I looked for a scrolling method a while ago but I never found anything, but yes that would be great
(Same for the markdown I can't see how to do that)
Language setting detection is taken from intllib : it tries first minetest.conf, then os langage, then finally default to english as last resort
Maybe it ditn't detect your os lang because you use windows?
See this postTab titles are still defined in the init.lua file but are translated using file "locale/<two letters corresponding to your langage>.txt" by intllib mod (copy and rename the template.txt to set the content properly)
If either this intllib mod or the text file does not exist, they would not be translated
To use a custom language (for the tab content only) you could add an option as the beginning of the init.lua file (after the add_to_inventory variable for example)
Your phone or window isn't wide enough to display the code box. If it's a phone, try rotating it to landscape mode.
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-- Use a custom langage folder
-- set to false to desactivate
local custom_langage = "latin"
and then adding an override of the LANG variable
it must be after the definition of the LANG and before the for loop)
Your phone or window isn't wide enough to display the code box. If it's a phone, try rotating it to landscape mode.
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-- Overrite previous LANG definition if custom langage set
if custom_langage then LANG = custom_langage