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[Mod] Hydroponics [git] [hydroponics]

PostPosted: Sun Feb 01, 2015 03:14
by mtmodder148
"Hydroponics" (hydroponics)

License: WTFPL

Dependencies:
default (Comes with minetest_game)
dye (Comes with minetest_game)
pipeworks?
mesecons?

Adds:
- A hydroponic bucket that works with pipeworks.
- A grow light that works with mesecons and an infinite (customizable) amount of nodes above soil.

How to Use:

Bucket -

- Can be used with pipeworks or (without pipeworks) placed next to water.
- It also counts toward both grassland and desert fertility.

Light -

- Can be used with mesecons or (without mesecons) punched to turn on.
- Can be placed infinitely (customizable) above soil/medium.

Screenshots:
+ Spoiler


Crafting:
+ Spoiler


Download: https://github.com/MT-Modder/hydroponics/archive/master.zip
Browse Code: https://github.com/MT-Modder/hydroponics
Dropbox: https://www.dropbox.com/s/dvi5kjhwl0oxs42/hydroponics.zip?dl=0

Re: [Mod] Hydroponics [git] [hydroponics]

PostPosted: Sun Feb 01, 2015 13:19
by Topywo
Nice!

Iirc in mauvebic's hydro mod, there were 4 spaces between the earth and lightsource. You might want to consider that distance too for crops that grow higher than 1 node.

Re: [Mod] Hydroponics [git] [hydroponics]

PostPosted: Sun Feb 01, 2015 15:39
by mtmodder148
I'll think about it, thanks for the input.

Edit: I've been fiddling with this idea and until I learn to set the lighting for air multi-node plants won't grow unless the mod checks for "airlike" or "buildable_to". Papyrus is one example of this.

Re: [Mod] Hydroponics [git] [hydroponics]

PostPosted: Sun Feb 01, 2015 17:49
by mtmodder148
Updated: Now you can place the light however high up you want and it works with all growing plants.

Re: [Mod] Hydroponics [git] [hydroponics]

PostPosted: Sun Feb 01, 2015 18:39
by Topywo
Great, thanks for making it possible :-)

Re: [Mod] Hydroponics [git] [hydroponics]

PostPosted: Sun Feb 01, 2015 18:41
by mtmodder148
No thank you for giving me the idea :-). I would have never thought to do it.

Re: [Mod] Hydroponics [git] [hydroponics]

PostPosted: Mon Feb 02, 2015 00:23
by mtmodder148
I added a height max setting if someone wants to use it. It's located at the top of grow_light.lua. Default is 0, which means there is no height max.

Re: [Mod] Hydroponics [git] [hydroponics]

PostPosted: Wed Feb 04, 2015 06:01
by mtmodder148
Major cleanup/rewrite. See github for more info.

Re: [Mod] Hydroponics [git] [hydroponics]

PostPosted: Sun Mar 01, 2015 23:04
by mtmodder148
This mod has been optimized and now runs a bit faster.

Re: [Mod] Hydroponics [git] [hydroponics]

PostPosted: Wed Dec 09, 2015 08:41
by tbillion
is there a way to get this to work with saplings?

Re: [Mod] Hydroponics [git] [hydroponics]

PostPosted: Sat Feb 27, 2016 23:19
by mtmodder148
Sorry for the late reply but default saplings should work unless you have a mod such as ethereal because certain mods like that will override how they grow.

Re: [Mod] Hydroponics [git] [hydroponics]

PostPosted: Thu Mar 03, 2016 01:41
by mtmodder148
Another Complete Cleanup/Optimization/Rewrite
Whatever you wanna call it...

Changes:
- Remove a lot of unneeded comments
- Drop support for homedecor & moreblocks
- Unify grow light functions
- Update gravel texture
- Made the default light height 2

Re: [Mod] Hydroponics [git] [hydroponics]

PostPosted: Wed May 25, 2016 14:46
by benrob0329
I'm confused as to what this does for plants...

Re: [Mod] Hydroponics [git] [hydroponics]

PostPosted: Thu May 26, 2016 00:50
by mtmodder148
@benrob329

Nothing much. lol

The hydroponic bucket is best used with pipeworks otherwise it's just a different looking soil.

The hydroponic light can be placed, by default, 2 nodes above a plant and it will still grow.

So like this:

[light]
[air]
[plant]
[soil/medium]

Re: [Mod] Hydroponics [git] [hydroponics]

PostPosted: Thu May 26, 2016 01:28
by benrob0329
Does it help the plants grow better, like bonemeal?

Re: [Mod] Hydroponics [git] [hydroponics]

PostPosted: Thu May 26, 2016 02:26
by mtmodder148
No sorry.

But if you use tenplus1's farming_redo and ethereal mods then dirt will randomly drop a bone which can be crafted into bonemeal and used on those plants to make them grow faster, I believe.