[Mod] Not So Simple Buildings [2.0] [nssb]

npx
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[Mod] Not So Simple Buildings [2.0] [nssb]

by npx » Mon Feb 29, 2016 23:23

Hi everybody!
This mod aims to expand the nssm experience adding blocks and structures to the world. The biggest addition of the 2.0 release is Morlendor:
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Download (Github): https://github.com/NPXcoot/nssb

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Dependencies: nssm
License:
- Code: LGPL
- Media: CC BY-SA 4.0

Changelog:
Your phone or window isn't wide enough to display the code box. If it's a phone, try rotating it to landscape mode.
Code: Select all
v2.0 - 22-11-16
 - added the Morlendor dimension and all its materials;
 - added the compatibility with the mapgen v7 and valleys (and also fractal and flat);
 - added the portals to go to Morlendor and come back.
Last edited by npx on Tue Nov 22, 2016 23:58, edited 3 times in total.
 

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Re: [WIP][Mod] Not so simple buildings [nssb]

by MineYoshi » Mon Feb 29, 2016 23:27

Looks very great!
People talk about freedom of speech, so i'll say that God exists.
Open your eyes!! See The big unicorn conspiracy.!! :D The government has been lying to us about unicorns!!
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Re: [WIP][Mod] Not so simple buildings [nssb]

by Don » Mon Feb 29, 2016 23:46

That is really cool
Many of my mods are now a part of Minetest-mods. A place where you know they are maintained!

A list of my mods can be found here
 

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Re: [WIP][Mod] Not so simple buildings [nssb]

by MineYoshi » Tue Mar 01, 2016 00:09

In really for a hardcore map this mod will help a lot making it dificult!
People talk about freedom of speech, so i'll say that God exists.
Open your eyes!! See The big unicorn conspiracy.!! :D The government has been lying to us about unicorns!!
"I've learned there are three things you don't discuss with people: religion, politics and the Great Pumpkin" - Linus Van Pelt
I'm the Officially 1st ABJist in the world ( ͡° ͜ʖ ͡°)
 

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Re: [WIP][Mod] Not so simple buildings [nssb]

by cd2 » Tue Mar 01, 2016 18:48

That looks nice :D
 

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Re: [WIP][Mod] Not so simple buildings [nssb]

by Nathan.S » Wed Mar 02, 2016 04:18

I haven't downloaded the mob, so maybe you already have this feature, but have you considered placing some sort of rare items in those buildings to reward a player for venturing in?
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Re: [WIP][Mod] Not so simple buildings [nssb]

by npx » Wed Mar 02, 2016 07:25

It is a good idea, we have already put some prices (i.e. mese_blocks) into some of them but we will probably develop this idea a little more!
 

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Re: [WIP][Mod] Not so simple buildings [nssb]

by MineYoshi » Fri Mar 04, 2016 18:20

Maybe if you do some nodes that be for decoration that make this nest building look more make by mobs!
People talk about freedom of speech, so i'll say that God exists.
Open your eyes!! See The big unicorn conspiracy.!! :D The government has been lying to us about unicorns!!
"I've learned there are three things you don't discuss with people: religion, politics and the Great Pumpkin" - Linus Van Pelt
I'm the Officially 1st ABJist in the world ( ͡° ͜ʖ ͡°)
 

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Re: [WIP][Mod] Not so simple buildings [nssb]

by npx » Sat Mar 05, 2016 10:28

It could be nice! Do you have any advice?
 

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Re: [Mod] Not so simple buildings v1.0 [nssb]

by npx » Tue Mar 22, 2016 23:23

Updated to v1.0 first stable release
 

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Re: [Mod] Not so simple buildings v1.0 [nssb]

by MineYoshi » Tue Mar 22, 2016 23:31

Yay!

The first stable release!
People talk about freedom of speech, so i'll say that God exists.
Open your eyes!! See The big unicorn conspiracy.!! :D The government has been lying to us about unicorns!!
"I've learned there are three things you don't discuss with people: religion, politics and the Great Pumpkin" - Linus Van Pelt
I'm the Officially 1st ABJist in the world ( ͡° ͜ʖ ͡°)
 

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Re: [Mod] Not so simple buildings v1.0 [nssb]

by Andrey01 » Fri Oct 21, 2016 14:39

Hmm... Interesting structures! Maybe, will you to add still structures?
 

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Re: [Mod] Not so simple buildings v1.0 [nssb]

by npx » Fri Oct 21, 2016 20:57

Yes! We are preparing many new features for the incoming release of Nssm 3.0.
 

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Re: [Mod] Not so simple buildings v1.0 [nssb]

by Andrey01 » Sun Oct 23, 2016 14:31

This is good. NPX, Will you add that structures: The Pumpkin Palace of Pumkin King and with Pumpbooms, The Sand Palace of Giant Sandworm and Sandworms, Abandoned Underground Castle of Lava Titan, Huge Nest of King Duck and plenty of different ducks, different houses, The Sky Palace of Phoenix and Scrausics, The Night Palace of Night Master and Moonheron... and other different generation of structures
 

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Re: [Mod] Not so simple buildings v1.0 [nssb]

by npx » Sun Oct 23, 2016 22:12

We will consider your suggestions for the future releases! Thank you!
 

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Re: [Mod] Not so simple buildings v1.0 [nssb]

by Andrey01 » Mon Oct 24, 2016 15:34

And still my suggestions:The Night Village, The Sky Village, Simple Village, Snow Castle, City, Underwater City, and Mese Palace of Mese Dragon!
 

