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[Mod] Tables [1.2] [tables]

Posted:
Sat Nov 08, 2014 21:21
by lisacvuk
Hello! This is my first mod and I'm very new to Lua. This is my first mod and it adds something I really wanted to have. What's that? Tables and Chairs!
Pics: (sorry here are only tables for now)
Crafting:
Wooden Table
[W][W][W]
[E][W][E]
[E][W][E]
Stone Table
[S][S][S]
[E][S][E]
[E][S][E]
Cobble Table
[C][C][C]
[E][C][E]
[E][C][E]
Wooden Chair
[E][E][W]
[W][W][W]
[W][E][W]
Stone Chair
[E][E][S]
[S][S][S]
[S][E][S]
Cobble Chair
[E][E][C]
[C][C][C]
[C][E][C]
E=Empty; W=Wooden Planks; S=Stone; C=Cobblestone
Licence: WTFPL or compatible
Textures Licence: Original minetest_game textures
Mod dependencies: default
Changelog:
Your phone or window isn't wide enough to display the code box. If it's a phone, try rotating it to landscape mode.
- Code: Select all
1.2 - Quick Fix - Added depends.txt
____________________
1.1 - Added Cobble Chair
1.1 - Added Stone Chair
1.1 - Added Wooden Chair
____________________
1.0 - Added Cobble Table
1.0 - Added Stone Table
1.0 - Added Wooden Table
Download:Google Drive - 1.2 - .zip
Link:
https://drive.google.com/file/d/0Bxy9t1GxHPtpQ2dmdlJpcGxobE0/view?usp=sharingGoogle Drive - 1.2 - .tar.gz
Link:
https://drive.google.com/file/d/0Bxy9t1GxHPtpWDVVdDJ1cFl1dm8/view?usp=sharingOld versions:
GitHub:https://github.com/lisacvuk/Minetest-Tables
Re: [Mod] Tables [1.0] [tables]

Posted:
Sun Nov 09, 2014 00:08
by Don
That is great! Good work
Re: [Mod] Tables [1.0] [tables]

Posted:
Sun Nov 09, 2014 00:17
by lisacvuk
Don wrote:That is great! Good work
Thanks! Later I'm gonna add more tables and maybe even chairs!
Re: [Mod] Tables [1.1] [tables]

Posted:
Sun Nov 09, 2014 00:55
by TG-MyinaWD
Yeah I got some Chairs and tables. due it is WTFPL.. I might add my Tables and Chairs to this pack and upload it later. that if cool with you.
Re: [Mod] Tables [1.1] [tables]

Posted:
Sun Nov 09, 2014 00:58
by lisacvuk
Alt. Tester wrote:Yeah I got some Chairs and tables. due it is WTFPL.. I might add my Tables and Chairs to this pack and upload it later. that if cool with you.
Sure, why not.
Re: [Mod] Tables [1.1] [tables]

Posted:
Sun Nov 09, 2014 08:59
by Krock
Nice. Could you upload it to GitHub as well?
Re: [Mod] Tables [1.1] [tables]

Posted:
Sun Nov 09, 2014 11:02
by lisacvuk
Krock wrote:Nice. Could you upload it to GitHub as well?
Yes, but I'm still experimenting with GitHub.
Re: [Mod] Tables [1.1] [tables]

Posted:
Mon Nov 10, 2014 11:26
by JPRuehmann
Hello
Cool Idea.
where is the depends.txt.
thanks,
JPR
Re: [Mod] Tables [1.1] [tables]

Posted:
Mon Nov 10, 2014 15:08
by lisacvuk
JPRuehmann wrote:Hello
Cool Idea.
where is the depends.txt.
thanks,
JPR
Yeah, I though it is not needed because there are no depends for this mod.
Re: [Mod] Tables [1.1] [tables]

Posted:
Mon Nov 10, 2014 17:40
by philipbenr
To craft using default materials, like stone and cobble and wood, I am pretty sure you need a depends.txt saying that it depends on default to craft things.
Re: [Mod] Tables [1.2] [tables]

Posted:
Tue Nov 11, 2014 16:28
by lisacvuk
Ok, sorry, i haven't knew. Updated.
Re: [Mod] Tables [1.2] [tables]

Posted:
Tue Nov 11, 2014 17:01
by philipbenr
It's alright. If this is your first mod, then it is okay to make a few mistakes.
Re: [Mod] Tables [1.2] [tables]

Posted:
Tue Nov 11, 2014 18:10
by rubenwardy
You don't need a depends.txt to use external items in craft recipes, but it is recommended if it is from another mod.
Re: [Mod] Tables [1.2] [tables]

Posted:
Tue Nov 11, 2014 20:26
by Don
rubenwardy wrote:You don't need a depends.txt to use external items in craft recipes, but it is recommended if it is from another mod.
What about using default images?
Re: [Mod] Tables [1.2] [tables]

Posted:
Wed Nov 12, 2014 16:02
by rubenwardy
You depend if you:
1) require that mod to load first (if you use a function or override features in that mod)
2) require it to be installed, but doesnt need to load first
Craft recipe ingredients is #2 as they don't need to be loaded first, but you want to make sure the mod is never run without them. Textures is also #2.
Generally you should support as many ingredients as possible, like in my food mod, by using soft depends or no depends.
Re: [Mod] Tables [1.2] [tables]

Posted:
Wed Nov 12, 2014 17:18
by lisacvuk
hmm are soft depends the one with
"?[modname]"?
Re: [Mod] Tables [1.2] [tables]

Posted:
Wed Nov 12, 2014 19:12
by Don
Modname?
The ? comes after the mod name
Re: [Mod] Tables [1.2] [tables]

Posted:
Fri Nov 14, 2014 13:05
by lisacvuk
ok,thanks
Re: [Mod] Tables [1.2] [tables]

Posted:
Fri Nov 14, 2014 17:32
by Inocudom
How about more variety in terms of chairs and tables? Maybe you could make a set for every cubic node in the base game (including mese and diamond?)
Re: [Mod] Tables [1.2] [tables]

Posted:
Sat Nov 15, 2014 14:00
by Don
Here are some simple chairs if you want to add them to your mod.
chairs.zip
EDIT - I forgot to add credit for the sitting script. I grabbed the script from lrfurn by thefamilygrog66. If you use it please add the credit.
Re: [Mod] Tables [1.2] [tables]

Posted:
Sat Nov 15, 2014 14:53
by azekill_DIABLO
I think this mod can be really cool
I have an idea:
make a modpack with chairs.mod and tables.mod