[Mod] Fishing (mainly rewritted/improved + new features)

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Minetestforfun
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[Mod] Fishing (mainly rewritted/improved + new features)

by Minetestforfun » Sat Nov 28, 2015 14:01

_______________________Fishing mod Presentation


Fishing mod by the MinetestForFun team(mainly @cabman), available on the MinetestForFun ( PvP Survival) server and on the MinetestForFun Creative server if you want to try it ingame.

License : WTFPL for our added/rewrited code & WTFPL for the initial code
Dependencies : default, farming
Optional Dependencies (for more features) : unified_inventory, moreblocks, ropes, moreores, mobs, flowers_plus, seaplants

This fishing mod contains 9 types of fish :

River fishs
    2 small fish (fish, carp)
    3 predator fish (perch, catfish, Northern Pike)


Sea fishs
    3 small fish (clownfish, bluewhite fish, exotic fish)
    1 predator fish (small shark)


We added 7 baits :

3 kind of bait for small fish
    corn
    bread
    worm
    4 kind of bait for predator fish (small fish)

The percentage of chance to catch fishs are tweakable temporarly or definitivly in the admin panel of the fishing mod (see screenshots below)
By default, the baits have a lucky bonus of 15 to 80%.

We added some different poles :

    Wooden Pole : easy craftable but only 30 uses
    Mithril Pole : hardly craftable but 1500 uses

Contest Game
We introduce a new feature, the "Contest Game", it can be launched by admin.

A "Contest Game" is a little tournament between all the players of ther server, it takes between 2 min to 4hours.

Start/End is announced in chat and you can hear sounds wth this announces.

A ranking window appears at the end of the contest with the players score (it's a formspec), you can also consult this ranking window from a command or your inventory if you want to compare your ranking with other players.

If the [unified_inventory] mod is actived there is a button for classification or settings only available for the admins.

A little piece of code
+ Code preview


Video


Screenshots
+ Using the fishing rod

+ Trophy and fish type

+ Admin can look bait chance

+ Admin menu

+ Formspec contest ranking


Github
https://github.com/MinetestForFun/fishing
Do not hesitate to send us Issue for bugs, crashs, features or anything you want :)
(The mod is stable and tested in our servers since more than 6 months without any crash)

Download
https://github.com/MinetestForFun/fishing/archive/master.zip
Last edited by Minetestforfun on Tue Jun 21, 2016 12:17, edited 7 times in total.
 

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maikerumine
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Re: [Mod] Fishing (mainly rewritted/improved + new features)

by maikerumine » Sat Nov 28, 2015 14:35

Excellent! Thank you!!!!
 

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mahmutelmas06
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Re: [Mod] Fishing (mainly rewritted/improved + new features)

by mahmutelmas06 » Sat Nov 28, 2015 20:29

Must have mod.
I dont know if you have already but if not could you add support for water_citters viewtopic.php?f=9&t=12652
My Mods:

Beverage
 

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Minetestforfun
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Re: [Mod] Fishing (mainly rewritted/improved + new features)

by Minetestforfun » Mon Dec 21, 2015 18:29

Hi,

The fishing mod has been improved by @crabman this month, here is the commits :

Dec 21, 2015
    Fix unknown "flowers_plus" node
    Better prize stuff check
    Fix indentation

Dec 9, 2015
    Fix typo
    Add support to "(modpack)mobs_fish" and "(modpack)mobs_sharks"
    Fish and sharks mobs can now be caught + re-add craft worms with 2 "Dirt"

You can also read them here https://github.com/MinetestForFun/fishi ... its/master
 

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Splizard
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Re: [Mod] Fishing (mainly rewritted/improved + new features)

by Splizard » Fri Feb 05, 2016 02:04

How do you fish?
Games: The Hungry Games.
Mods: Lifters (Simple Lifts), Snow Biomes and Gates.
Also checkout my texture pack Gridtoon!
View all of them plus more at http://minetest.splizard.com! (may not always be online).
 

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Minetestforfun
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Re: [Mod] Fishing (mainly rewritted/improved + new features)

by Minetestforfun » Mon Feb 08, 2016 16:32

^ Main post, everything is explained, and you can look at the youtube video :)
 


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