[Mod] Conifers [0.3] [conifers]

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neko259
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by neko259 » Sat Mar 31, 2012 16:59

cisoun wrote:They doesn't? I was sure they could. I'm gonna fix this as soon as possible.
neko259: I think leaf decay doesn't work on my mod. I can try to make it work.

Leaf decay works on default:leaves and checks default:tree in radius. Unless you use different leaves, your ones will decay.
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Nemo08
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by Nemo08 » Sat Mar 31, 2012 17:12

i dont try, but maybe for conifers leaves need "leafdecay" group? celeron wrote "Leaf decay, based on the groups 'leafdecay' and 'tree'"
UPD. yes, with these groups leaves decay
Last edited by Nemo08 on Sat Mar 31, 2012 19:31, edited 1 time in total.
 

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Jeija
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by Jeija » Sat Mar 31, 2012 20:33

In my opinion confiers shouldn't spawn using ABMs. This breaks some maps. They should only appear on newly generated terrain.
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neko259
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by neko259 » Sun Apr 01, 2012 08:10

Jeija wrote:In my opinion confiers shouldn't spawn using ABMs. This breaks some maps. They should only appear on newly generated terrain.

Or from some conifer saplings.
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cisoun
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by cisoun » Sun Apr 01, 2012 11:28

Jeija: I searched how to do that but it was too complex so I choose to use the ABM system anyway.
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cisoun
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by cisoun » Sun Apr 01, 2012 19:45

* Updated to use trunks and leaves as fuel in furnaces.
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dannydark
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by dannydark » Mon Apr 02, 2012 21:33

Great work on this mod cisoun its nice to finally have more than one type of tree :D
 

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Death Dealer
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by Death Dealer » Mon Apr 02, 2012 21:35

dannydark wrote:Great work on this mod cisoun its nice to finally have more than one type of tree :D

danny darko is one of my favorite movies:D
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cisoun
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by cisoun » Mon Apr 09, 2012 15:43

Update
----
* Updated for compatibility with the new fire mod and 3D droped things.
* Optimized generation.
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by bcnjr5 » Wed May 23, 2012 01:44

WTF is the map seed in the image!!!
 

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cisoun
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by cisoun » Mon May 28, 2012 17:56

I'm sorry, I don't have it anymore because it was just a test map...
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by LolManKuba » Wed May 30, 2012 20:07

May I use this mod in my modpack?
 

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cisoun
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by cisoun » Wed May 30, 2012 20:48

Do !!
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LolManKuba
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by LolManKuba » Wed May 30, 2012 21:04

Thanks
 

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Menche
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by Menche » Tue Jun 26, 2012 00:38

Leaves sometimes spawn so far from the trunk that they decay and drop.
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by neo » Tue Jun 26, 2012 08:27

Death Dealer wrote:
dannydark wrote:Great work on this mod cisoun its nice to finally have more than one type of tree :D

danny darko is one of my favorite movies:D



I do too. : ) with many others.
 

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RandomBot
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by RandomBot » Tue Jul 03, 2012 18:01

Image

anyway to stop that from happening when the tree is cut down? i dont like cleaning it up x.x... and it only seems to happen 80% of the time.
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cisoun
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by cisoun » Tue Jul 03, 2012 23:55

Thanks for reporting, I'm gonna have to fix some stuff this week anyway.
This is pretty weird though, I never expected that...
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Menche
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by Menche » Wed Jul 04, 2012 00:48

Could the leaves be made to decay like regular trees, and not drop items? Also, if the default max width isn't lowered, leaves spawn far enough away from the trunk that they decay right after the tree grows.
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cisoun
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by cisoun » Fri Jul 06, 2012 01:00

Menche wrote:Could the leaves be made to decay like regular trees, and not drop items?


Yep I'm gonna check this.

Menche wrote:Also, if the default max width isn't lowered, leaves spawn far enough away from the trunk that they decay right after the tree grows.


The decay system pisses me off...
I will see if there is a solution anyway but this feature seems not very good for a kind of mod like mine.

I'm gonna finally work on it the next week because I'll be busy this weekend.
So, stay tuned.
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by RandomBot » Tue Jul 17, 2012 10:13

poke poke...guess this mod died x.x
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by VanessaE » Wed Aug 01, 2012 02:42

This mod seems to no longer work in current versions of minetest. :-(

EDIT: obviously I'm wrong, it works fine. :-)
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by leo_rockway » Thu Aug 09, 2012 05:21

VanessaE wrote:This mod seems to no longer work in current versions of minetest. :-(


I have at least one conifer in my current map and it was generated with latest.
 

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by VanessaE » Thu Aug 09, 2012 08:18

Odd, I couldn't get them to generate at all (turned the altitude down to 20 just to be sure)
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by sdzen » Thu Aug 09, 2012 12:32

it worked on mine as well
Edit: Bring it Back!
Last edited by sdzen on Thu Aug 09, 2012 12:33, edited 1 time in total.
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by Dragonop » Wed Oct 31, 2012 15:15

the screenshots have me ipnotized
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by Iqualfragile » Thu Nov 01, 2012 16:38

can you put this on github please? it would be much easier to update
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Plikkar
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by Plikkar » Thu Nov 01, 2012 16:49

ho can help me

How can i add me trees toches and item /giveme i dont remember
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by Topywo » Thu Nov 01, 2012 20:06

Plikkar wrote:ho can help me

How can i add me trees toches and item /giveme i dont remember


Singleplayer

/privs to see if your player has already give (Should be normally)

/giveme modname:itemname number

/giveme default:tree 99
/giveme default:torche -1
/giveme homedecor:television 2
/giveme moreblocks:circlestonebrick 99

Advanced

/give Plikkar default:tree -1 (etc....)
 

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by GloopMaster » Fri Nov 02, 2012 17:09

should use an on_generated, not an abm :P
Meow.

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