[Mod] Curse Minetest [curses]

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pithy
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[Mod] Curse Minetest [curses]

by pithy » Sun Jun 12, 2016 23:19

Curse things with the curse tool. curses could do anything, depending on what is being cursed.
Last edited by pithy on Thu Dec 15, 2016 17:12, edited 5 times in total.
 

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Re: [Mod] Curse Minetest [curses]

by azekill_DIABLO » Mon Jun 13, 2016 14:51

curse?you mean bring them to life or something like necromancy?or a malediction?
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Re: [Mod] Curse Minetest [curses]

by vitalie » Mon Jun 13, 2016 15:11

The mod doesn't follow node orientation. E.g. if I have a fallen (horizontal) tree log (the cuts are on side faces, not on top and bottom), then the curse will rotate it back to 'normal' (vertical) position.
 

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Re: [Mod] Curse Minetest [curses]

by pithy » Sat Sep 17, 2016 18:16

Update: you can now curse water, sand, and dirt. there is also an API.
 

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Re: [Mod] Curse Minetest [curses]

by TheReaperKing » Sat Sep 17, 2016 23:41

Wow that is crazy awesome! Can you specify what types of woods and such so that you could have regular areas and then other "cursed" areas. Also what do the curses do exactly? I love this idea.
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Re: [Mod] Curse Minetest [curses]

by ExeterDad » Sun Sep 18, 2016 00:00

I'm with TheReaperKing. I looked at your code and understand a good bit of it, and am uncertain everything this mod does. Could you make your first post more descriptive?

P.S. From what I understand... I also think it's crazy awesome :)
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Re: [Mod] Curse Minetest [curses]

by pithy » Sun Sep 18, 2016 00:55

There are lots of questions about what curses do.
The API assumes nothing about what curses do. (more API info can be found at the bottom of the README.md file included with this mod)
Curses with do different things on different nodes.
As of now when things are cursed, trees have faces, dirt does not grow anything, sand does not let you jump, and water is...
Other mods could add any number of curses.
 

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Re: [Mod] Curse Minetest [curses]

by TheReaperKing » Sun Sep 18, 2016 01:13

Super awesome and I love the screenshot!! Perhaps there could be the opposite too, like happy magical places that restore health and stuff. I love how much personality this can bring to the world!
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Re: [Mod] Curse Minetest [curses]

by ExeterDad » Sun Sep 18, 2016 01:41

Ahhhhh! Now I get the "tree monster" code. I thought it was some sort of mob, but as nodes somehow. I was confused. Pretty cool how you added the on_curse callback so anything can be added to nodes. Although, I don't think I've a fraction of your imagination. I'm looking forward to seeing what other wacky things you add to it.
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