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[Mod] Trading [trading]

Posted:
Mon Jan 04, 2016 19:47
by GunshipPenguin
Allows players to trade items with each other.
To request a trade, you must have the "trade" privilege. Upon invoking the /trade <player_name> command, the player with name player_name will receive a message informing him that you have requested to trade with him. If he then issues the /accepttrade <your_name> command, a formspec will be shown to you both allowing you to trade with each other.
This mod may be buggy at this point. Please report all problems to me and I'll do my best to fix them.
License: CC0
Dependencies: None
Github:
https://github.com/GunshipPenguin/trading
Re: [Mod] Trading [trading]

Posted:
Wed Jan 06, 2016 17:11
by amadin
If it is possible will be good if trading request will show if the first player hover center of the screen (aim) on the second player and press some button, for receive by him a message about request to trade with him (instead of chatcommand /trade). For accepting to opening trading formspec second player must hover sight (aim) on first player and pressing some other button for accept (instead of chatcommand /accepttrade).
Re: [Mod] Trading [trading]

Posted:
Wed Jan 06, 2016 17:28
by Nathan.S
A trade table could be cool, where both players would click on a node which would bring up the trade formspec for both players.
Re: [Mod] Trading [trading]

Posted:
Wed Jan 06, 2016 18:02
by Kilarin
I had thought about making something very similar to this. This could resolve a lot of player conflicts.
Re: [Mod] Trading [trading]

Posted:
Sun Jan 10, 2016 09:42
by Krock
Interesting idea. There is already a trade node in a money mod, but this one allows to trade without any additional material. Well done!
Re: [Mod] Trading [trading]

Posted:
Sun Jan 10, 2016 23:29
by SaKeL
I am using this one
viewtopic.php?id=3751 and works great. Would be nice if it could get some enhancement though.
Re: [Mod] Trading [trading]

Posted:
Fri Mar 11, 2016 04:41
by Sokomine
amadin wrote:If it is possible will be good if trading request will show if the first player hover center of the screen (aim) on the second player and press some button, for receive by him a message about request to trade with him (instead of chatcommand /trade). For accepting to opening trading formspec second player must hover sight (aim) on first player and pressing some other button for accept (instead of chatcommand /accepttrade).
Yes, beeing able to right-click the target player and then open the trade formspec might be a good option for the player who wishes to trade. Maybe the target player could still receive a text message and then just open his inventory - which could present a "trade" button in case there's someone who started a trade request recently.
Re: [Mod] Trading [trading]

Posted:
Fri Mar 11, 2016 11:56
by twoelk
Nathan.S wrote:A trade table could be cool, where both players would click on a node which would bring up the trade formspec for both players.
like the barter-tables from the
Currency and economy mod by Dan Duncombe?
Re: [Mod] Trading [trading]

Posted:
Fri Mar 11, 2016 20:24
by Nathan.S
Yep, actually exactly like those. I didn't know about that mod at the time of my original post, though I've become acquainted with it now.
Re: [Mod] Trading [trading]

Posted:
Fri Mar 18, 2016 14:45
by Sz4m4nPL
Changing options in the settings from "1" to "10" and still getting information "you do not have the trade privilege" Why is it I'm doing something wrong? Sorry for poor English.