[Mod] Giant Xmas Tree [1.1] [xmas]

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crazyginger72
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[Mod] Giant Xmas Tree [1.1] [xmas]

by crazyginger72 » Sun Dec 21, 2014 20:29

xmas, this it a mod for minetest/freeminer/minetime that grows a decorated 24 node (72m)
tree, it is perfect for that holiday theme!

NOW WITH LIGHTS!!!

Image
Image

Balls are set to mesh but as a fallback they will be shown as wool nodes only if
your version isnt compatiably wiht mesh nodes!

to remove tree just dig the trunk, all balls and leaves are set up for leafdecay.
Note thet due to the size leafdecay will lag the game/server a bit till it is all
gone away. also the star drops you your xmas sapling back for the next tree!

license:
textures and code: custom license included in readme.txt

depends:
default, wool

Github:
https://github.com/crazyginger72/xmas

Download:
https://github.com/crazyginger72/xmas/a ... master.zip
Last edited by crazyginger72 on Tue Dec 23, 2014 06:46, edited 3 times in total.
 

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philipbenr
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Re: [MOD] Giant Xmas Tree [1.0] xmas

by philipbenr » Sun Dec 21, 2014 20:45

set up foe leafdecay.


Typo?

Looks great! How about lights? Even if they are randomly spread, that would make it more awesome.
 

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Re: [MOD] Giant Xmas Tree [1.0] xmas

by mike_dzl » Sun Dec 21, 2014 21:21

I put my own lights in it :D
 

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Re: [MOD] Giant Xmas Tree [1.0] xmas

by Krock » Sun Dec 21, 2014 21:52

I would prefer a common license like WTFPL, CC-BY-SA or BSD 3 -Clause.
Still, it's a nice tree!
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Re: [MOD] Giant Xmas Tree [1.0] xmas

by mike_dzl » Sun Dec 21, 2014 21:54

The source is completely open, she just doesn't want anyone using it for profit.
 

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Krock
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Re: [MOD] Giant Xmas Tree [1.0] xmas

by Krock » Sun Dec 21, 2014 22:00

mike_dzl wrote:The source is completely open, she just doesn't want anyone using it for profit.

IF that's the target, then please
Image
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Re: [MOD] Giant Xmas Tree [1.0] xmas

by TG-MyinaWD » Mon Dec 22, 2014 03:45

Whoa mama that a Huge tree.
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Re: [MOD] Giant Xmas Tree [1.0] xmas

by twoelk » Mon Dec 22, 2014 12:35

Ok that does it. I will now establish a new subdirectory in my Minetest download directories dedicated exclusively to X-Mas and winter related mods. ;-P
So if I drop of the edge of some minetest worlds for a while I'm off decorating my virtual tree(s) and getting all them christmassy mods I have collected, modified or created to work together nicely.
Yet another "must have"

-

mike_dzl wrote:The source is completely open, she just doesn't want anyone using it for profit.

ideas explained by this might be of interest: BD-propagande (taken from the Wikimedia/Commons:Licensing page)
While a cc license might not the best to fit for code, I do think that the strict exclusion of any commercial use is not the best idea.

Imagine somebody puts together a minetest installation that includes some mods and this package is to be distributed on a cd strapped to a magazine that showcases some open source software and this magazine is indeed sold for money. Even if the money made is only used to produce the magazine one could still argue that some people buy the magazine for the content on the cd.

I think the Minetest community should not avoid to be able to use such media and forms of promotion. I must admit though I am not at all sure what license covers this issue best.
But completely dissallowing any commercial use is in my humble oppinion too restrictive.
 

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Re: [MOD] Giant Xmas Tree [1.0] xmas

by crazyginger72 » Tue Dec 23, 2014 02:07

twoelk wrote:Imagine somebody puts together a minetest installation that includes some mods and this package is to be distributed on a cd strapped to a magazine that showcases some open source software and this magazine is indeed sold for money. Even if the money made is only used to produce the magazine one could still argue that some people buy the magazine for the content on the cd.



that is an interesting point and i have atempted to address it in the updated license twoelk :) thank you for bring that valid point up
 

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Re: [MOD] Giant Xmas Tree [1.0] xmas

by crazyginger72 » Tue Dec 23, 2014 02:46

philipbenr wrote:Looks great! How about lights? Even if they are randomly spread, that would make it more awesome.


that is in the works but it was a last minuite mod so i wanted it done befor the 25th
 

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Re: [Mod] Giant Xmas Tree [1.1] [xmas]

by Sokomine » Tue Dec 30, 2014 03:31

Nice tree! It's a pity they don't last longer. It could drop its decoration in early january and remain as a huge tree. Might fit into moretrees to a degree.
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Re: [Mod] Giant Xmas Tree [1.1] [xmas]

by crazyginger72 » Tue Dec 30, 2014 05:33

Sokomine wrote:Nice tree! It's a pity they don't last longer. It could drop its decoration in early january and remain as a huge tree. Might fit into moretrees to a degree.


i think i can set it to drop the baubles and swap lights for normal leaves after you dig the star if you like that idea :)
 

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Re: [Mod] Giant Xmas Tree [1.1] [xmas]

by Andrey01 » Tue Nov 29, 2016 13:54

Nice!You should add huge balls and other decorations for Giant Xmas Tree
 


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