[Modpack] Maidroid [0.1.0]

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azekill_DIABLO
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Re: [Mod] Maidroid [maidroid]

by azekill_DIABLO » Tue Dec 20, 2016 15:43

tig-m5 wrote:UPDATE

Add maidroids.

Image


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Re: [Mod] Maidroid [maidroid]

by tig-m5 » Fri Dec 23, 2016 06:16

hajo wrote:
tig-m5 wrote:MOD for Minetest which adds maid robots, inspired by littleMaidMob.
to create a maidroid, you have to craft an empty egg and an egg writer ..
create a Core that is their brain. .. empty core and a core writer. ..
put the core into the maidroid .. to the slot labeled `Core`.
The maidroid will start.

So, a rather complicated recipe to make a bot.
But what can it do, how does the player control it ?


Maidroid works for the player, following, farming ...
The player cannot control it, but the core control it.
 

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Re: [Mod] Maidroid [maidroid]

by tig-m5 » Fri Dec 23, 2016 06:17

@azekill_DIABLO

Thanks!
 

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Re: [Mod] Maidroid [maidroid]

by tig-m5 » Fri Dec 23, 2016 06:20

UPDATE

  • Add nametag.
  • Add farming core.
  • ...

Farming core test.
https://youtu.be/yd8NOeqi_J8
 

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Re: [Mod] Maidroid [maidroid]

by tig-m5 » Fri Dec 23, 2016 06:24

Update algorithm of the farming core.

https://youtu.be/yX3k4ZZkEPA
 

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Re: [Modpack] Maidroid [0.1.0]

by rubenwardy » Thu Jan 05, 2017 16:25

Please may you explain what this mod does in the topic? I don't like having to google for the MC version. Something like "adds robots that do tasks such as farming and cutting trees, autonomously" and then a list of possible tasks. And also say whether one robot is generic - like, it chooses what to do based on priorities
 

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by Hybrid Dog » Thu Jan 05, 2017 22:04

rubenwardy, if you have a maidroid egg, you can spawn a maidroid mob, right click it and insert the core. Then it does something depending on the core.
Currently there are farming core (l haven't tested it), basic core (l think it makes the droid follow you) and OCR core (not in master branch yet, see https://github.com/tacigar/maidroid/pull/135).
If anyone adds instructions, such as walk, inventory item movement, digging, the OCR core could be used by players to program their maidroid, e.g. to make it help you building a house. l assume it would be possible to make it build my huts (the ones of my swamps mod).
 

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Re: [Modpack] Maidroid [0.1.0]

by tig-m5 » Sun Jan 08, 2017 11:14

rubenwardy wrote:Please may you explain what this mod does in the topic? I don't like having to google for the MC version. Something like "adds robots that do tasks such as farming and cutting trees, autonomously" and then a list of possible tasks. And also say whether one robot is generic - like, it chooses what to do based on priorities


I update the first post and README.
Would you read them, please?
 

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Re: [Modpack] Maidroid [0.1.0]

by tig-m5 » Sun Jan 08, 2017 11:29

Update
  • Add torcher core.
  • Add OCR core (created by HybridDog).
Videos
https://youtu.be/NMDmgstmuB0
https://youtu.be/iREDdqk6G_I
 

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Re: [Modpack] Maidroid [0.1.0]

by toby109tt » Fri Feb 03, 2017 17:39

This mod is really advanced nice work
( ͡° ͜ʖ ͡°) i love pixels and voxels ( ͡° ͜ʖ ͡°)
 

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