[Mod] Beverage (Drinks) [beverage]

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mahmutelmas06
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[Mod] Beverage (Drinks) [beverage]

by mahmutelmas06 » Tue Nov 17, 2015 22:08

Beverage Mod
This mod adds various drinks to minetest
(My first mod)

License = WTFPL
beverage.support code from food mod by Rubenwardy

Coffee, Milk, Hot Chocolate
Tea, Green Tea , Orange Juice
Apple Juice, Cherry Juice, Lemonade
Yoghurt, Ice Tea, Coconut Milk

Dependecies
No external depentecies.Just the ones comes with default game engine
Default
Vessels

To do :
Adding support to Thirsty mod done
Adding better inventory images done
Adding drinking sounds done
Animating liquids
Adding more drinks
Adding cofee machine
Adding soda machines done

Farming_plus by Mtdad is recommended
viewtopic.php?f=9&t=10187

Changelog


1.7
Cleaned code and textures
License changed from WTFPL to MIT
You have to use fire to boil hot beverages
Changed recipes
Added a glass of hot and cold water

1.6
Deleted unnecessary codes (kadeh etc)
More coins added
Deleted empty cup and glasses because of no use for now

1.5 -
Vending machine is rotateable
Code tidy
Use coins from many mods for vending machine
Deleted empty cup and glasses

1.4 -
Added maximum stacks
Drinks are consumed when used

1.3 -
Added Vending Machine forked from soda machine by jp
Added tins



1.2 -
Added drinking sounds
Added support for thirsty mod
Added better inventory images (taken from coffee mod )

1.1 -
Better nodeboxes
Better steam animation (from farmingplusplus)
Glasses has texture option too
1.0 -
Initial Release

Image

Image


Hot drinks has steam animation

All drinks has support to theese mods
farming, farming_plus, mobs, animals_modpack, foodblock
moretrees, biomelib, mtfoods, foods, ethereal, flowers
bushes, food_sweet, kpgmobs, fruit, jkanimals, ironapple

You can add your own drinks by using that template

Your phone or window isn't wide enough to display the code box. If it's a phone, try rotating it to landscape mode.
Code: Select all
register_beverage({
               name = name of your drink,
               recipe = "put fruit for drink"
               description = "description of your drink",                 optional
               liquidcolour = "colour of your liquids RGB code",          optional
               wherein = "cup or glasses for now"                         optional
               cuptexture = "cup texture",                                optional
               heat = "hot or cold by default"                            optional
              })



Browse code
https://github.com/minetest-mods/beverage

Download here
https://github.com/minetest-mods/bevera ... master.zip
Attachments
screenshot_20151217_020957.png
screenshot_20151217_020957.png (595.96 KiB) Viewed 1790 times
screenshot_20151120_000738.png
screenshot_20151120_000738.png (485.95 KiB) Viewed 1790 times
Last edited by mahmutelmas06 on Mon Nov 21, 2016 10:23, edited 22 times in total.
My Mods:

Beverage
 

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Don
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Re: Beverage Mod

by Don » Thu Nov 19, 2015 01:18

+1
Many of my mods are now a part of Minetest-mods. A place where you know they are maintained!

A list of my mods can be found here
 

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mahmutelmas06
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Re: Beverage Mod

by mahmutelmas06 » Thu Nov 19, 2015 22:31

Update 1.1

Better nodeboxes
Better steam animation (from farmingplusplus)
Glasses has texture option too
My Mods:

Beverage
 

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Gaming Association
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Re: Beverage Mod

by Gaming Association » Fri Nov 20, 2015 00:21

Could I use the nodes and animation for my mod that me and someone else is working on?
Gaming Association
 

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Re: Beverage Mod

by rubenwardy » Fri Nov 20, 2015 00:29

Btw, food.support etc is now wtfpl.
 

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mahmutelmas06
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Re: Beverage Mod

by mahmutelmas06 » Fri Nov 20, 2015 01:53

Gaming Association wrote:Could I use the nodes and animation for my mod that me and someone else is working on?


WTFPL
You can use anything you want
My Mods:

Beverage
 

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mahmutelmas06
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Re: Beverage Mod

by mahmutelmas06 » Fri Nov 27, 2015 02:30

Added drinking sounds
Added support for thirsty mod
Added better inventory images (taken from coffee mod )
Improved Api
My Mods:

Beverage
 

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mahmutelmas06
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Re: [MOD] Beverage

by mahmutelmas06 » Thu Dec 17, 2015 00:13

Image

- New vending machine - forked from soda machine by jp
- Tins

Sorry for the images
I dont have texturing talent :D
My Mods:

Beverage
 

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mahmutelmas06
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Re: [MOD] Beverage ( Drinks )

by mahmutelmas06 » Wed Jan 20, 2016 10:59

1.5 -
Vending machine is rotateable
Use coins from many mods for vending machine
Deleted empty cup and glasses

1.4 -
Added maximum stacks
Drinks are consumed when used
My Mods:

Beverage
 

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mahmutelmas06
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Re: [MOD] Beverage ( Drinks )

by mahmutelmas06 » Tue Jan 26, 2016 22:27

This mod is now a part of http://minetest-mods.github.io/ project.
Download link is updated in the first topic
My Mods:

Beverage
 

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mahmutelmas06
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Re: [MOD] Beverage ( Drinks )

by mahmutelmas06 » Wed Mar 09, 2016 16:59

1.6
Deleted unnecessary codes (kadeh etc)
More coins added
Deleted empty cup and glasses because of no use for now
My Mods:

Beverage
 

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azekill_DIABLO
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Re: [MOD] Beverage ( Drinks )

by azekill_DIABLO » Thu Apr 07, 2016 14:16

just some thing: the title of your is "beverage", not "baverage"
Your phone or window isn't wide enough to display the code box. If it's a phone, try rotating it to landscape mode.
Code: Select all
Hi, my username is azekill_DIABLO and i'm an exelent bug-maker(yeah...i know...i have a bad reputation)

azekill_DIABLO said: Mineyoshi+ABJ+Baggins= TOPIC HIJACKED.
My Mods and Stuff | Voxellar | VoxBox on GITHUB | M.I.L.A Monster engine
WEIRD MODDING CONTEST !!!
 

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Re: [MOD] Beverage ( Drinks )

by Inocudom » Thu Apr 07, 2016 14:29

Yes, this mod is off to a very good start. It has its fair share of uses in terms of decorating.
 

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mahmutelmas06
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Re: [MOD] Beverage ( Drinks )

by mahmutelmas06 » Mon Nov 21, 2016 10:23

1.7
Cleaned code and textures
License changed from WTFPL to MIT
You have to use fire to boil hot beverages
Changed recipes
Added a glass of hot and cold water
My Mods:

Beverage
 


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