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Re: [MOD] Ethereal NG [1.22] [ethereal]

PostPosted: Thu Jan 12, 2017 12:12
by TenPlus1
Updated to version 1.22:

- Added coral and silver sand to mapgen (0.4.15 only)
- Replaced ethereal:green_dirt with default:dirt_with_grass for mortrees compatibility
- Mesa biomes are now topped with dirt with dry grass (redwood saplings grow on dry grass)
- Added bonemeal support for moretree's saplings

Re: [MOD] Ethereal NG [1.22] [ethereal]

PostPosted: Fri Feb 10, 2017 18:38
by TenPlus1
Update:

- Added settings.conf file example so that server owners can change ethereal settings without editing the mod itself.

Re: [MOD] Ethereal NG [1.22] [ethereal]

PostPosted: Fri Mar 17, 2017 05:40
by EdShouldBeInBed
Can we get a setting similar to the moretrees.spawn_saplings variable/ have Ethereal obey the variable when both are installed? it's the lighting thing, drives me batty. Especially since I love building homes in/ integrating redwoods

Re: [MOD] Ethereal NG [1.22] [ethereal]

PostPosted: Mon Mar 27, 2017 16:51
by Andrey01
TenPlus1, will you want to add new plants, trees and biomes?

Re: [MOD] Ethereal NG [1.22] [ethereal]

PostPosted: Tue Mar 28, 2017 07:28
by TenPlus1
Ideas are more than welcome:)