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[Mod] juke box [jukerboxer]

PostPosted: Sun Apr 03, 2016 21:59
by AiTechEye
Image


Jukerboxer (juke box)

Licenses: code and media CC0
Depends: default
Supported mods: mesecons

Put your sounds / music into the game without mess.
The mod supports a lot of sounds at same time + mesecons

Add your sounds in the "sounds" folder and add / set them in the init.lua file.

You can add more lines to it.

Re: [Mod] juke box [jukerboxer]

PostPosted: Thu Apr 07, 2016 03:20
by benrob0329
How does the Mesecons support work?

Re: [Mod] juke box [jukerboxer]

PostPosted: Thu Apr 07, 2016 03:58
by sofar
What license is this mod?

Re: [Mod] juke box [jukerboxer]

PostPosted: Thu Apr 07, 2016 08:35
by linushsao
where could i put coin in? i mean it...XD

Re: [Mod] juke box [jukerboxer]

PostPosted: Thu Apr 07, 2016 11:02
by AiTechEye
]How does the Mesecons support work?

After that you pressed a button will it be selected to be played when a mesecons signal hit it, and stop when the signal stops.

What license is this mod?

All mods i making have the CC-BY-SA licenses... i just dont had time to add it to all the 33 pages.

where could i put coin in? i mean it

use mesecons + pipeworks to build that part :-)

Re: [Mod] juke box [jukerboxer]

PostPosted: Mon Apr 18, 2016 15:15
by LazerRay
This mod could use a crafting recipe to make it use-able in survival mode, and less confusing instructions for adding more sounds/music (possibly an example of the format needed in the script).