[Mod] X-Decor [git] [xdecor]

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jp
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Re: [Mod] X-Decor [git] [xdecor]

by jp » Wed Jan 27, 2016 13:43

Update : some nodeboxes from the worktable can now be combined by pressing sneak + right-click. Example with a cube and panel :

Image
 

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Re: [Mod] X-Decor [git] [xdecor]

by everamzah » Tue Feb 02, 2016 13:54

Right clicking these auto-snappers with a tool results in a missing tool. I submitted an issue, anyway.
 

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Re: [Mod] X-Decor [git] [xdecor]

by jp » Tue Feb 02, 2016 14:40

everamzah wrote:Right clicking these auto-snappers with a tool results in a missing tool. I submitted an issue, anyway.

Fixed.
 

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Re: [Mod] X-Decor [git] [xdecor]

by amadin » Wed Feb 03, 2016 16:45

deleted
 

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Re: [Mod] X-Decor [git] [xdecor]

by jp » Fri Feb 12, 2016 10:15

Update : code maintenance. Cuttable nodes are now also determined automatically, checking through all mods.
 

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Re: [Mod] X-Decor [git] [xdecor]

by deezl » Sun Feb 14, 2016 04:32

jp,

Continuing to use this mod for the nice functionality and basic decor it adds without the bloat of other decor mods. There are however, some conflicts when using in conjunction with moreblocks, as both mods use some of the same recipes. We have figured out a workaround, by adding a simple little mod to provide alternate recipes. It's not necessarily your problem, as your mod is designed to be a simpler replacement for moreblocks, but some like to use both, me in particular for the slopes added in the saw, and some of the other decorative blocks. If it's not too much trouble, would you mind adding a check for moreblocks that could fix the conflicts for things like stone_tile, rune_stone, and also an alternate recipe for the cushion, which breaks if gloopblocks is added? If you aren't interested, I understand, just mentioning it because I'm sure I'm not the only one that has noticed these issues, and not everyone may know how to write their own workaround. It may help toward the goal of wider adoption of your mod, which is excellent. Thanks for your time invested in its development!

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Re: [Mod] X-Decor [git] [xdecor]

by jp » Sun Feb 14, 2016 10:00

Thanks for the feedback, deezl.

Well, you answered yourself to your request :
deezl wrote:your mod is designed to be a simpler replacement for moreblocks

X-Decor is indeed not meant to be coupled with moreblocks or homedecor. You would create many duplicate by doing so and the philosophies are entirely different (mine doesn't clash with the intrinsic cubic style of Minetest).

So it's up to the areforementioned mods to adapt to X-Decor and not the inverse.

The only support from the exterior is reserved for minetest_game mods (whose I rely on).
 

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Re: [Mod] X-Decor [git] [xdecor]

by jp » Sun Feb 14, 2016 17:08

[Update] Some important news :

  • The doors now require to use a recent copy of Minetest Game since the API in upstream has changed.
  • The crafting guide from the workbench has been moved to its own book ("Crafting Guide"). It's more appropriate and much more responsive on use.
  • The nodeboxes combination feature has been dropped for lack of usefulness.
 

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Re: [Mod] X-Decor [git] [xdecor]

by mahmutelmas06 » Sun Feb 14, 2016 21:45

Could you add an option to activate crafting guide as a button in inventory_plus ?
My Mods:

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Re: [Mod] X-Decor [git] [xdecor]

by everamzah » Sun Feb 14, 2016 21:51

I don't think that mod would check whether the craft book were in your inventory.
 

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Re: [Mod] X-Decor [git] [xdecor]

by everamzah » Sat Feb 20, 2016 20:04

Image

Found this odd error with ice node only.
Attachments
screenshot_20160220_081737.png
screenshot_20160220_081737.png (75.65 KiB) Viewed 3595 times
 

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Re: [Mod] X-Decor [git] [xdecor]

by jp » Sat Feb 20, 2016 20:21

Can't reproduce :

Image

Also please consider GitHub for reporting issues. I might not be as reactive on the forums.
 

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Re: [Mod] X-Decor [git] [xdecor]

by mahmutelmas06 » Mon Feb 22, 2016 21:19

Some Sofa, Plazma tv, Computer etc.. would be nice to see in this mod
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Re: [Mod] X-Decor [git] [xdecor]

by jp » Sat Feb 27, 2016 20:52

[Update] Pressure Plates added (two versions : wooden and stone), with the help of sofar.

Go over them to open all doors (including trapdoors) inside a radius of 2 nodes. Of course if you don't own a protected door, you won't be able to open it with a pressure plate.

