Page 1 of 1

[MOD] spykes [0.1][spykes]

PostPosted: Fri Jul 10, 2015 21:57
by davidthecreator
Image
this mod adds 10 spykes for default materials and 3 for moreores
(this mod is perfect for making parkour worlds or using in multiplayer)
default spykes:
wooden 1 full hearth of dammage when steped on
cactus 2 full hearths of dammage when steped on
copper 3 full hearths of dammage when steped on
glass 4 full hearths of dammage when steped on
bronze 5 full hearths of dammage when steped on
steel 6 full hearths of dammage when steped on
gold 7 full hearths of dammage when steped on
mese 8 full hearths of dammage when steped on
diamond 9 full hearths of dammage when steped on
obsidian 10 full hearths of dammage when steped on
moreores spykes:
tin 3 full hearths of dammage when steped on
silver 6,5 full hearths of dammage when steped on
mithril 10 full hearths of dammage when steped on

recipe: m=material, T=tree(default:tree), x=nothing

mxm
mxm
TTT

mt version 0.4.12
license WTFPL
depends: default (moreores)the moreores spykes exist with out it but uncrafteble)

Image

Re: [MOD] spykes [0.1][spykes]

PostPosted: Sat Jul 11, 2015 08:56
by Krock
The idea is good but the whole mod contains a grammar fail in its name. It's called Spikes, not Spykes.

Re: [MOD] spykes [0.1][spykes]

PostPosted: Sat Jul 11, 2015 09:35
by lightonflux
Nah, that is a hip name, just like Textr and Flickr. It also prevents namespace collisions.

Re: [MOD] spykes [0.1][spykes]

PostPosted: Sat Jul 11, 2015 10:19
by jp
Wow clap, once yet again an original mod ...

Re: [MOD] spykes [0.1][spykes]

PostPosted: Sat Jul 11, 2015 13:06
by ExeterDad
I like the name :)

Re: [MOD] spykes [0.1][spykes]

PostPosted: Sat Jul 11, 2015 21:36
by davidthecreator
i did a mistake when writing and someone likes that ? WTF?
Image

Re: [MOD] spykes [0.1][spykes]

PostPosted: Sun Jul 12, 2015 00:26
by ExeterDad
You could of just claimed you were being clever. Not that you made a typo. :D