[Mod] Advanced Trains [advtrains] [1.7.2]

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Re: [Mod] Advanced Trains [advtrains] [1.1.0]

by Andrey01 » Sat Nov 05, 2016 15:41

Mbb, you have add very good trains, but can i download them?
 

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Re: [Mod] Advanced Trains [advtrains] [1.1.0]

by orwell » Sat Nov 05, 2016 19:24

Look in the git repo, under models/blender/mbb
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Re: [Mod] Advanced Trains [advtrains] [1.1.0]

by mbb » Sun Nov 06, 2016 17:52

here is the full industry train and the inv_image of the box_car in the zip:
industryal_train_full.png
industryal_train_full.png (115.41 KiB) Viewed 3954 times

Image
Image
Attachments
industryal_train_inv.png
industryal_train_inv.png (3.04 KiB) Viewed 3954 times
industry_train_full.zip
(338.85 KiB) Downloaded 91 times
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Re: [Mod] Advanced Trains [advtrains] [1.1.0]

by DS-minetest » Sun Nov 06, 2016 18:37

looks interesting
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Re: [Mod] Advanced Trains [advtrains] [1.1.0]

by orwell » Sun Nov 06, 2016 22:20

mbb, I have integrated your wagons but couldn't push yet since I need to rework the collision (again).
Hang on.
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Re: [Mod] Advanced Trains [advtrains] [1.1.0]

by Andrey01 » Mon Nov 07, 2016 16:22

Mbb, your models is very wonderful!How can you do so the models?Maybe, Orwell, will you add their in the mod?
 

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Re: [Mod] Advanced Trains [advtrains] [1.1.0]

by orwell » Mon Nov 07, 2016 16:46

orwell wrote:mbb, I have integrated your wagons but couldn't push yet since I need to rework the collision (again).
Hang on.
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Re: [Mod] Advanced Trains [advtrains] [1.1.0]

by mbb » Mon Nov 07, 2016 17:28

Andrey01 wrote:Mbb, your models is very wonderful!How can you do so the models?Maybe, Orwell, will you add their in the mod?

i make the models with BLENDER and i make blendermodels since i was 9
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Re: [Mod] Advanced Trains [advtrains] [1.2.0]

by orwell » Thu Nov 10, 2016 22:00

UPDATE 1.2.0
- Industrial train
- Detector rails
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Re: [Mod] Advanced Trains [advtrains] [1.2.0]

by mbb » Fri Nov 11, 2016 13:36

the screanshot map is greaz did you build it?
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Re: [Mod] Advanced Trains [advtrains] [1.2.0]

by orwell » Fri Nov 11, 2016 14:39

mbb wrote:the screanshot map is greaz did you build it?

Me and a friend.
ATM It's not for public, maybe we will release it later.
It's actually a map that we began building in Minec***t and converted.
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Re: [Mod] Advanced Trains [advtrains] [1.2.1]

by orwell » Fri Nov 11, 2016 20:23

Patch 1.2.1: Updated Inventory images.
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Re: [Mod] Advanced Trains [advtrains] [1.2.1]

by mbb » Sat Nov 12, 2016 15:37

mexican_steam_train.zip
(219.8 KiB) Downloaded 100 times
here is the mexican steam train to download:
Image
Image
[DOWNLOAD]
mexican_steam_train.zip
(219.8 KiB) Downloaded 100 times
Attachments
dampflock 2_train.png
dampflock 2_train.png (121.33 KiB) Viewed 3954 times
dampflock_train_2.png
dampflock_train_2.png (82.26 KiB) Viewed 3954 times
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Re: [Mod] Advanced Trains [advtrains] [1.2.1]

by Andrey01 » Sat Nov 12, 2016 17:13

When i installed new version and started my world i got error:
"<invalid UTF-8 string>
<invalid UTF-8 string>
<invalid UTF-8 string>
<invalid UTF-8 string>"
Why is it so?
 

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Re: [Mod] Advanced Trains [advtrains] [1.0.3]

by Andrey01 » Sun Nov 13, 2016 13:09

orwell wrote:yes, you can't move wagons, only engines. Also, steam engines only connect to the green wagons (and other steam engines), the subway engine only connects to subway engines and the japanese engine only connects to japanese wagons/other japanese engines.
to couple 2 wagons, you need to push them together using an engine:
- place wagon,wagon,engine
- drive engine towards the wagons until it stops
- get off
- connect wagon and engine (green icon rightclick)
- drive engine and first wagon towards the last wagon
- get off again and couple
voila, you have a train.


What is it "green icon"?
 

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Re: [Mod] Advanced Trains [advtrains] [1.2.1]

by orwell » Mon Nov 14, 2016 09:26

Andrey01 wrote:When i installed new version and started my world i got error:
"<invalid UTF-8 string>
<invalid UTF-8 string>
<invalid UTF-8 string>
<invalid UTF-8 string>"
Why is it so?

Full debug.txt log please
the green icon should have been replaced by a proper icon in the latest version
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Re: [Mod] Advanced Trains [advtrains] [1.2.1]

by Andrey01 » Mon Nov 14, 2016 16:23

orwell wrote:
Andrey01 wrote:When i installed new version and started my world i got error:
"<invalid UTF-8 string>
<invalid UTF-8 string>
<invalid UTF-8 string>
<invalid UTF-8 string>"
Why is it so?

