[Mod] Crafting Guide [git] [craftguide]

hajo
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Re: [Mod] Crafting Guide [git] [craftguide]

by hajo » Tue Nov 15, 2016 12:14

Would it be possible to add a button/checkbox to do a reverse-lookup ?

As in, the normal operation is to show recipe(s) to craft, say, a steel axe.
The reverse would be to show all recipes that use steel-ingots.

There is a mod for a craftingtable that does about half of that,
e.g. you put in some wood, and it shows all the possible output-products.
Then you can choose one of those.
But that means, stuff can only show up when you already have all the needed materials.
Last edited by hajo on Wed Jan 11, 2017 13:36, edited 2 times in total.
Some of 'my' wiki-pages: Build-a-home - basic-robot - basic-machines - digtron
 

amadin
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Re: [Mod] Crafting Guide [git] [craftguide]

by amadin » Tue Nov 15, 2016 14:05

I support the hajo's idea
 

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Wuzzy
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Public Service Announcement

by Wuzzy » Sat Dec 03, 2016 19:57

Public Service Announcement:
This mod is now broken with Minetest 0.4.14. Reason: The new “colorize” feature is used with no fallback option.
Users should not update this mod until the next Minetest version is released. Or they use the developer version of Minetest.
I'm creating MineClone 2, a Minecraft clone for Minetest.
I made the Help modpack, adding in-game help to Minetest.
 

Fixerol
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Re: [Mod] Crafting Guide [git] [craftguide]

by Fixerol » Sun Dec 04, 2016 20:53

And 0.4.15 release will be very soon.
 

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Napiophelios
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Re: [Mod] Crafting Guide [git] [craftguide]

by Napiophelios » Fri Dec 09, 2016 01:01

Man this is awesome. The new "progressive" setting/feature works like a champ :)
 

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texmex
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Re: [Mod] Crafting Guide [git] [craftguide]

by texmex » Wed Jan 11, 2017 12:38

Could the progressive mode be made to look for items beyond the regular inventory? Thinking of the backpack and bags mods specifically.

I guess this line should be expanded to look elsewhere, but that's about all I understand.
Your phone or window isn't wide enough to display the code box. If it's a phone, try rotating it to landscape mode.
Code: Select all
local _, has_item = self:recipe_in_inv(inv, item)
I spend all my days going down to the mines. Under the ground where the sun never shines. Breaking my back I put heat in your house. I’ve got the roar of a digtron, the breath of a mouse.
 

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Chibi ghost
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Re: [Mod] Crafting Guide [git] [craftguide]

by Chibi ghost » Thu Jan 12, 2017 21:47

I've been missing this from x decor and this gives me the perfect excuse to replace a mod that I've not been happy with
 

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texmex
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Re: [Mod] Crafting Guide [git] [craftguide]

by texmex » Mon Jan 23, 2017 10:25

I love the progressive mode, it's one of the basic game mechanic on my server.

Given that the player inventory is relatively small it makes some recipes hard to discover however. A feature to save once discovered recipes in the craft guide forever would therefore help.
I spend all my days going down to the mines. Under the ground where the sun never shines. Breaking my back I put heat in your house. I’ve got the roar of a digtron, the breath of a mouse.
 

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Wuzzy
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Re: [Mod] Crafting Guide [git] [craftguide]

by Wuzzy » Mon Mar 20, 2017 00:06

This mod now has a button for Simple Fast Inventory Buttons [sfinv_buttons].
I'm creating MineClone 2, a Minecraft clone for Minetest.
I made the Help modpack, adding in-game help to Minetest.
 

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texmex
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Re: [Mod] Crafting Guide [git] [craftguide]

by texmex » Mon Mar 20, 2017 10:32

Awesome!
I spend all my days going down to the mines. Under the ground where the sun never shines. Breaking my back I put heat in your house. I’ve got the roar of a digtron, the breath of a mouse.
 

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cHyper
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Re: [Mod] Crafting Guide [git] [craftguide]

by cHyper » Mon Mar 20, 2017 18:26

Wuzzy wrote:This mod now has a button for Simple Fast Inventory Buttons [sfinv_buttons].


good news, i like sfinv very much.
+1
 

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