Page 1 of 1

[Mod] /addnode /setnode [setnode]

PostPosted: Fri Aug 14, 2015 14:19
by AiTechEye
A litle but usefull mod that let you set/add nodes / spawn objects (entity) by a command.

Do not use "," (only space)
You need the give privilege to use it.

spawn entity:
/setobject mobs:sheep
/setobject mobs:sheep x y z

spawn entity near player:
/setobjplayer mobs:sheep playername

Add node:
/addnode default:dirt
/addnode default:dirt x y z

Set node: (replacing corrent nodes)
/setnode default:dirt
/setnode default:dirt x y z

Licenses: code LGPL 2.1 media CC BY-SA 3.0
Depends: none

Re: [Mod] /addnode /setnode /setobject

PostPosted: Mon Aug 17, 2015 04:12
by Dragonop
Cool mod! I will request this to be added to some server I moderate :D

PS: Why using space, while by default you use commas (on teleport command, etc)?

Re: [Mod] /addnode /setnode /setobject

PostPosted: Mon Aug 17, 2015 19:09
by Hybrid Dog
l think a spawnentity command already exists

Re: [Mod] /addnode /setnode /setobject

PostPosted: Tue Aug 18, 2015 18:25
by AiTechEye
All my mods have reasons it exist :-)
1: Yeah i know spawnentity exis, but you cant spawn it on a xyz poss like /spawnentity x y z.
2: To use "," will just makie more mess to make, and its faster to write with spaces.
this mod is really usefull with mesecon / commands blocks.

Re: [Mod] /addnode /setnode /setobject

PostPosted: Tue Aug 18, 2015 18:56
by TenPlus1
/spawnentity <x, y, z> does exist in 0.4.12 dev and will be in 0.4.13 when released...