jp wrote:The /exact/ same thing already exists in More Blocks and Technic, how does this bring a benefit to the community ?
firefox wrote:jp wrote:The /exact/ same thing already exists in More Blocks and Technic, how does this bring a benefit to the community ?
i guess it benefits from being smaller than moreblocks and technic, but then it should be labeled as such.
like "slopes from the moreblocks mod".
Napiophelios wrote:Your repo link is botched.
https://github.com/Delaroyas/slopes/tree/master
also you say no dependency in the above mod description
but it requires default mod.
Delaroyas wrote:firefox wrote:jp wrote:The /exact/ same thing already exists in More Blocks and Technic, how does this bring a benefit to the community ?
i guess it benefits from being smaller than moreblocks and technic, but then it should be labeled as such.
like "slopes from the moreblocks mod".
Actually, I'm kind of new to minetest, and i don't know most of the mods . I looked for it, but didn't find anything. The idea was to do my first mod, something simple. But I'll look into moreblocks. Thanks for the comments.
Delaroyas wrote:On the other hand, I will need my grass slopes for my next goal, to actually generate smooth terrain. Unless that already exist also?
paramat wrote:Don't worry about duplicating slopes from other mods, this is welcome as a dedicated and lightweight mod.
jp wrote:Delaroyas wrote:On the other hand, I will need my grass slopes for my next goal, to actually generate smooth terrain. Unless that already exist also?
Yes, it does. In the Australopithecus subgame (see screenshots in there).
Delaroyas wrote:Ok, this looks like what I was thinking of... I'll look into that project, thanks!
BobbyBonsaimind wrote:Delaroyas wrote:Ok, this looks like what I was thinking of... I'll look into that project, thanks!
The code that powers the ramps/slopes can be found in worldgen-utils mod. Though, that code is neither documented nor easy to read, and I have started thinking about a complete rewrite into a more generic version some days ago (when I implemented corners, which would require quite the same logic). If you have any input in that matter, shoot away, I'm happy for any ideas (my basic idea is to provide the same code as found in RampPlacer, but with the possibility to register ramps/corners in it).
As usage example you can look into australopithecus/mods/mapgen/crust/bake.lua, right at the bottom is a usage example of how to use the code which you can find in worldgen-utils.
Also I very much like your idea of the corner-ramp which fits with the corners (ahm, your first screenshot, the bottom right one). That didn't occur to me by now.
If you have any questions, just ask.
Hi, my username is azekill_DIABLO and i'm an exelent bug-maker(yeah...i know...i have a bad reputation)
KCoombes wrote:+1
Please add support for baked_clay.
Delaroyas wrote:KCoombes wrote:+1
Please add support for baked_clay.
Is there a difference between baked_clay and bakedclay, It already supports tenplus1 bakedclay:
viewtopic.php?id=8890#p134783
afflatus wrote:I have integrated simplyslopes into Grail Test. I have been doing a bit of rock carving. My mapgen and textures could be improved but simplyslopes is doing its job well.
Thank you! This implementation works really well in my sub-game.
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