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More screenshots
The perhaps most notable property of the liquid blocks is that they are completely static and also don’t flow unlike other liquids. You can swim in these but don’t lose your breath. These blocks can be collected by special tools and even be placed again.
The blocks and liquids have these colors: cyan, green, orange and violet.
Where cyan is the weakest and violet is the strongest kind of block.
The liquids mostly differ in viscosity, where cyan is the least viscous, orange has the same viscosity as default water and violet is the most viscous.
All blocks block sunlight except the cyan liquid slime.
All orange blocks are flammable.
Violet solid blocks are very sticky and prevent you from jumping.
Green solid blocks reduce fall damage by 10%. Orange by 20% and violet ones by 30%.
All blocks can only be mined by the special slime collectors, which are provided by the mod. They come in 4 levels, where level 4 is currently mostly meant for testing only.
This mod is completely standalone and has no dependencies. But there are no crafting recipes, you have to use creative mode or /giveme or something else.
The intention of this mod is to provide some nice blocks for map generators and other blocks. And obviously those items are nice to have in creative mode as well.
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Technical notes
- Current version: 1.1.0
- Download: in attachment of this post
- Git project page: http://repo.or.cz/w/minetest_slimenodes.git
- Dependencies: None!
- Optional dependency: Internationalization Library [intllib]
- License of everything: WTFPL
Any comments about balancing are welcome. If you have ideas for other “slimey” properties which could be added to this mod, please share them!