[Modpack] Display Modpack [display_modpack]

Peppy
Member
 
Posts: 11
Joined: Sun Nov 06, 2016 07:34

Re: [Modpack] Display Modpack [display_modpack]

by Peppy » Tue Nov 22, 2016 00:33

Writing without accents often leads to quiproquos in French ;)

Should it be possible to add accentuated letters as a component of the modpack, so one can choose whether to activate it or not ?
 

User avatar
linushsao
Member
 
Posts: 331
Joined: Mon Jan 27, 2014 12:56
IRC: linushsao
In-game: linus

Re: [Modpack] Display Modpack [display_modpack]

by linushsao » Tue Nov 29, 2016 15:38

awesome.
1).My Server:Mars World
2).address:139.59.238.211:30016
3).manual(in processing):http://tinyurl.com/jyjkrgl
4).for my(admin's) role in all my servers,i'll be as the earth/water/fire/wind. i maintain that system,but not manage/touch players directly in game,not own the crafts on planet. i just keep watching the worlds.
 

User avatar
Naj
Member
 
Posts: 170
Joined: Sat Sep 19, 2015 21:14
GitHub: pyrollo
In-game: naj

Re: [Modpack] Display Modpack [display_modpack]

by Naj » Sun Dec 25, 2016 17:16

Modpack updated :

- Fixed incorrect dependencies
- Fixed groups and black sign drop item (some signs where harder to dig than others)
- Fixed mesh model for right direction signs
- New Green direction signs in signs_road
 

User avatar
Naj
Member
 
Posts: 170
Joined: Sat Sep 19, 2015 21:14
GitHub: pyrollo
In-game: naj

Re: [Modpack] Display Modpack [display_modpack]

by Naj » Sun Dec 25, 2016 17:24

I tried to find a solution about the /clearobjects command. It removes all entities, including those used to display text.

A solution could be to have an ABM on nodes and check for existing entity, but I'm not satisfied with that. It would be much better to detect entity being removed but there does not seem to have any callback for that.

Anyone for an idea about that ?
 

User avatar
Wuzzy
Member
 
Posts: 2161
Joined: Mon Sep 24, 2012 15:01
GitHub: Wuzzy2
IRC: Wuzzy
In-game: Wuzzy

Re: [Modpack] Display Modpack [display_modpack]

by Wuzzy » Sun Dec 25, 2016 20:51

Maybe Minetest shouldn't provide a /clearobjects command to begin with. I suppose many other mods can be easily broken when using this.
Alternatively, Minetest should provide a means to “defend” against /cleanobjects.

So yeah, I think this is a Minetest problem which should be fixed in Minetest. What do you think?
I'm creating MineClone 2, a Minecraft clone for Minetest.
I made the Help modpack, adding in-game help to Minetest.
 

User avatar
Naj
Member
 
Posts: 170
Joined: Sat Sep 19, 2015 21:14
GitHub: pyrollo
In-game: naj

Re: [Modpack] Display Modpack [display_modpack]

by Naj » Mon Dec 26, 2016 08:34

I think a simple "on_destroy" entity callback would permit to handle this problem.

If no other solution I'll put an ABM :/
 

User avatar
Naj
Member
 
Posts: 170
Joined: Sat Sep 19, 2015 21:14
GitHub: pyrollo
In-game: naj

Re: [Modpack] Display Modpack [display_modpack]

by Naj » Mon Dec 26, 2016 08:35

Other update :

font_lib now handles accentuated letters.

I did not draw all A0 to FF chars, still missing a few ones but it's ok for now I guess.
 

User avatar
muhdnurhidayat
Member
 
Posts: 44
Joined: Wed Nov 16, 2016 22:55
GitHub: MuhdNurHidayat
IRC: muhdnurhidayat
In-game: muhdnurhidayat

Re: [Modpack] Display Modpack [display_modpack]

by muhdnurhidayat » Wed Mar 01, 2017 09:54

What did this code actually do?
Your phone or window isn't wide enough to display the code box. If it's a phone, try rotating it to landscape mode.
Code: Select all
if minetest.get_modpath("homedecor") then
    print ("["..minetest.get_current_modname().."] homedecor mod is present, not overriding default:sign.")
else
-- Override default sign


I don't think homedecor mod overrides default sign, instead it is signs_lib mod that once inside homedecor modpack (but it's not inside homedecor mod itself afaik, unless it was inside the homedecor mod itself in even earlier version??) but it is now separated from the homedecor modpack...

signs_lib even have its own forum thread, as it is separated from homedecor modpack...

some people might install signs_lib without installing homedecor mod pack, or homedecor mod as they're separated now, and signs_lib did not depends on homedecor, will that code stilll usable??
I'm (slowly) translating mods with intllib and Minetest to Malay without a laptop. I play Minetest on 2GB RAM Android 5.1 phone with external keyboard & mouse. I speak Malay, Mandarin, English and Japanese.
I play as muhdnurhidayat in IhrFussel's Server (mod), FREE PIZZA SERVER !!, VanessaE's Basic-plus Server, Dark Lands Survival, Xanadu and HOMETOWN.

DON'T MAKE THE MISTAKES I DID. -- ABJ
 

User avatar
Naj
Member
 
Posts: 170
Joined: Sat Sep 19, 2015 21:14
GitHub: pyrollo
In-game: naj

Re: [Modpack] Display Modpack [display_modpack]

by Naj » Thu Mar 02, 2017 17:16

Hi :)

I guess this code is a bit outdated.

Anyway in a future version I'll remove any overriding of default sign. I think it's better.
 

Previous

Return to Mod Releases

Who is online

Users browsing this forum: No registered users and 58 guests

cron