Temperest wrote:Wouldn't you be able to dig through this in 1000000 seconds? :P
Temperest wrote:This would be pretty useful for making impenetrable sections of the map if there was a fly mode privilege that prevented one from just flying past it.
Temperest wrote:Otherwise it's a nice way to show the end of the map.
sdzen wrote:what if my pick has a basetime of 0?
jn wrote:Temperest wrote:Wouldn't you be able to dig through this in 1000000 seconds? :P
Have fun spending two weeks pressing your mouse button :P
23:58:45: INFO[main]: Server: Loading mod "jn"
23:58:45: INFO[main]: Loading and running script from C:\Users\****\Desktop\minetest\bin\bin\..\data\mods\jn\init.lua
23:58:45: ERROR[main]: Failed to load and run script from C:\Users\****\Desktop\minetest\bin\bin\..\data\mods\jn\init.lua:
23:58:45: ERROR[main]: [LUA]
23:58:45: ERROR[main]: [LUA] ...p\minetest\bin\bin\..\data\builtin.lua:531: Name bedrock:bedrock does not follow naming conventions: "modname:" or ":" prefix required
23:58:45: ERROR[main]: stack traceback:
23:58:45: ERROR[main]: [C]: in function 'error'
23:58:45: ERROR[main]: ...p\minetest\bin\bin\..\data\builtin.lua:531: in function 'check_modname_prefix'
23:58:45: ERROR[main]: ...p\minetest\bin\bin\..\data\builtin.lua:567: in function 'register_item'
23:58:45: ERROR[main]: ...p\minetest\bin\bin\..\data\builtin.lua:623: in function 'register_node'
23:58:45: ERROR[main]: ...si-minetest\bin\bin\..\data\mods\jn\init.lua:25: in main chunk
23:58:45: ERROR[main]: [LUA]
23:58:45: ERROR[main]: Server: Failed to load and run C:\Users\****\Desktop\minetest\bin\bin\..\data\mods\jn\init.lua
BanManager: saving to C:\Users\****\Desktop\minetest\bin\bin\..\world\ipban.txt
BanManager: failed loading from C:\Users\****Desktop\minetest\bin\bin\..\world\ipban.txt
Utilisatrice wrote:Your phone or window isn't wide enough to display the code box. If it's a phone, try rotating it to landscape mode.
- Code: Select all
23:58:45: INFO[main]: Server: Loading mod "jn"
23:58:45: INFO[main]: Loading and running script from C:\Users\****\Desktop\minetest\bin\bin\..\data\mods\jn\init.lua
23:58:45: ERROR[main]: Failed to load and run script from C:\Users\****\Desktop\minetest\bin\bin\..\data\mods\jn\init.lua:
23:58:45: ERROR[main]: [LUA]
23:58:45: ERROR[main]: [LUA] ...p\minetest\bin\bin\..\data\builtin.lua:531: Name bedrock:bedrock does not follow naming conventions: "modname:" or ":" prefix required
23:58:45: ERROR[main]: stack traceback:
23:58:45: ERROR[main]: [C]: in function 'error'
23:58:45: ERROR[main]: ...p\minetest\bin\bin\..\data\builtin.lua:531: in function 'check_modname_prefix'
23:58:45: ERROR[main]: ...p\minetest\bin\bin\..\data\builtin.lua:567: in function 'register_item'
23:58:45: ERROR[main]: ...p\minetest\bin\bin\..\data\builtin.lua:623: in function 'register_node'
23:58:45: ERROR[main]: ...si-minetest\bin\bin\..\data\mods\jn\init.lua:25: in main chunk
23:58:45: ERROR[main]: [LUA]
23:58:45: ERROR[main]: Server: Failed to load and run C:\Users\****\Desktop\minetest\bin\bin\..\data\mods\jn\init.lua
BanManager: saving to C:\Users\****\Desktop\minetest\bin\bin\..\world\ipban.txt
BanManager: failed loading from C:\Users\****Desktop\minetest\bin\bin\..\world\ipban.txt
Calinou wrote:Quick texture, better than an uniform color (:P): http://ompldr.org/vZDFxbg/bedrock.png
Temperest wrote:jn wrote:Temperest wrote:Wouldn't you be able to dig through this in 1000000 seconds? :P
Have fun spending two weeks pressing your mouse button :P
Apparently it would only take 11.574074 days...
LolManKuba wrote:I do not know why this mod is needed.
Troy6879 wrote:Temperest wrote:...
Bit of a math freak arn't you?(No offence)
LolManKuba wrote:What would happen if you flew below that point?
xxxeasternxxx wrote:How deep is the bedrock
Element wrote:the unuke(tnt) mod can destroy bedrock...
Element wrote:is there a way you can make it so it cant
local bedrock = {}
bedrock.layer = -30912 -- determined as appropriate by experiment
bedrock.node = {name = "bedrock:bedrock"}
minetest.register_on_generated(function(minp, maxp)
if maxp.y >= bedrock.layer and minp.y <= bedrock.layer then
local p = {y = bedrock.layer}
local n = bedrock.node
for x = minp.x,maxp.x do
for z = minp.z,maxp.z do
p.x=x; p.z=z
minetest.env:set_node(p, n)
end
end
end
end)
minetest.register_node("bedrock:bedrock", {
description = "Bedrock",
tiles = {"bedrock.png"},
groups = {immortal=1, stone=1, not_in_creative_inventory=1},
on_blast = function() end,
})
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