[Mod] Elevators / Lifts [2.1.2] [elevator]
New version 2.1 released
Now with doors that are actual doors and with smoother cabin movement.
Mod is mainly stable, please test and report bugs.
Adds elevators transporting persons up and down. Includes doors (which open and close automatically) to call the lift and to drive there.
Currently one elevator can only be used by one player at the same time.
See the readme file on how to construct elevators. Please remember that you have to place the door blocks inside the shaft and one layer below the actual entry layer, as described in readme.txt.
The elevator is thought of as a technical one, like used in real-world mines, rather than being a nice-looking thing with different shaft types and a floor priority system etc. (as fancy_elevator). Maybe I will add a nicer texture.
Things that changed in 2.0:
- The mod does not depend on forceload-lib anymore.
- Elevators teleport instead of forceloading the areas around them (of course only without players inside, else it would be cheating...).
- When constructing, you place the motor before placing entries!
- Old elevators will probably not work anymore, re-construct the motor and the entries.
- If minetest crashes when opening a world including an elevator from the old (1.0) version, load version 1.0, remove all elevators, all entries and all motors and then load the new version again.
Edit: I should explain crafting recipes...I am using craft_guide...
Edit 2: It is called Steel here...
S=Steel Ingot
C=Copper ingot
G=Gold ingot
Rails:
S
S S
S
Motor:
S S S
C G C
S S S
Door:
S S S
S C S
S C S
Mod dependencies: default(minetest-game)
License: WTFPL
License for graphics/models: WTFPL
Known bugs:
- position "flickering" when moving upwards (I don't know what causes this, since it is not there in downward movement)
- incompatibility with walking_light (you have to unequip the lamp in order to drive upwards)
If there are more bugs found, please report here.
Download:
v. 2.1.2
- fixed a problem with doors being placed wrong when having multiple elevators
*** If you experience a lua error, try the fix at the end of this page ***
v. 2.1.1:
- fixed problem with elevators built in east/west-direction
v. 2.1:
- rewritten movement code, now a bit smoother and more realistic cabin movement (speeds up on start and slows down when approaching target)
- the maximum movement speed has been increased to 8 nodes/s instead of 5 nodes/s
- now includes doors that automatically open and close. (nothing changed regarding door placement, the doors "fold out" automatically!)
- small bugfixes
Old versions:
2.0
-see above
1.0 (not recommended!)
Now with doors that are actual doors and with smoother cabin movement.
Mod is mainly stable, please test and report bugs.
Adds elevators transporting persons up and down. Includes doors (which open and close automatically) to call the lift and to drive there.
Currently one elevator can only be used by one player at the same time.
See the readme file on how to construct elevators. Please remember that you have to place the door blocks inside the shaft and one layer below the actual entry layer, as described in readme.txt.
The elevator is thought of as a technical one, like used in real-world mines, rather than being a nice-looking thing with different shaft types and a floor priority system etc. (as fancy_elevator). Maybe I will add a nicer texture.
Things that changed in 2.0:
- The mod does not depend on forceload-lib anymore.
- Elevators teleport instead of forceloading the areas around them (of course only without players inside, else it would be cheating...).
- When constructing, you place the motor before placing entries!
- Old elevators will probably not work anymore, re-construct the motor and the entries.
- If minetest crashes when opening a world including an elevator from the old (1.0) version, load version 1.0, remove all elevators, all entries and all motors and then load the new version again.
Edit: I should explain crafting recipes...I am using craft_guide...
Edit 2: It is called Steel here...
S=Steel Ingot
C=Copper ingot
G=Gold ingot
Rails:
S
S S
S
Motor:
S S S
C G C
S S S
Door:
S S S
S C S
S C S
Mod dependencies: default(minetest-game)
License: WTFPL
License for graphics/models: WTFPL
Known bugs:
- position "flickering" when moving upwards (I don't know what causes this, since it is not there in downward movement)
- incompatibility with walking_light (you have to unequip the lamp in order to drive upwards)
If there are more bugs found, please report here.
Download:
v. 2.1.2
- fixed a problem with doors being placed wrong when having multiple elevators
*** If you experience a lua error, try the fix at the end of this page ***
v. 2.1.1:
- fixed problem with elevators built in east/west-direction
v. 2.1:
- rewritten movement code, now a bit smoother and more realistic cabin movement (speeds up on start and slows down when approaching target)
- the maximum movement speed has been increased to 8 nodes/s instead of 5 nodes/s
- now includes doors that automatically open and close. (nothing changed regarding door placement, the doors "fold out" automatically!)
- small bugfixes
Old versions:
2.0
-see above
1.0 (not recommended!)