest\bin\..\mods\technic\technic_worldgen/crafts.lua:148: in function 'register_node'
20:15:29: ERROR[main]:    L:\Minetest\minetest\bin\..\mods\carpet3d\init.lua:48: in main chunk


Confirmed.
It should run now. Update your technic mod.

Re: [Mod] Carpet [0.3] [carpet3d]

PostPosted: Fri Nov 16, 2018 04:51
by carter122
Hello Guys,


srifqi wrote:UPDATE 0.2! (Name Update)
Changes:
Change the name from 'carpet' to 'carpet3d'.
Add more carpets.


Update 0.3! (Name Update)
Change:
Check this new version carpet [0.3] [carpet3d]