Re: [Mod] Advanced Trains [advtrains] [r. 1.5]
Posted: Sat Jan 28, 2017 17:04
1.5
Changelog:
- implement wagon properties and seat group access check
- fix a server warning about unassigned variable
- refill advtrains.detector.on_node every step
- reorder train step function(s):
- fixed bug that some atc rails were not recognized
- saving some extra calculations
- integrate path prediction directly to step functions and separate it
(also see comment directly above train_step_a())
- add couple lock feature (can't couple or discouple from wagon with locked couples)
---
I managed to build a fully automated subway system. You can create end stations by using the trick that trains can drive over wrong switched switches when all 3 tracks are in line.
Station:
###B2########________B0WOLD10OCD1SM_#####
End station:
###### \
\
B2##### \ ##___________B0WOLD10OCD1RSM_##:\
EDIT: To do this, a code change is needed. Either ask me or just build loops at the end stations!
Changelog:
- implement wagon properties and seat group access check
- fix a server warning about unassigned variable
- refill advtrains.detector.on_node every step
- reorder train step function(s):
- fixed bug that some atc rails were not recognized
- saving some extra calculations
- integrate path prediction directly to step functions and separate it
(also see comment directly above train_step_a())
- add couple lock feature (can't couple or discouple from wagon with locked couples)
---
I managed to build a fully automated subway system. You can create end stations by using the trick that trains can drive over wrong switched switches when all 3 tracks are in line.
Station:
###B2########________B0WOLD10OCD1SM_#####
End station:
###### \
\
B2##### \ ##___________B0WOLD10OCD1RSM_##:\
EDIT: To do this, a code change is needed. Either ask me or just build loops at the end stations!