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[Mod] Hydroponics [git] [hydroponics]

Posted:
Sun Feb 01, 2015 03:14
by mtmodder148
"Hydroponics" (hydroponics)
License: WTFPL
Dependencies: default (Comes with minetest_game)
dye (Comes with minetest_game)
pipeworks?
mesecons?
Adds: - A hydroponic bucket that works with pipeworks.
- A grow light that works with mesecons and an infinite (customizable) amount of nodes above soil.
How to Use: Bucket -
- Can be used with pipeworks or (without pipeworks) placed next to water.
- It also counts toward both grassland and desert fertility.
Light -
- Can be used with mesecons or (without mesecons) punched to turn on.
- Can be placed infinitely (customizable) above soil/medium.
Screenshots:
The Light:

The Bucket with Pipeworks:

The Light with Mesecons:
Crafting:
Crafting bucket without Pipeworks:

Crafting bucket with Pipeworks:

Crafting light:
Download:
https://github.com/MT-Modder/hydroponics/archive/master.zipBrowse Code:
https://github.com/MT-Modder/hydroponicsDropbox:
https://www.dropbox.com/s/dvi5kjhwl0oxs42/hydroponics.zip?dl=0
Re: [Mod] Hydroponics [git] [hydroponics]

Posted:
Sun Feb 01, 2015 13:19
by Topywo
Nice!
Iirc in mauvebic's hydro mod, there were 4 spaces between the earth and lightsource. You might want to consider that distance too for crops that grow higher than 1 node.
Re: [Mod] Hydroponics [git] [hydroponics]

Posted:
Sun Feb 01, 2015 15:39
by mtmodder148
I'll think about it, thanks for the input.
Edit: I've been fiddling with this idea and until I learn to set the lighting for air multi-node plants won't grow unless the mod checks for "airlike" or "buildable_to". Papyrus is one example of this.
Re: [Mod] Hydroponics [git] [hydroponics]

Posted:
Sun Feb 01, 2015 17:49
by mtmodder148
Updated: Now you can place the light however high up you want and it works with all growing plants.
Re: [Mod] Hydroponics [git] [hydroponics]

Posted:
Sun Feb 01, 2015 18:39
by Topywo
Great, thanks for making it possible :-)
Re: [Mod] Hydroponics [git] [hydroponics]

Posted:
Sun Feb 01, 2015 18:41
by mtmodder148
No thank you for giving me the idea :-). I would have never thought to do it.
Re: [Mod] Hydroponics [git] [hydroponics]

Posted:
Mon Feb 02, 2015 00:23
by mtmodder148
I added a height max setting if someone wants to use it. It's located at the top of grow_light.lua. Default is 0, which means there is no height max.
Re: [Mod] Hydroponics [git] [hydroponics]

Posted:
Wed Feb 04, 2015 06:01
by mtmodder148
Major cleanup/rewrite. See github for more info.
Re: [Mod] Hydroponics [git] [hydroponics]

Posted:
Sun Mar 01, 2015 23:04
by mtmodder148
This mod has been optimized and now runs a bit faster.
Re: [Mod] Hydroponics [git] [hydroponics]

Posted:
Wed Dec 09, 2015 08:41
by tbillion
is there a way to get this to work with saplings?
Re: [Mod] Hydroponics [git] [hydroponics]

Posted:
Sat Feb 27, 2016 23:19
by mtmodder148
Sorry for the late reply but default saplings should work unless you have a mod such as ethereal because certain mods like that will override how they grow.
Re: [Mod] Hydroponics [git] [hydroponics]

Posted:
Thu Mar 03, 2016 01:41
by mtmodder148
Another Complete Cleanup/Optimization/Rewrite
Whatever you wanna call it...
Changes:
- Remove a lot of unneeded comments
- Drop support for homedecor & moreblocks
- Unify grow light functions
- Update gravel texture
- Made the default light height 2
Re: [Mod] Hydroponics [git] [hydroponics]

Posted:
Wed May 25, 2016 14:46
by benrob0329
I'm confused as to what this does for plants...
Re: [Mod] Hydroponics [git] [hydroponics]

Posted:
Thu May 26, 2016 00:50
by mtmodder148
@benrob329
Nothing much. lol
The hydroponic bucket is best used with pipeworks otherwise it's just a different looking soil.
The hydroponic light can be placed, by default, 2 nodes above a plant and it will still grow.
So like this:
[light]
[air]
[plant]
[soil/medium]
Re: [Mod] Hydroponics [git] [hydroponics]

Posted:
Thu May 26, 2016 01:28
by benrob0329
Does it help the plants grow better, like bonemeal?
Re: [Mod] Hydroponics [git] [hydroponics]

Posted:
Thu May 26, 2016 02:26
by mtmodder148
No sorry.
But if you use tenplus1's farming_redo and ethereal mods then dirt will randomly drop a bone which can be crafted into bonemeal and used on those plants to make them grow faster, I believe.