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[Mod] Slime blocks and liquids [1.1.0] [slimenodes]

PostPosted: Mon Oct 20, 2014 14:32
by Wuzzy
This mod adds 4 solid and 4 pseudo-liquid blocks and 4 tools. All the blocks have some uncommon properties.

Image

+ More screenshots


The perhaps most notable property of the liquid blocks is that they are completely static and also don’t flow unlike other liquids. You can swim in these but don’t lose your breath. These blocks can be collected by special tools and even be placed again.

The blocks and liquids have these colors: cyan, green, orange and violet.
Where cyan is the weakest and violet is the strongest kind of block.
The liquids mostly differ in viscosity, where cyan is the least viscous, orange has the same viscosity as default water and violet is the most viscous.

All blocks block sunlight except the cyan liquid slime.
All orange blocks are flammable.
Violet solid blocks are very sticky and prevent you from jumping.

Green solid blocks reduce fall damage by 10%. Orange by 20% and violet ones by 30%.

All blocks can only be mined by the special slime collectors, which are provided by the mod. They come in 4 levels, where level 4 is currently mostly meant for testing only.

This mod is completely standalone and has no dependencies. But there are no crafting recipes, you have to use creative mode or /giveme or something else.
The intention of this mod is to provide some nice blocks for map generators and other blocks. And obviously those items are nice to have in creative mode as well.

+ Technical notes



Any comments about balancing are welcome. If you have ideas for other “slimey” properties which could be added to this mod, please share them!

Re: [Mod] Slime blocks and liquids [0.1.0] [slimenodes]

PostPosted: Mon Oct 20, 2014 18:48
by Evergreen
This is pretty cool. It is nice to see some people putting out some fairly creative mods.

Re: [Mod] Slime blocks and liquids [0.1.0] [slimenodes]

PostPosted: Mon Oct 20, 2014 23:53
by gamergardencat
Maybe you know how to make a finite liquid heal players standing in it. If player in healing_water node then +1 health. Or standing on slime that does something like that.

Re: [Mod] Slime blocks and liquids [0.1.0] [slimenodes]

PostPosted: Mon Feb 16, 2015 03:37
by Wuzzy
I'm not happy with healing slime, it would make it too powerful and cheap way for healing.

Any other ideas? Because if not, I should declare release 1.0.0, since this mod has proven stable for me.

Release 1.0.0

PostPosted: Fri Feb 20, 2015 15:01
by Wuzzy
Okay, I release version 1.0.0.

Nothing changed, besides the version number. This has only been done to show the mod is stable.

Version 1.1.0 released

PostPosted: Sat Nov 12, 2016 20:04
by Wuzzy
Version 1.1.0 released!

Changes:
  • Add intllib support
  • Add German translation
  • Change block descriptions to start with capital letters

Re: [Mod] Slime blocks and liquids [1.1.0] [slimenodes]

PostPosted: Thu Nov 17, 2016 16:34
by Andrey01
I like that mod and nice idea!