[Mod] Meseconductors [meseconductors]
Download: https://platen-software.de/sebastian/mi ... ors-v3.zip
Source: https://notabug.org/rbduck/minetest-meseconductors
license:
code GPL, art mostly CC0, see included README.md
depends on: mesecons, default, dye
recommends: technic
done since version 2: lots of bugfixes, more supported mods, added lamps and lights activated by mesecon-signals
this is a mesecons-conducting block mod, it adds a mesecon conducting version of different blocks
it supports a lot of blocks/nodes from other mods too, you can also disable the integration of various mods
you can hide the mesecon wires this way, you could even add mesecon-lamps on ceiling or wall and you don't need expensive meseblocks, recipes are less expensive.
currently supported mods for conducting nodes:
default, moreblocks, building_blocks (part of homedecor_modpack), glooptest, gloopblocks, quartz
moretrees, technic, ethereal, moreores, castle
this version has different lamps and lights that work with mesecons, there are mesecon-activated versions of existing light emitting nodes (for example the default meselamp or homedecors glowlights)
there is a setting if conducting (state on!) blocks are highlighted like meseblocks, but this is disabled by default.
Since Version 3 there is a setting: use_creative_inventory, default enabled. In future there will be some kind of crafting guide (extra node) showing the recipes.
the recipes have changed a bit, they are divided into groups (soft, wood, stone, block), nodes inside a group use the same type of recipe. you can view the recipes in the game (if the setting "use_creative_inventory" not disabled) or you can view it in crafting.lua
a few of the supported nodes

lights /lamps added in version 0.3, some lights come from other mods, which only emit light, when they get a mesecon-signal

Source: https://notabug.org/rbduck/minetest-meseconductors
license:
code GPL, art mostly CC0, see included README.md
depends on: mesecons, default, dye
recommends: technic
done since version 2: lots of bugfixes, more supported mods, added lamps and lights activated by mesecon-signals
this is a mesecons-conducting block mod, it adds a mesecon conducting version of different blocks
it supports a lot of blocks/nodes from other mods too, you can also disable the integration of various mods
you can hide the mesecon wires this way, you could even add mesecon-lamps on ceiling or wall and you don't need expensive meseblocks, recipes are less expensive.
currently supported mods for conducting nodes:
default, moreblocks, building_blocks (part of homedecor_modpack), glooptest, gloopblocks, quartz
moretrees, technic, ethereal, moreores, castle
this version has different lamps and lights that work with mesecons, there are mesecon-activated versions of existing light emitting nodes (for example the default meselamp or homedecors glowlights)
there is a setting if conducting (state on!) blocks are highlighted like meseblocks, but this is disabled by default.
Since Version 3 there is a setting: use_creative_inventory, default enabled. In future there will be some kind of crafting guide (extra node) showing the recipes.
the recipes have changed a bit, they are divided into groups (soft, wood, stone, block), nodes inside a group use the same type of recipe. you can view the recipes in the game (if the setting "use_creative_inventory" not disabled) or you can view it in crafting.lua
a few of the supported nodes
lights /lamps added in version 0.3, some lights come from other mods, which only emit light, when they get a mesecon-signal