Full debug.txt log please
the green icon should have been replaced by a proper icon in the latest version


In debug.txt nothing was wrote.I am not understanding, is green icon this a item in the mod?
 

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Re: [Mod] Advanced Trains [advtrains] [1.2.1]

by orwell » Tue Nov 15, 2016 08:03

Yes, the green icon was the icon for the japanese engine.
This <invalid utf8 string> stuff ist not an error, you can play the game anyway, right?
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Re: [Mod] Advanced Trains [advtrains] [1.2.1]

by Andrey01 » Wed Nov 16, 2016 15:09

"Green icon" i haven`t searched that item in my inventory
 

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Re: [Mod] Advanced Trains [advtrains] [1.2.1]

by mbb » Wed Nov 16, 2016 17:06

i made other textures
Image
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screenshot_20161116_180248.png
screenshot_20161116_180248.png (537.84 KiB) Viewed 3954 times
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Re: [Mod] Advanced Trains [advtrains] [1.2.1]

by DS-minetest » Thu Nov 17, 2016 13:32

@mbb: looks like the current rail texture, only edited. i think, the edit doesnt look good
Edit: and please make uv maps to your models instead of just coloring them, in minetest it doesnt look that good (i think you colored it, idk because i did never color models)
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Re: [Mod] Advanced Trains [advtrains] [1.2.1]

by Andrey01 » Thu Nov 17, 2016 16:31

I think would be good to add new trains, for example: fast passenger train, freight wagon with some coal, empty freight wagon, carts, electric train and generator of rails and trains
 

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Re: [Mod] Advanced Trains [advtrains] [1.2.1]

by orwell » Thu Nov 17, 2016 19:45

DS-minetest wrote:Edit: and please make uv maps to your models instead of just coloring them, in minetest it doesnt look that good (i think you colored it, idk because i did never color models)

My workflow with your models: 1. Smart uv project 2. Bake full texture 3. Save as image.
Done in 1 minute.
And it doesn't look soo bad
Last edited by orwell on Thu Nov 17, 2016 19:52, edited 1 time in total.
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Re: [Mod] Advanced Trains [advtrains] [1.2.1]

by orwell » Thu Nov 17, 2016 19:49

Andrey01 wrote:I think would be good to add new trains, for example: fast passenger train, freight wagon with some coal, empty freight wagon, carts, electric train and generator of rails and trains

The japanese train drives 20 meters/second, minetest can hardly handle this, no more speed. Mine railway is planned. (maybe even on default rails?!). There are some freight wagons ( see industrial/box wgn.)

On the other side, my trains hypothetically can drive faster than 100 m/s (means it works) but stopping such a train because of
minetest's buggy object management system
is not fun.
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Re: [Mod] Advanced Trains [advtrains] [1.2.1]

by orwell » Thu Nov 24, 2016 20:00

Update 1.3.0
The train controls now work different. See the readme.txt for info how they work.
If you dislike the new controls, tell me here. EDIT: I like them.
Also fixes various bugs. EDIT: and you get off on the platform if there is a platform
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Re: [Mod] Advanced Trains [advtrains] [1.3.0]

by DS-minetest » Fri Nov 25, 2016 15:02

nice
but hud doesnt get removed if pressed shift + e
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Re: [Mod] Advanced Trains [advtrains] [1.3.0]

by orwell » Fri Nov 25, 2016 21:33

Known bug. I have no idea why.
EDIT: Ah, now when I think about it...
EDIT2: Fixed.
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Re: [Mod] Advanced Trains [advtrains] [1.3.0]

by DS-minetest » Mon Nov 28, 2016 16:35

Your phone or window isn't wide enough to display the code box. If it's a phone, try rotating it to landscape mode.
Code: Select all
             _             _                        _                   
  __ _    __| |   __ __   | |_      _ _   __ _     (_)    _ _      ___   
 / _` |  / _` |   \ V /   |  _|    | '_| / _` |    | |   | ' \    (_-<   
 \__,_|  \__,_|   _\_/_   _\__|   _|_|_  \__,_|   _|_|_  |_||_|   /__/_ 
_|"""""|_|"""""|_|"""""|_|"""""|_|"""""|_|"""""|_|"""""|_|"""""|_|"""""|
"`-0-0-'"`-0-0-'"`-0-0-'"`-0-0-'"`-0-0-'"`-0-0-'"`-0-0-'"`-0-0-'"`-0-0-'

http://patorjk.com/software/taag/#p=display&f=Train&t=advtrains
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Re: [Mod] Advanced Trains [advtrains] [1.3.0]

by hajo » Sat Dec 03, 2016 01:54

In the minetest's main-menu/mods-tab, mods without a description.txt
show up with "No mod description available".

How about adding a description.txt, with contents like this:
Your phone or window isn't wide enough to display the code box. If it's a phone, try rotating it to landscape mode.
Code: Select all
Advanced Trains v1.3.0, by orwell.
Good-looking, realistic trains for minetest.

For crafting recipes, see manual.pdf

Website: http://advtrains.bleipb.de/
Manual:  https://github.com/orwell96/advtrains/blob/master/manual.pdf
Forum :  https://forum.minetest.net/viewtopic.php?f=11&t=14726


Also, a screenshot.png that looks good at size 300x200.
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Re: [Mod] Advanced Trains [advtrains] [1.3.0]

by orwell » Sat Dec 03, 2016 22:32

Done. And the manual got fixed and updated!
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