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Re: [Mod] Not so simple buildings v1.0 [nssb]

by taikedz » Mon Oct 24, 2016 16:15

Andrey01 wrote:This is good. NPX, Will you add that structures: The Pumpkin Palace of Pumkin King and with Pumpbooms, The Sand Palace of Giant Sandworm and Sandworms, Abandoned Underground Castle of Lava Titan, Huge Nest of King Duck and plenty of different ducks, different houses, The Sky Palace of Phoenix and Scrausics, The Night Palace of Night Master and Moonheron... and other different generation of structures


Boss Dungeons :D

Seriously though, adding more structures would be overkill.... Maybe adding a single node, at the heart of the building where, if you punch it, the boss will appear?

This means Boss Arenas are possible (just the building itself, with a 1/10 chance, for example, of it containing a boss block // or an ABM that will make the boss block appear randomly, and replace any broken eggs... make players hang around in the building, and/or visit regularly :-P)

Andrey01 wrote:And still my suggestions:The Night Village, The Sky Village, Simple Village, Snow Castle, City, Underwater City, and Mese Palace of Mese Dragon!


A Mese Palace would not be desirable... cheap mese, no fighting :-P Or, make a special Mese Block which, if you dig it, a strong Mese Guardian appears... maybe a really mean mese lizard? :-P

That said, a unique location where *placing* the Mese Egg would be the only place it could hatch would be interesting :-) So: not only do you need to craft the Mese Egg, you also need to find a place where it will hatch :-P (placing it elsewhere will mean it is just decorative, it will never hatch)

.... I think I might actually make that one for the server now! :-P Maybe requiring you place the Mese Egg on top of Mese Block surrounded by lava, or something....
 

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Re: [Mod] Not so simple buildings v1.0 [nssb]

by Andrey01 » Tue Oct 25, 2016 13:27

Taikedz, probably will be new portal in other world. Finally will be do only a portal in MineTest, because don`t search nowhere such mod from all mods
 

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Re: [Mod] Not so simple buildings v1.0 [nssb]

by Andrey01 » Thu Oct 27, 2016 16:26

NPX, and maybe will you combine Not So Simple Buildings with Not So Simple Server and not separately?
 

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Re: [Mod] Not So Simple Buildings [2.0] [nssb]

by npx » Wed Nov 23, 2016 00:11

Version 2.0 has come! Enjoy it with Nssm 3.0!
 

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Re: [Mod] Not So Simple Buildings [2.0] [nssb]

by Andrey01 » Wed Nov 23, 2016 10:04

NPX, you said what in version 2.0 will many new structures, but is added only Morlendor with portal.Have you added other structures?
 

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Re: [Mod] Not So Simple Buildings [2.0] [nssb]

by npx » Wed Nov 23, 2016 22:10

Unfortunately no... It's a very long work!
 

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Re: [Mod] Not So Simple Buildings [2.0] [nssb]

by cHyper » Wed Nov 23, 2016 23:55

+1 good work
 

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Re: [Mod] Not So Simple Buildings [2.0] [nssb]

by Andrey01 » Sun Nov 27, 2016 16:44

When i downloaded new version i am getting error from nssb:
"Failed to load and run script from /home/administrator/.minetest/mods/nssb/init.lua:
/home/administrator/.minetest/mods/nssb/spawn.lua:2: attempt to index global 'mobs' (a nil value) stack traceback:
/home/administrator/.minetest/mods/nssb/spawn.lua:2: in main chunk [C]: in function 'dofile'
/home/administrator/.minetest/mods/nssb/init.lua:6: in main chunk"
What is it for error?
 

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Re: [Mod] Not So Simple Buildings [2.0] [nssb]

by taikedz » Sun Nov 27, 2016 17:38

Looks like you did not load the mobs mod
 

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Re: [Mod] Not So Simple Buildings [2.0] [nssb]

by Andrey01 » Sun Nov 27, 2016 17:46

taikedz wrote:Looks like you did not load the mobs mod

I installed all mods what need:NSSM, NSSB and mobs redo
 

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Re: [Mod] Not So Simple Buildings [2.0] [nssb]

by jakab » Sat Feb 18, 2017 18:56

hi :)

i like theese mods, it has helped me a lot :D and of course it was interesting to survive :P
i have started making a new dimension just like you, but the difference is to make it in an OTHER map. i meant: if you go into the portal, the program will copy the player data into the "owerworld". so you cant dig downt to that dimension. but, for some reason, there was an ancident and i didnt find out the problem. it was program error. so if you like this idea, and can make it, please do it :D it would be mutch better.

thanks! jakab
 

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Re: [Mod] Not So Simple Buildings [2.0] [nssb]

by burli » Sat Feb 18, 2017 19:14

Uh, looks interesting
 

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Re: [Mod] Not So Simple Buildings [2.0] [nssb]

by npx » Sat Feb 18, 2017 23:10

There are actually another discussion that I was following in which is discussed this topic: viewtopic.php?f=3&t=16268

I personally think that it is not necessary for nssb, in survival mode the only way to reach Morlendor is a Portal! Even if you are able to dig 30000 blocks down you will find a layer 7 blocks wide of indestructible Dark Stone.
I know that it would be really cool and I like all the possibilities that would grant a feature like that, but it is also very complicated!
Maybe, a mod that would make possible to travel in different worlds could be a fascinating idea, but in nssm-nssb it is not necessary in my opinion.
Anyhow, thank you for the suggestion, I really have appreciated it!
 


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