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[Mod] black holes + tools [blackholepower]

PostPosted: Fri Dec 04, 2015 18:57
by AiTechEye
Image

A mod that sucks and rocks :P

There is 4 different tools to make 4 difference holes, that can suck up: stuff, mobs blocks, players

Privs:
blackhole: let you create and remove big holes
backhole_small: let you create and remove small holes
blackhole_no: wont let you be effected by the holes

Blackhole big:
tool: blackholepower:rifle1
can lose and get power
can pick up blocks / stuff around it and grow when the stuff disaper inside (suiciding when too big)
wont pick anything for protected areas

Blackhole big stabile:
tool: blackholepower:rifle1_stabile
can pick up blocks / stuff around it
wont pick anything for protected areas

Blackhole small:
tool: blackholepower:rifle2
losing power
can pick up stuff around it

Blackhole small stabile:
tool: blackholepower:rifle2_stabile
tool: blackholepower:rifle1
can pick up stuff around it

Licenses: code LGPL 2.1 media CC BY-SA 3.0
Depends: none

Re: [Mod] Blackholepower (black holes)

PostPosted: Fri Dec 04, 2015 20:10
by benrob0329
Oooohhh! I like it!!!

Re: [Mod] Blackholepower (black holes)

PostPosted: Fri Dec 04, 2015 20:14
by cx384
nice mod :D
(I use the Blackhole as trash can.)

Re: [Mod] Blackholepower (black holes)

PostPosted: Fri Dec 04, 2015 20:21
by Hybrid Dog
Do not use worldedit near black holes:
Your phone or window isn't wide enough to display the code box. If it's a phone, try rotating it to landscape mode.
Code: Select all
2015-12-04 21:19:10: ERROR[Main]: ServerError: Lua: Runtime error from mod 'worldedit_commands' in callback luaentity_Step(): Runtime error from mod 'worldedit_commands' in callback luaentity_Punch(): ...minetest/mods/WorldEdit-pack/worldedit_commands/mark.lua:156: bad argument #1 to 'ipairs' (table expected, got nil)
2015-12-04 21:19:10: ERROR[Main]: stack traceback:
2015-12-04 21:19:10: ERROR[Main]:    [C]: in function 'ipairs'
2015-12-04 21:19:10: ERROR[Main]:    ...minetest/mods/WorldEdit-pack/worldedit_commands/mark.lua:156: in function <...minetest/mods/WorldEdit-pack/worldedit_commands/mark.lua:155>
2015-12-04 21:19:10: ERROR[Main]:    [C]: in function 'punch'
2015-12-04 21:19:10: ERROR[Main]:    ~/.minetest/mods/blackholepower/init.lua:309: in function <~/.minetest/mods/blackholepower/init.lua:229>
2015-12-04 21:19:10: ERROR[Main]: stack traceback:
2015-12-04 21:19:10: ERROR[Main]:    [C]: in function 'punch'
2015-12-04 21:19:10: ERROR[Main]:    ~/.minetest/mods/blackholepower/init.lua:309: in function <~/.minetest/mods/blackholepower/init.lua:229>

it may be funny when it sucks the pos1 mark, but when the pos2 becomes set too…

Re: [Mod] Blackholepower (black holes)

PostPosted: Fri Dec 04, 2015 20:41
by Hybrid Dog
some screenshot:
Image

Re: [Mod] Blackholepower (black holes)

PostPosted: Fri Dec 04, 2015 21:30
by AiTechEye
I using this as trashcan to, to clear both players and buildnings :P
The common big / small blackholes care about protect areas but not the "staible"s so dont use it near sensitive buildnings...

this mod is usefull for admin stuff too, like keep players away from some places and mobs when is afk..

The holes have 999hp, reseting ther hp after every update, so common players cant kill them without speical tools.

Re: [Mod] Blackholepower (black holes)

PostPosted: Sat Dec 05, 2015 17:05
by TG-MyinaWD
Wow. this mod is something I thought couldn't be done..
Very nicely done Uje. I think if you can pull players toward, the Blackhole I thought can it be reversed what say for, the Portal gun you made?

Also next thing, you need do is too, try make the water balanced when sucked up.. But overall great job.

~WidDos

Re: [Mod] Blackholepower (black holes)

PostPosted: Sat Dec 05, 2015 19:01
by iangp
That's great!!!

Re: [Mod] Blackholepower (black holes)

PostPosted: Sat Dec 05, 2015 20:47
by firefox
WHOA!!! I will definitely put it on the list for my sub-game.
maybe for failed alchemy experiments ...

+1