Page 1 of 1
[Mod] Sailboat [boats]

Posted:
Fri Dec 25, 2015 18:23
by amadin
Edited ds_sailboat mod with sailboat from Lord-of-the-Test game with new sailboat texture for inventory.
Image here -

- screenshot_20151225_202124.png (167.59 KiB) Viewed 4312 times
Dependencies: default, wool
Tested with 0.4.13 and 0.4.14 stable
Licence: LGPL 2.1
DownloadCode
Re: [Mod] Sailboat [boats]

Posted:
Sat Dec 26, 2015 05:41
by amadin
Changed sailboat texture for inventory.
Re: [Mod] Sailboat [boats]

Posted:
Fri Jun 24, 2016 13:07
by kosmonautik
Excuse me, how can I sit to these boats? When I click to them by right mouse button, the minetest writes:
ERROR: /home/kosmonautik/.minetest/mods/boats/init.lua:238: attempt to index field 'player attached' (a nil value).
When I click to them by left mouse button, the minetest writes the same text.
But nice models and textures! They are looking amazing!
Re: [Mod] Sailboat [boats]

Posted:
Thu Jun 30, 2016 15:12
by Wuzzy
You should change the “technical” name of the mod (“boats”) because “boats” is already taken. Please double-check the new name is not taken, too.
Even worse, a mod called “boats” is used in Minetest Game so your mod might cause trouble whenever it is used together with Minetest Game!
Re: [Mod] Sailboat [boats]

Posted:
Sat Sep 24, 2016 17:02
by amadin
With minetest "0.4.14 stable" mod work fine. You don't need change the “technical” name of the mod if you use stable minetest version.
Re: [Mod] Sailboat [boats]

Posted:
Sat Sep 24, 2016 18:31
by rubenwardy
It overrides the boat mod in mtg though
Re: [Mod] Sailboat [boats]

Posted:
Sun Sep 25, 2016 22:37
by Byakuren
There's no reason for it to do it though, since this mod doesn't expose anything. I don't think it uses the same entity names as the minetest_game boats mod either.
Re: [Mod] Sailboat [boats]

Posted:
Sun Sep 25, 2016 23:48
by Napiophelios
It introduces 2 new boats of unique design, yet because it's named "boats mod" it makes the original boats unavailable in the game..and if you already have one in game it becomes an unknown object/entity.
Re: [Mod] Sailboat [boats]

Posted:
Sun Oct 02, 2016 15:59
by multi_coder
I can't post a new thread for some reason, but I fixed this mod.
It will now show all three boats: The default boat, the row boat, and the sail boat.

- Here are all three boats together in harmony.
- screenshot.png (506.03 KiB) Viewed 4312 times
Please use one of the links below to download it:
Minetest bower:
https://minetest-bower.herokuapp.com/mods/boats2GitHub:
https://github.com/multicoder/boats2
Re: [Mod] Sailboat [boats]

Posted:
Sun Oct 02, 2016 20:22
by amadin
Updated: now old boats from default mod will still work but with row boat model. Code published on github.
Re: [Mod] Sailboat [boats]

Posted:
Wed Oct 05, 2016 23:32
by TheReaperKing
I haven't had much chance to figure out why but I can craft a rowboat but not a sailboat. There also isn't a crafting recipe given if I click on the sailboat and hit unified inventory.
Re: [Mod] Sailboat [boats]

Posted:
Thu Oct 06, 2016 07:22
by amadin
TheReaperKing wrote:I haven't had much chance to figure out why but I can craft a rowboat but not a sailboat. There also isn't a crafting recipe given if I click on the sailboat and hit unified inventory.
Thank you for issue - fixed.
Re: [Mod] Sailboat [boats]

Posted:
Fri Oct 14, 2016 20:26
by TheReaperKing
I've been having so much fun with the rowboat and I'm working on trying to build the sailboat.
I did notice another bug, if you try to break your boat to pick it up it becomes an unknown item. Thank you so much for for fixing the sailboat crafting recipe!! Take care :)
-Mike
Re: [Mod] Sailboat [boats]

Posted:
Sat Oct 15, 2016 05:49
by amadin
Fixed
Re: [Mod] Sailboat [boats]

Posted:
Sat Oct 15, 2016 06:02
by TheReaperKing
You are awesome!