[Mod] Roof [0.5] [roof]

Nemo08
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[Mod] Roof [0.5] [roof]

by Nemo08 » Wed Mar 14, 2012 11:18

ROOF MOD

Description:
This mod add roof tiles )
  • 0.5 fixed, but not tested with MT >=0.4.dev-20120318 (flowers mod not updated yet?)
  • new rail based
  • there is same strange things as in rails
  • different materials are not connected to each other
  • obsidian mod needed if you want craft obsidian-like tile

License of code and textures:
WTFPL

Dependences:
Links:
Roof mod 0.5 zip. MT >= 0.4dev-20120311
Roof mod 0.4 zip. MT = 0.4dev-20120311
[url=git@github.com:Nemo08/Other_mods.git]Github[/url]

Craft:
Clay_lump X
Clay_lump Clay_lump


Where X: dandelion yellow flower( -> 4 yellow tile), rose flower( -> 4 red tile),
cactus ( -> 4 green tile), tulip flower (-> 4 blue tile), viola flower( -> 4 viola tile)
sand ( -> 4 glass tile), gravel ( -> 4 grey tile), coal ( -> 4 black tile)
dandelion white flower( -> 4 white tile), obsidian block ( -> 4 obsidian like tile)

Jungle_grass Jungle_grass Jungle_grass
Jungle_grass Jungle_grass Jungle_grass
Jungle_grass Jungle_grass Jungle_grass


- 9 straw


Screens:
Image
Image
Last edited by Nemo08 on Sun Mar 18, 2012 21:38, edited 1 time in total.
 

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Hackeridze
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by Hackeridze » Wed Mar 14, 2012 11:29

+1
My game: RTMG
GENTOO USER
 

Utilisatrice
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by Utilisatrice » Wed Mar 14, 2012 12:35

Thank you.

Hmm, what font you use to display the text of the server and how you have changed?
 

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Hackeridze
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by Hackeridze » Wed Mar 14, 2012 12:44

Utilisatrice wrote:Thank you.

Hmm, what font you use to display the text of the server and how you have changed?

We don't know =( Maybe it... Monospace?
My game: RTMG
GENTOO USER
 

Sartan
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by Sartan » Wed Mar 14, 2012 13:39

where it is possible to download 0.4dev-20120311
 

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sfan5
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by sfan5 » Wed Mar 14, 2012 14:54

You must compile from Source
Mods: Mesecons | WorldEdit | Nuke
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Sartan
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by Sartan » Wed Mar 14, 2012 16:00

D'oh
 

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Death Dealer
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by Death Dealer » Wed Mar 14, 2012 16:21

VERY NICE. like the half block
Keep calm and code python^_^
 

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Jordach
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by Jordach » Wed Mar 14, 2012 16:43

Death Dealer wrote:VERY NICE. like the half block

what half blocks?!?

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My image and media server is back online and is functioning as normal.
 

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Death Dealer
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by Death Dealer » Wed Mar 14, 2012 17:31

Jordach wrote:
Death Dealer wrote:VERY NICE. like the half block

what half blocks?!?

the diagonally halfed blocks on the first pic
Last edited by Death Dealer on Wed Mar 14, 2012 17:31, edited 1 time in total.
Keep calm and code python^_^
 

Nemo08
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by Nemo08 » Wed Mar 14, 2012 17:36

Death Dealer wrote:the diagonally halfed blocks on the first pic

its same thing as on second pic
 

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RabbiBob
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by RabbiBob » Wed Mar 14, 2012 17:36

+1 very nice
 

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Death Dealer
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by Death Dealer » Wed Mar 14, 2012 17:57

Nemo08 wrote:
Death Dealer wrote:the diagonally halfed blocks on the first pic

its same thing as on second pic

thats not what i was reffering to tho. even if i does.
Keep calm and code python^_^
 

Nemo08
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by Nemo08 » Wed Mar 14, 2012 18:21

I remove first pic))
Also add glass tile
Last edited by Nemo08 on Wed Mar 14, 2012 18:45, edited 1 time in total.
 

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Death Dealer
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by Death Dealer » Wed Mar 14, 2012 19:45

Nemo08 wrote:I remove first pic))
Also add glass tile

can you screenshot glass tile?
Keep calm and code python^_^
 

Nemo08
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by Nemo08 » Wed Mar 14, 2012 19:55

Death Dealer wrote:can you screenshot glass tile?

done.
 

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Death Dealer
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by Death Dealer » Wed Mar 14, 2012 20:08

NICE
Keep calm and code python^_^
 

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Lunarhiro
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by Lunarhiro » Wed Mar 14, 2012 20:53

...So does this mean STAIRS ARE POSSIBLE?!
 

