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[Mod] Enchanting [git] [enchanting]

Posted:
Sat Feb 20, 2016 22:44
by jp
Enchanting
A mod adding a Minecraft-inspired Enchantment Table.3 enchants are proposed for the default tools, and 2 enchants for the armors from 3D Armor.You can also easily register your own enchanted tools or tweak the enchants.This mod is originating from X-Decor (license : GPLv3).
Depends : default.
Recommends : 3d_armor.
Download | Github

Re: [Mod] Enchanting [enchanting]

Posted:
Sun Feb 21, 2016 01:31
by MineYoshi
Wow , the mod looks great, maybe i can include it in my new server!
Re: [Mod] Enchanting [git] [enchanting]

Posted:
Sun Feb 21, 2016 18:40
by firefox
eeehhhh sugoi!
i will include it in my subgame
(whenever i finish the basics and get to add other mods ...)
Re: [Mod] Enchanting [git] [enchanting]

Posted:
Mon Feb 22, 2016 17:36
by RickMcFarley
This is great! Thanks!
Re: [Mod] Enchanting [git] [enchanting]

Posted:
Tue Mar 22, 2016 09:59
by Minetestforfun
Happy to see this mod splitted from xdecor modpack, great job !
Re: [Mod] Enchanting [git] [enchanting]

Posted:
Mon Apr 18, 2016 15:22
by LazerRay
I'm getting a bug were enchanted armor from 3D-Armor is not rendering properly on the player, instead it comes out as a solid purple blob.
Re: [Mod] Enchanting [git] [enchanting]

Posted:
Mon Apr 18, 2016 18:09
by jp
Screenshot please ? It might be an engine or 3d_armor bug.
Re: [Mod] Enchanting [git] [enchanting]

Posted:
Wed Apr 20, 2016 11:09
by KCoombes
Are shields included?
Re: [Mod] Enchanting [git] [enchanting]

Posted:
Wed Apr 20, 2016 11:28
by jp
KCoombes wrote:Are shields included?
No, these are not supported.
Re: [Mod] Enchanting [git] [enchanting]

Posted:
Fri Apr 22, 2016 14:55
by LazerRay
Here are screenshots of the rendering bug I reported:
Default Steel Armor (No enchants)

Same Steel Armor after enchanting

You can see the error message in the second screenshot of what might be happening
Re: [Mod] Enchanting [git] [enchanting]

Posted:
Fri Apr 22, 2016 15:00
by jp
Try updating your copy of 3d_armor. Seems outdated.
Re: [Mod] Enchanting [git] [enchanting]

Posted:
Mon Dec 05, 2016 14:04
by kosmonautik
Hello,
I use a 1.4.13 minetest version and it doesn't work. Minetest writes a lua error.
Thanks, kosmonautik
Re: [Mod] Enchanting [git] [enchanting]

Posted:
Sun Dec 11, 2016 14:34
by kniffo80
Same for me. Getting the following error on 0.14.4 Server (Debian):
Your phone or window isn't wide enough to display the code box. If it's a phone, try rotating it to landscape mode.
- Code: Select all
2016-12-11 09:32:47: ERROR[Main]: ModError: Failed to load and run script from /root/.minetest/mods/enchanting/init.lua:
2016-12-11 09:32:47: ERROR[Main]: /root/.minetest/mods/enchanting/init.lua:44: attempt to call field 'colorize' (a nil value)
2016-12-11 09:32:47: ERROR[Main]: stack traceback:
2016-12-11 09:32:47: ERROR[Main]: /root/.minetest/mods/enchanting/init.lua:44: in function 'get_tooltip'
2016-12-11 09:32:47: ERROR[Main]: /root/.minetest/mods/enchanting/init.lua:268: in function 'register_tools'
2016-12-11 09:32:47: ERROR[Main]: /root/.minetest/mods/enchanting/init.lua:309: in main chunk
Re: [Mod] Enchanting [git] [enchanting]

Posted:
Sun Dec 11, 2016 23:05
by Napiophelios
You need to update to the latest dev build of Minetest engine
Re: [Mod] Enchanting [git] [enchanting]

Posted:
Mon Dec 12, 2016 00:56
by pithy
kosmonautik wrote:Hello,
I use a 1.4.13 minetest version and it doesn't work. Minetest writes a lua error.
Thanks, kosmonautik
kniffo80 wrote:Same for me. Getting the following error on 0.14.4 Server (Debian):
Your phone or window isn't wide enough to display the code box. If it's a phone, try rotating it to landscape mode.
- Code: Select all
2016-12-11 09:32:47: ERROR[Main]: ModError: Failed to load and run script from /root/.minetest/mods/enchanting/init.lua:
2016-12-11 09:32:47: ERROR[Main]: /root/.minetest/mods/enchanting/init.lua:44: attempt to call field 'colorize' (a nil value)
2016-12-11 09:32:47: ERROR[Main]: stack traceback:
2016-12-11 09:32:47: ERROR[Main]: /root/.minetest/mods/enchanting/init.lua:44: in function 'get_tooltip'
2016-12-11 09:32:47: ERROR[Main]: /root/.minetest/mods/enchanting/init.lua:268: in function 'register_tools'
2016-12-11 09:32:47: ERROR[Main]: /root/.minetest/mods/enchanting/init.lua:309: in main chunk
Time travelers can avoid a lot of bugs by only using software from one time.
Re: [Mod] Enchanting [git] [enchanting]

Posted:
Tue Dec 13, 2016 14:18
by kniffo80
pithy wrote:kosmonautik wrote:Hello,
I use a 1.4.13 minetest version and it doesn't work. Minetest writes a lua error.
Thanks, kosmonautik
kniffo80 wrote:Same for me. Getting the following error on 0.14.4 Server (Debian):
Your phone or window isn't wide enough to display the code box. If it's a phone, try rotating it to landscape mode.
- Code: Select all
2016-12-11 09:32:47: ERROR[Main]: ModError: Failed to load and run script from /root/.minetest/mods/enchanting/init.lua:
2016-12-11 09:32:47: ERROR[Main]: /root/.minetest/mods/enchanting/init.lua:44: attempt to call field 'colorize' (a nil value)
2016-12-11 09:32:47: ERROR[Main]: stack traceback:
2016-12-11 09:32:47: ERROR[Main]: /root/.minetest/mods/enchanting/init.lua:44: in function 'get_tooltip'
2016-12-11 09:32:47: ERROR[Main]: /root/.minetest/mods/enchanting/init.lua:268: in function 'register_tools'
2016-12-11 09:32:47: ERROR[Main]: /root/.minetest/mods/enchanting/init.lua:309: in main chunk
Time travelers can avoid a lot of bugs by only using software from one time.
Hmmm ... explain please ;)
Re: [Mod] Enchanting [git] [enchanting]

Posted:
Tue Dec 13, 2016 15:39
by pithy
kniffo80 wrote:Hmmm ... explain please ;)
It is common for software from deferent times to not work well together.
They must be time travelers to have versions 1.4.13 and 0.14.4 of minetest.