[Mod] wireworld [wireworld]

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pithy
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[Mod] wireworld [wireworld]

by pithy » Tue May 24, 2016 23:58

Wireworld for Minetest. Punch mese with torch.
Last edited by pithy on Thu Dec 15, 2016 17:20, edited 3 times in total.
 

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Re: [Mod] wireworld [wireworld]

by MineYoshi » Wed May 25, 2016 20:16

Screenshots?
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Re: [Mod] wireworld [wireworld]

by pithy » Wed May 25, 2016 21:44

MineYoshi wrote:Screenshots?

here is a xor gate
Image
 

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Re: [Mod] wireworld [wireworld]

by MineYoshi » Wed May 25, 2016 23:25

I tested it, works good for me...

Great Job!
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Re: [Mod] wireworld [wireworld]

by kaeza » Thu May 26, 2016 01:56

Someone beat you to it by more than 3 years :P

Still nice. Not sure if the old one still works anyway.
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Re: [Mod] wireworld [wireworld]

by pithy » Thu May 26, 2016 02:30

kaeza wrote:Someone beat you to it by more than 3 years :P

Still nice. Not sure if the old one still works anyway.

LOL maybe I should look for an existing mod before I try to make a new mod.
That way I don't have to ask stupid questions on how to do things on the forums,
and then find what i'm looking for on google any way.
 

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Re: [Mod] wireworld [wireworld]

by pithy » Thu May 26, 2016 15:26

update: Wireworld can now detonate tnt.
 

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Re: [Mod] wireworld [wireworld]

by Naj » Thu May 26, 2016 16:06

Fun !
With the same principle, you could implement Conway's Game of Life.
 

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Re: [Mod] wireworld [wireworld]

by pithy » Sun May 29, 2016 21:56

update: you can now start and stop circuits in a non global manner.

To do so just place a wireworld switch node next to your circuit and rightclick it.
 

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Re: [Mod] wireworld [wireworld]

by cd2 » Mon May 30, 2016 14:05

+1
 


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