[Mod] Advanced Trains [advtrains] [1.7.2]

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Re: [Mod] Advanced Trains [advtrains] [1.0.3]

by azekill_DIABLO » Thu Oct 20, 2016 12:51

yes we were but it's same imho.
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Re: [Mod] Advanced Trains [advtrains] [1.0.3]

by DS-minetest » Thu Oct 20, 2016 16:24

my corrector tells me, wondrous is correct
and
I wrote:to me it works with b3d do you use the minetest version?
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Re: [Mod] Advanced Trains [advtrains] [1.0.3]

by azekill_DIABLO » Thu Oct 20, 2016 17:42

Oh idk. i think it works. just need to active the animation with a bit of code.
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Re: [Mod] Advanced Trains [advtrains] [1.0.3]

by Andrey01 » Fri Oct 21, 2016 14:44

Nice! Although for the present 2 locomotives and 3 wagons.
 

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Re: [Mod] Advanced Trains [advtrains] [1.0.3]

by BirgitLachner » Sat Oct 22, 2016 11:43

I looked for some sounds from freesound.org ... but I was not able to create simple short sound ... they have to much "noise"!?
Sorry!
 

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Re: [Mod] Advanced Trains [advtrains] [1.0.3]

by orwell » Sat Oct 22, 2016 17:39

Ah, minetest has one too? interesting, will try it.
EDIT: still doesn't work

EDIT2: All model files and texture drafts are no more part of the repository. EDIT3: They are available here https://github.com/orwell96/advtrains_draft_content.
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Re: [Mod] Advanced Trains [advtrains] [1.0.3]

by Andrey01 » Sun Oct 23, 2016 14:52

I as don`t understand:how to drive and trailers trains?
 

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Re: [Mod] Advanced Trains [advtrains] [1.0.3]

by DS-minetest » Sun Oct 23, 2016 15:41

orwell wrote:still doesn't work

hm, for me it works (for example in my mvehicles mod) i got no problems with animated models in b3d format
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Re: [Mod] Advanced Trains [advtrains] [1.0.3]

by azekill_DIABLO » Sun Oct 23, 2016 16:51

depends on the render engine you use (direct3d, opengl)
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azekill_DIABLO said: Mineyoshi+ABJ+Baggins= TOPIC HIJACKED.
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Re: [Mod] Advanced Trains [advtrains] [1.0.3]

by DS-minetest » Sun Oct 23, 2016 18:44

im normally using opengl and tested it with other render engines (but there was still always written "Minetest 0.4.14-dev [OpenGL 3.0]"), the b3d animations each time
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Re: [Mod] Advanced Trains [advtrains] [1.0.3]

by orwell » Mon Oct 24, 2016 12:40

As I said, I think the export does not work how it should
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Re: [Mod] Advanced Trains [advtrains] [1.0.3]

by orwell » Mon Oct 24, 2016 12:41

Andrey01 wrote:I as don`t understand:how to drive and trailers trains?

There's a manual, have you read it?
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Re: [Mod] Advanced Trains [advtrains] [1.0.3]

by DS-minetest » Mon Oct 24, 2016 14:00

@orwell: what blender version do you use?
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Re: [Mod] Advanced Trains [advtrains] [1.0.3]

by Andrey01 » Mon Oct 24, 2016 15:47

orwell wrote:
Andrey01 wrote:I as don`t understand:how to drive and trailers trains?

There's a manual, have you read it?

Wagons don`t trailers between themselves and i can`t drive them, because when i start to go, train stop and trailer out
 

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Re: [Mod] Advanced Trains [advtrains] [1.0.3]

by orwell » Mon Oct 24, 2016 16:39

yes, you can't move wagons, only engines. Also, steam engines only connect to the green wagons (and other steam engines), the subway engine only connects to subway engines and the japanese engine only connects to japanese wagons/other japanese engines.
to couple 2 wagons, you need to push them together using an engine:
- place wagon,wagon,engine
- drive engine towards the wagons until it stops
- get off
- connect wagon and engine (green icon rightclick)
- drive engine and first wagon towards the last wagon
- get off again and couple
voila, you have a train.
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Re: [Mod] Advanced Trains [advtrains] [1.0.3]

by orwell » Mon Oct 24, 2016 16:44

DS-minetest wrote:@orwell: what blender version do you use?

2.74
with minetest's b3d exporter
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Re: [Mod] Advanced Trains [advtrains] [1.0.3]

by DS-minetest » Mon Oct 24, 2016 17:35

orwell wrote:
DS-minetest wrote:@orwell: what blender version do you use?

