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[Modpack] gamemode, inventory_enhanced

Posted:
Sat Apr 25, 2015 18:16
by indriApollo
minetest_inventory_enhancedThis modpacks contains :
- creative_enhanced
- inventory_enhanced
- gamemode
Screenshots :

To change your gamemode, use:
Your phone or window isn't wide enough to display the code box. If it's a phone, try rotating it to landscape mode.
- Code: Select all
/gamemode 0 : survival
/gamemode 1 : creative
/gm : shortcommand
gamemode comes with an api, more info on the repo.
Note about 3d_armor : You have to use the latest version available
here.
Use the
Armor_stand mod to equip armor.
Privs :gamemode : requires the 'gamemode' privilege
Depends :- gamemode is stand-alone
- creative and inventory are interdependent
Licence :GNU lgpl 2.1
Sources: GithubDownload :https://github.com/indriApollo/minetest ... master.zipInstall :Unzip and move to mods directory
Re: [Modpack] gamemode, inventory_enhanced

Posted:
Sat Apr 25, 2015 18:22
by jp
It's worth for a pull-request against minetest_game, IMO. Good work !
Re: [Modpack] gamemode, inventory_enhanced

Posted:
Sat Apr 25, 2015 18:46
by RHR
It looks good and works fine in survival mode, but not in creative mode. If I press a button in the enhanced creative inventory it swiches back to the vanilla creative inventory. Not sure why that happens ... :(
Re: [Modpack] gamemode, inventory_enhanced

Posted:
Sat Apr 25, 2015 19:56
by indriApollo
I've updated the inventory, your problem should be solved. Thank's for reporting.
Re: [Modpack] gamemode, inventory_enhanced

Posted:
Sun Jun 14, 2015 21:31
by mahmutelmas06
Gamemode mod is not soft depend it is hard depend.
Re: [Modpack] gamemode, inventory_enhanced

Posted:
Mon Jun 15, 2015 13:05
by cd2
thats nice
Re: [Modpack] gamemode, inventory_enhanced

Posted:
Mon Jun 15, 2015 13:19
by rubenwardy
mahmutelmas06 wrote:Gamemode mod is not soft depend it is hard depend.
mahmutelmas06 is right, as there is no check to see if game mode is installed:
https://github.com/indriApollo/minetest ... it.lua#L12
Re: [Modpack] gamemode, inventory_enhanced

Posted:
Mon Jun 15, 2015 19:32
by indriApollo
I fixed it, thanks for reporting.
Re: [Modpack] gamemode, inventory_enhanced

Posted:
Mon Jun 15, 2015 20:24
by mahmutelmas06
It doesnt have 3d armor support.It has clothing mod support from multiskin.
Inventory doesnt switch between creative and normal from main menu option.
I use /gm 1 its creative but when i write /gm 0 it switches to minetest default inventory not this one.
Re: [Modpack] gamemode, inventory_enhanced

Posted:
Tue Jun 16, 2015 15:11
by Hybrid Dog
Can you also increase the inventory size that it fits on the whole screen (in fullscreen mode)?
Re: [Modpack] gamemode, inventory_enhanced

Posted:
Fri Dec 11, 2015 11:34
by indriApollo
Update : nodes affected by rotate_and_place (mainly *_tree) are now handled correctly in creative_enhanced.
Re: [Modpack] gamemode, inventory_enhanced

Posted:
Fri Dec 11, 2015 12:10
by indriApollo
About 3d_armor :
Inventory_enhanced prevents 3d_armor from displaying his own inventory to avoid problems, but making it impossible to equip armor.
To solve that problem I made another mod , armor_stand (
viewtopic.php?f=9&t=11967)
Hope this helps :)
Re: [Modpack] gamemode, inventory_enhanced

Posted:
Mon Dec 14, 2015 22:06
by mahmutelmas06
Could you add a Button to switch between inventory and armor stand ?
Re: [Modpack] gamemode, inventory_enhanced

Posted:
Tue Dec 15, 2015 13:08
by indriApollo
I managed to add 3d_armor directly in my inventory this time.
Download the new version (
https://github.com/indriApollo/minetest ... master.zip) and let me know if there are any issues :)