The potions affect walking speed, jump height, player gravity, breath, health, mana and there is also a simple digging effect. Potions can apply an effect temporarily or neutralize existing effects.
Click here to learn about the particular potions (also included in README file):
Here are the potion rules, they are very simple: You can have one effect at a time per category. That means, you can have 1 speed effect, 1 jump effect, etc. but never more than 1. If you drink a potion of the same category twice, the timer gets reset. If you drink a potion but already have an effect in that category, the old effect is gone. If you first drink a slug potion, then a running potion, you end up with a running effect.
- Current Pep version: 1.3.0
- Main dependency: Player Effects [playereffects], major version 1.
- Optional dependencies:
- default, vessels, flowers, farming (these mods are part of Minetest Game, the default subgame),
- mana (use major version 1),
- Item Documentation [doc_items]
- License of everything: WTFPL
- Download: See attachment
- Git repository project page: http://repo.or.cz/w/minetest_pep.git
The mod utilizes the Player Effects mod to apply all those effects like higher jump etc. This means it should work well together with other mods who use Player Effects, without weird conflicts. However, any mod which modifies the player physics on its own (without using Player Effects) is very likely to cause weird buggy results.
Also check out my fork of Magic Beans, which is based on Player Effects as well.
The optional dependencies are needed for the crafting recipes. But the potions can still be used standalone without any mod from Minetest Game (in case you want to make your own recipes). The Mana mod will enable 2 mana potions.
I consider this mod to be finished. But if you find any bugs, please report them here. If you have ideas for more potions, please give them to me. Also, if you have comments on balancing, I would appreciate that.