Page 1 of 1

[Mod] Sunshine survive 1.2 [sunshinesurvive]

PostPosted: Mon Mar 07, 2016 18:41
by AiTechEye
Image

This mod will replace all the biometrics with a paradise-like biometric + replace the water with river-water (that light blue)
There is also a redwood biometrics with massive trees that can be found at some places at 50+ height or more.

It using all the default plants / trees and adding more trees like bigger apple / jungle trees, and palms, banana trees (possible to craft banana tools) and there is special plants / flowers.
Some flowers can be eaten, other will eat you, other is toxic.
Example the runbar plant's berries, eat it to hurt your self or push something with it to poison it, gold banas makes you jump higher...

Ship wrecks will be generated too, where you can find locked treasure chests, use a key to unlock it.

The quicksand will make hole room under, and need tools to be dug, while makes it dangerous and hard to escape.

Licenses: code LGPL 2.1 media CC BY-SA 3.0
Depends: default


Image

Re: [Mod] Sunshine survive 0.5 [sunshinesurvive]

PostPosted: Mon Mar 07, 2016 20:44
by D00Med
looks great, and good for pirate themed worlds

Re: [Mod] Sunshine survive 0.5 [sunshinesurvive]

PostPosted: Mon Mar 07, 2016 22:38
by MineYoshi
I like it, makes the map relaxing and cool!

(The ships wreck are very good and that's my favorite part of the mod!)

Re: [Mod] Sunshine survive 0.5 [sunshinesurvive]

PostPosted: Tue Mar 08, 2016 01:55
by benrob0329
+1!

Re: [Mod] Sunshine survive 0.5 [sunshinesurvive]

PostPosted: Tue Mar 08, 2016 07:21
by Christian9
Cool, Im gonna test right now

Re: [Mod] Sunshine survive 0.5 [sunshinesurvive]

PostPosted: Tue Mar 08, 2016 14:03
by Martin_Devil
Hey. Why do not you use one of the existing licenses, such as LGPL or CC-BY-SA?

Re: [Mod] Sunshine survive 0.5 [sunshinesurvive]

PostPosted: Tue Mar 08, 2016 18:17
by DS-minetest
looks nice

MineYoshi wrote:(The ships wreck are very good and that's my favorite part of the mod!)

its my favorite, too

Re: [Mod] Sunshine survive 0.5 [sunshinesurvive]

PostPosted: Tue Mar 08, 2016 19:25
by AiTechEye
Martin_Devil wrote:Hey. Why do not you use one of the existing licenses, such as LGPL or CC-BY-SA?


i don't know much about different licenses, and the only i whant is that people dont takes the media files or steal the projects :-)

I fixed text/craft errors and adding a new redwood biometric, some of the trees can be up to 57m hight!
(the biometric will only appear at some hills at 50+ or more)

Image

Re: [Mod] Sunshine survive 0.5 [sunshinesurvive]

PostPosted: Wed Mar 09, 2016 00:50
by MineYoshi
If you want that,
you should protect you job with a license LGPL for code and image!

Protects your job from being stealed from others saying: "i did this mod!"

Without a license is like your job haves WTFPL license (With it you allow everyone do whatever they want with they work!

Better protect your job with a license!

Profesional's Advice!

Re: [Mod] Sunshine survive 0.5 [sunshinesurvive]

PostPosted: Wed Mar 09, 2016 11:55
by AiTechEye
stuff changed

Re: [Mod] Sunshine survive 1.2 [sunshinesurvive]

PostPosted: Sun Nov 06, 2016 13:55
by AiTechEye
V1.2:
Changed; models to nodeboxes
Added: cook keys to steel ingots
Fixed: quicksand