Image
 

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Re: [Mod] X-Decor [git] [xdecor]

by TenPlus1 » Sat Feb 27, 2016 20:56

Wow, nice feature jp :)
 

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Re: [Mod] X-Decor [git] [xdecor]

by RHR » Sat Feb 27, 2016 22:34

I only get this error:

Your phone or window isn't wide enough to display the code box. If it's a phone, try rotating it to landscape mode.
Code: Select all
2016-02-27 23:28:45: ACTION[Server]: singleplayer takes "xdecor:pressure_wooden_off" from creative inventory
2016-02-27 23:28:51: ACTION[Server]: singleplayer takes "doors:door_wood" from creative inventory
2016-02-27 23:28:57: ACTION[Server]: singleplayer places node xdecor:pressure_wooden_off at (-38,16,-33)
2016-02-27 23:28:57: ACTION[Server]: facedir: 3
2016-02-27 23:29:01: ERROR[Main]: ServerError: Lua: Runtime error from mod 'xdecor' in callback ScriptApiNode::node_on_timer(): D:\minetest\bin\..\mods\xdecor/pressureplates.lua:11: attempt to call field 'get' (a nil value)
2016-02-27 23:29:01: ERROR[Main]: stack traceback:
2016-02-27 23:29:01: ERROR[Main]:    D:\minetest\bin\..\mods\xdecor/pressureplates.lua:11: in function 'door_toggle'
2016-02-27 23:29:01: ERROR[Main]:    D:\minetest\bin\..\mods\xdecor/pressureplates.lua:32: in function <D:\minetest\bin\..\mods\xdecor/pressureplates.lua:22>
 

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Re: [Mod] X-Decor [git] [xdecor]

by jp » Sat Feb 27, 2016 22:40

Be sure you're using a recent copy of Minetest Game since it uses the latest doors API to work.
 

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Re: [Mod] X-Decor [git] [xdecor]

by RHR » Sat Feb 27, 2016 22:51

oh I see, thx :)
 

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Re: [Mod] X-Decor [git] [xdecor]

by jp » Sun Feb 28, 2016 11:12

[Update] I added a Lever for those who prefer that over the Pressure Plates for opening doors.

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Re: [Mod] X-Decor [git] [xdecor]

by jp » Sun Mar 06, 2016 11:51

[Update] No new toys, just code maintenance and bugfixing.
 

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Re: [Mod] X-Decor [git] [xdecor]

by jp » Sun Mar 13, 2016 10:21

[Update] The connected walls have been dropped and aliased to the new Minetest Game walls.

You will need -dev version of the engine and Minetest Game to use them.
 

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Re: [Mod] X-Decor [git] [xdecor]

by oscar14 » Tue Mar 15, 2016 03:10

A similar error to the one that everamzah posted.

screenshot_20160314_223030.png
screenshot_20160314_223030.png (112.02 KiB) Viewed 3595 times
 

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Re: [Mod] X-Decor [git] [xdecor]

by jp » Tue Mar 15, 2016 09:59

3 users reported approximatively the same issue and I wasn't able to reproduce it yet.
 

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Re: [Mod] X-Decor [git] [xdecor]

by Minetestforfun » Wed Mar 16, 2016 15:39

We spoke about it here : https://github.com/MinetestForFun/serve ... /issues/82

But we didn't have a solution for now...
 

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Re: [Mod] X-Decor [git] [xdecor]

by JingoJagget » Thu Mar 17, 2016 01:40

I'm not sure what's causing this issue, but an ingredient for the painting recipe apparently does not exist.
screenshot.png
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I'm usually not-so-grump. :3
 

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Re: [Mod] X-Decor [git] [xdecor]

by jp » Thu Mar 17, 2016 10:10

JingoJagget wrote:I'm not sure what's causing this issue, but an ingredient for the painting recipe apparently does not exist.

Apparently you don't have the default book in your subgame. Also your copy of xdecor is outdated.
 

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Re: [Mod] X-Decor [git] [xdecor]

by JingoJagget » Thu Mar 17, 2016 22:28

jp wrote:
JingoJagget wrote:I'm not sure what's causing this issue, but an ingredient for the painting recipe apparently does not exist.

Apparently you don't have the default book in your subgame. Also your copy of xdecor is outdated.

I was playing minetest_game, though, and I definitely do have the book. Otherwise I wouldn't have been able to make the Crafting Guide.
I redownloaded xdecor, though, and the problem is still there.
Last edited by JingoJagget on Thu Mar 17, 2016 22:58, edited 1 time in total.
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Re: [Mod] X-Decor [git] [xdecor]

by jp » Thu Mar 17, 2016 22:32

Oh excuse-me, I did not notice it was a painting in output. So you need to update xdecor (and Minetest Game) anyhow because the default sign has changed of name recently.
 

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Re: [Mod] X-Decor [git] [xdecor]

by Inocudom » Fri Mar 18, 2016 21:41

jp wrote:[Update] I added a Lever for those who prefer that over the Pressure Plates for opening doors.

Image

Yeah, most people overlook simple things like this when creating mods. Glad that you are not one of them.
 

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Re: [Mod] X-Decor [git] [xdecor]

by jp » Sun Mar 20, 2016 10:28

Some hint for everyone using a -dev version of Minetest (since c5c727d) or the upcoming 0.4.14...

Set this in your minetest.conf file and the pressure plates opening doors will work very smoothly :

Your phone or window isn't wide enough to display the code box. If it's a phone, try rotating it to landscape mode.
Code: Select all
nodetimer_interval = 0.1
 

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