2.74
with minetest's b3d exporter

that should be new enought, i think.
im using 2.76b
hm, i dont know, why it doesnt work
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Re: [Mod] Advanced Trains [advtrains] [1.0.3]

by Cage » Mon Oct 24, 2016 21:13

Really like your Advtrains mod. Although the latest version has a bug. Once a wagon is placed on the track and you click on the wagon for any reason it crashes the game. The game will not reload until the advtrains mod is disabled. Here is what it displays:

Runtime error for mod 'advtrains/wagons.lua:43: bad argument #1 to 'pairs' (tabel exected, got nil)
stack traceback: mods/advtrains/wagone.lua:433: in funtion 'reattach.all'
advtrains/wagons.lua:91: in funtion 'fuc'
advtrains/wagons.lua:34: in fuchtion <usr/share/minetest/builtin/game/misc.lua:11
/sur/share/minetest/builtin/game/register.lua:369: in function </usershare/minetest/builtin/game/register.lus:349>

I am running Minetest 0.4.14 version
 

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Re: [Mod] Advanced Trains [advtrains] [1.0.3]

by gpcf » Tue Oct 25, 2016 11:16

I have already reported this. See https://github.com/orwell96/advtrains/issues/8
 

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Re: [Mod] Advanced Trains [advtrains] [1.0.3]

by Andrey01 » Tue Oct 25, 2016 13:53

Orwell, will you make more trains and rails?Please, will make special generator rails with trains(to set a block and he will generate long rail ways with trains in it
 

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Re: [Mod] Advanced Trains [advtrains] [1.0.3]

by DS-minetest » Tue Oct 25, 2016 14:56

@orwell: ive b3d exported and ziped an animation, try to use it:
engine-with-animation.b3d.zip
(501 Bytes) Downloaded 71 times
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Re: [Mod] Advanced Trains [advtrains] [1.0.3]

by orwell » Tue Oct 25, 2016 18:51

Andrey01 wrote:Orwell, will you make more trains and rails?Please, will make special generator rails with trains(to set a block and he will generate long rail ways with trains in it

it's on my to do list on page 6.
@DS-mt: I'll try tomorrow (maybe)
EDIT: Soon: inventory for wagons!
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Re: [Mod] Advanced Trains [advtrains] [1.0.3]

by orwell » Thu Nov 03, 2016 10:30

Update! Now includes box wagon!
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Re: [Mod] Advanced Trains [advtrains] [1.1.0]

by DS-minetest » Thu Nov 03, 2016 11:56

nice!
(maybe give the smoke/steam some max- and minvelocity so, that it doesnt go straight up)
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Re: [Mod] Advanced Trains [advtrains] [1.1.0]

by Andrey01 » Thu Nov 03, 2016 17:13

Nice version 1.1.0!Now more trains!But you have forgotten to add the freight trains
 

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Re: [Mod] Advanced Trains [advtrains] [1.1.0]

by DS-minetest » Thu Nov 03, 2016 19:29

@Andrey01: the box wagon is a freighter
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Re: [Mod] Advanced Trains [advtrains] [1.1.0]

by Andrey01 » Fri Nov 04, 2016 16:21

I`ve understood, actually i haven`t timed to try this is new update in my world yet
 

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Re: [Mod] Advanced Trains [advtrains] [1.1.0]

by mbb » Sat Nov 05, 2016 11:07

[16x16] I made better textures [inv]
[16x16][textures][download]
Image
Image
Image
Image


sorry you have to download {blue.png} per rightclick save image because i can't atach more than 3 images
Attachments
green.png
green.png (434 Bytes) Viewed 4257 times
advtrains_wagon_inv.png
advtrains_wagon_inv.png (709 Bytes) Viewed 4257 times
advtrains_newlocomotive_inv.png
advtrains_newlocomotive_inv.png (469 Bytes) Viewed 4257 times
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Re: [Mod] Advanced Trains [advtrains] [1.1.0]

by DS-minetest » Sat Nov 05, 2016 12:48

@mbb: zip the images before upload, you wont get any problems with the number of attachments because its only file then. it would be also faster to download.
Edit: you attached it unzipped to show it, ok
but we cant make right click on the last image because its not attached
you could use imgur if you got many images
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Re: [Mod] Advanced Trains [advtrains] [1.1.0]

by mbb » Sat Nov 05, 2016 14:58

ok
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