[Mod] Teleport Player and Items to other places [teleporter]

User avatar
addi
Member
 
Posts: 605
Joined: Thu Sep 20, 2012 03:16

[Mod] Teleport Player and Items to other places [teleporter]

by addi » Sun Nov 23, 2014 06:49

MINETEST MOD teleporter



This mod makes it possible for players to teleport to other (known) destinations.

How it Works:
This mod adds 2 new blocks (nodes) to the game. These are a teleporter and a receiver.

A teleporter teleports players, or items to the choose receiver
a teleporter must be linked to a receiver first, before you can use it.
One teleporter can only link to one receiver, you have to unlink it first, before using a new receiver.
a receiver can accessed by many teleporters.

just stand on a teleporter wich is ready and youll teleported to the receivers location.

Part 1: the receiver
Craft the receiver using;

Your phone or window isn't wide enough to display the code box. If it's a phone, try rotating it to landscape mode.
Code: Select all
copper ingot - steel ingot - copper ingot
steel ingot  - steel ingot - steel ingot

Image

Or use the chat command /giveme teleporter:receiver.

Place the receiver at this destination where you want to teleport to.
You now have to enter a name and a short description

You are maybe allowed to make the receiver public. (read mor at public receiver)
If you want, you can mark this receiver as favorite (that receivers will marked with a Image in the list)

Part 2: the teleporter
Craft the teleporter using;

Your phone or window isn't wide enough to display the code box. If it's a phone, try rotating it to landscape mode.
Code: Select all
copper ingot - glass       - copper ingot
steel ingot  - mese block  - copper ingot
steel ingot  - steel ingot - steel ingot

Image

Or use the chat command /giveme teleporter:teleporter.

After you placed the teleporter all known receivers will apear in the list.
just choose one and click OKAY.
Image
If you are playing on a server there are maybe some public receivers, you can list it by checking [code single]show the public receivers list[/code].
public receivers can be set by other players, or by server admin, there are maybe some intresting destinations.
----------------------
Dependencies
  • db (download here).
  • default (from minetest_game)
  • minetest version 0.4.10 or above

Download and installation
make shure you have the db mod installed.
you can get it here.

  1. visit the download page
  2. download the zip file or the zip file, that comes with db mod.
  3. extract its content to minetest/mods/
  4. rename the folder to just teleporter
  5. start minetest, select the world where you want to use it, and click configure
  6. select teleporter from the list and click enabled
If this does not work, have a look into the official Minetest Wiki how to install mods.

----------------------

Bug reports/ Feature requests

just create a new ticket, or post your question in the minetest forum.
known bugs: show list on bitbucket
----------------------

License
Image
This work is licensed under a Creative Commons Attribution 4.0 International License.
---------------------

About: public receivers
A public receiver is a receiver which is marked as public by the server admin.
They appear in the public receiver list, and every player is allowed to link a teleporter to it.

About: the runes
The runes on the receiver and teleporter are not magic,or evil they are just Futhark (ᚠᚢᚦᚪᚱᛣ)
Futhark derived from their first six letters of the alphabet: ᚠ, ᚢ, Þ, ᚦ, ᚱ, and ᛣ.
Futhark is one of the oldest alphabet used in German and England (3rd Century)
if you are interested, you can look on Wikipedia:
Last edited by addi on Fri Jun 12, 2015 05:34, edited 5 times in total.
 

User avatar
Krock
Member
 
Posts: 3598
Joined: Thu Oct 03, 2013 07:48
GitHub: SmallJoker

Re: [Mod] Teleporter [teleporter]

by Krock » Mon Nov 24, 2014 18:48

Interesting. Having reveivers and teleporters as separate nodes can be very helpful in some cases.
Newest Win32 builds - Find a mod - All my mods
ALL YOUR DONATION ARE BELONG TO PARAMAT (Please support him and Minetest)
New DuckDuckGo !bang: !mtmod <keyword here>
 

User avatar
philipbenr
Member
 
Posts: 1665
Joined: Fri Jun 14, 2013 01:56
GitHub: philipbenr
IRC: philipbenr
In-game: WisdomFire or philipbenr

Re: [Mod] Teleporter [teleporter]

by philipbenr » Tue Nov 25, 2014 01:06

@addi: Typo:

## Dependencies ##

* db dwonload.


Looks good. Actually, the formspec looks awesome.
 

User avatar
addi
Member
 
Posts: 605
Joined: Thu Sep 20, 2012 03:16

Re: [Mod] Teleporter [teleporter]

by addi » Tue Nov 25, 2014 14:34

philipbenr wrote:@addi: Typo:

## Dependencies ##

* db dwonload.


Looks good. Actually, the formspec looks awesome.

thanks a lot. it seems my left hand is a bit faster than my right. :-)

the formspecs in minetest drives me sometimes crazy, just because if you think some items will be in a row, they are not, e.g.
Your phone or window isn't wide enough to display the code box. If it's a phone, try rotating it to landscape mode.
Code: Select all
   "label[0.1,0.0;Receiver Settings]"..
   "box[0.1,0.6;3,0.05;#FFFFFF]"..
   "checkbox[0.1,1;favorite;mark this receiver as favorite;"..fav.."]"..
   "field[0.1,2.5;4,1;name;Name of this Destination:;${name}]"..
   "button_exit[0.1,4.4;4,1;exit;Abort]"..

here you think all that will be in one row. but the field item is moved to the left. dont know why.
 

User avatar
kaeza
Member
 
Posts: 2141
Joined: Thu Oct 18, 2012 05:00
GitHub: kaeza
IRC: kaeza diemartin blaaaaargh
In-game: kaeza

Re: [Mod] Teleporter [teleporter]

by kaeza » Sat Nov 29, 2014 17:26

addi wrote:the formspecs in minetest drives me sometimes crazy, just because if you think some items will be in a row, they are not, e.g.

<snip>

here you think all that will be in one row. but the field item is moved to the left. dont know why.

I noticed that too. Some elements don't respect the size at all, or overflow the specified space. Other items (like `field[]` with label) are aligned to the bottom instead of top like other items. It's a PITA to design UIs sometimes. :/
Your signature is not the place for a blog post. Please keep it as concise as possible. Thank you!

Check out my stuff! | Donations greatly appreciated! PayPal | BTC: 1DFZAa5VtNG7Levux4oP6BuUzr1e83pJK2
 


Return to Mod Releases

Who is online

Users browsing this forum: No registered users and 6 guests

cron