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sfan5
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by sfan5 » Wed Mar 14, 2012 20:54

You can't do the Collision In Lua!

Edit:
800th Post! :)
Last edited by sfan5 on Wed Mar 14, 2012 20:55, edited 1 time in total.
Mods: Mesecons | WorldEdit | Nuke
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Nemo08
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by Nemo08 » Wed Mar 14, 2012 20:57

Lunarhiro wrote:...So does this mean STAIRS ARE POSSIBLE?!

half-working stairs patch by Kahrl
Last edited by Nemo08 on Wed Mar 14, 2012 20:59, edited 1 time in total.
 

Nemo08
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by Nemo08 » Wed Mar 14, 2012 20:59

sfan5 wrote:Edit:
800th Post! :)

Gratz!!))
 

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Jordach
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by Jordach » Wed Mar 14, 2012 21:40

sfan5 wrote:You can't do the Collision In Lua!

Edit:
800th Post! :)

>:(

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Death Dealer
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by Death Dealer » Wed Mar 14, 2012 21:43

Jordach wrote:
sfan5 wrote:You can't do the Collision In Lua!

Edit:
800th Post! :)

>:(

LOL just know you made a ton more usefull comments
i always see him go into post and say nothing about it , just a weird face. :~P
Last edited by Death Dealer on Wed Mar 14, 2012 21:43, edited 1 time in total.
Keep calm and code python^_^
 

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bgsmithjr
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by bgsmithjr » Wed Mar 14, 2012 23:09

One of the best mods!!
 

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IPushButton2653
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by IPushButton2653 » Thu Mar 15, 2012 00:01

It isn't something I really want, but I like that someone did it. Congrats
 

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bgsmithjr
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by bgsmithjr » Thu Mar 15, 2012 00:07

How do you get black, gravel?
 

Nemo08
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by Nemo08 » Thu Mar 15, 2012 05:32

updated, added black and gray
 

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IPushButton2653
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by IPushButton2653 » Thu Mar 15, 2012 05:39

Downloading now. I had a brainstorm ^^
 

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IPushButton2653
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by IPushButton2653 » Thu Mar 15, 2012 05:54

Here was my idea
Your phone or window isn't wide enough to display the code box. If it's a phone, try rotating it to landscape mode.
Code: Select all
--
--
--         Author: Nemo08
--
--         

local COLORS = {   
    rose     =    'flowers:flower_rose',
    yellow    =    'flowers:flower_dandelion_yellow',
    tulip    =    'flowers:flower_tulip',
    viola    =    'flowers:flower_viola',
    green    =    'default:cactus',
    glass    =    'default:sand',
    gray    =    'default:gravel',
    black    =    'default:coal_lump',
    obsidian=    'obsidian:obsidian_block',
}

for color, src in pairs(COLORS) do

    minetest.register_craft({
        output = 'roof:tile_' .. color .. ' 4',
        recipe = {
            {'default:clay_lump', src},
            {'default:clay_lump', 'default:clay_lump'},
        }
    })

    local png = 'roof_tile_' .. color .. '.png'
   
    minetest.register_node('roof:tile_' .. color, {
        description = color .. ' tile',
        drawtype = 'raillike',
        tile_images = {png,png,png,png},
        inventory_image = png,
        wield_image = png,
        paramtype = 'light',
        is_ground_content = true,
        walkable = true,
        selection_box = {
            type = 'fixed',
        },
        material = minetest.digprop_glasslike(1.0),
    })
end

    minetest.register_craft({
        output = 'roof:straw 4',
        recipe = {
            {'default:junglegrass', 'default:junglegrass'},
            {'default:junglegrass', 'default:junglegrass'},
        }
    })

    local png = 'roof_straw.png'
    minetest.register_node('roof:straw', {
        description = 'Straw',
        drawtype = 'raillike',
        tile_images = {png,png,png,png},
        inventory_image = png,
        wield_image = png,
        paramtype = 'light',
        is_ground_content = true,
        walkable = true,
        selection_box = {
            type = 'fixed',
        },
        material = minetest.digprop_dirtlike(0.75),
    })


And the corresponding obsidian tile :D Image
 

Nemo08
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by Nemo08 » Thu Mar 15, 2012 06:35

updated, added white and obsidian-like tile. Thx to IPushButton2653!)
Obsidian mod needed if you want craft obsidian-like tile
Last edited by Nemo08 on Thu Mar 15, 2012 06:38, edited 1 time in total.
 

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