Page 1 of 1

[Mod] stoneworks [1.1][stoneworks]

PostPosted: Thu Jun 16, 2016 14:28
by TumeniNodes
Depends = default
License = code: http://unlicense.org
default mod textures = CC-By-SA 3.0 or later (per original license)
textures in stoneworks / textures folder = http://creativecommons.org/licenses/by-nc-sa/4.0/
Install = Download file / rename to stoneworks / place folder into your mods folder.
Remember to read the description.txt , and the lincense.txt for more info
Any issues or questions, please post.
*the "low iron fence", only works with "low walls"

Stoneworks adds single node arches, and thin wall systems, components to the game.
Supports default textures.
If there is something you would like to see added to this mod, i.e. support for other mods textures, or anything like that..., or if you have any issues with it, questions, ideas, or just like it..., please let me know.

source = https://github.com/TumeniNodes/stoneworks.git
download = https://github.com/TumeniNodes/stoneworks/archive/master.zip

Image

Image

Updates:

02/03/2017: updated with new _block nodes from 0.04.15

Re: [MOD]stoneworks[stoneworks 1.0]

PostPosted: Thu Jun 16, 2016 14:50
by MykieDoesStuff
Just tested it out, and mod works great so far!

I'll let you know if anything pops up or new ideas that occurred :P

Say, what did you use to create the blocks? Just curious.

Re: [MOD]stoneworks[stoneworks 1.0]

PostPosted: Thu Jun 16, 2016 15:00
by TumeniNodes
MykieDoesStuff wrote:Just tested it out, and mod works great so far!

I'll let you know if anything pops up or new ideas that occurred :P

Say, what did you use to create the blocks? Just curious.


https://forum.minetest.net/viewtopic.php?f=14&t=2840&hilit=NBE Excellent tool.

Thanks. Yep, some of it may take a quick moment to figure out / get used to but, the nodes present potential for many uses. I used the arch nodes for the ceilings in some tunnels (which is basically why I created them). But they could be used in an enclosed maze, etc..
I had thought of adding support for the dirt, grass, snow and ice textures too but, the user can do that if they wish.

Re: [MOD]stoneworks[stoneworks 1.0]

PostPosted: Thu Jun 16, 2016 15:52
by cd2
+1

Re: [MOD]stoneworks[stoneworks 1.0]

PostPosted: Thu Jun 16, 2016 17:46
by Onyx
Hi,

Good work ! Thanks for sharing.

Re: [MOD]stoneworks[stoneworks 1.0]

PostPosted: Thu Jun 16, 2016 18:27
by TumeniNodes
Thank you cd2 and Onyx

Re: [MOD]stoneworks[stoneworks 1.0]

PostPosted: Fri Jun 17, 2016 10:24
by azekill_DIABLO
+1 love the iron grid with the ark!

Re: [MOD]stoneworks[stoneworks 1.0]

PostPosted: Fri Jun 17, 2016 11:19
by TumeniNodes
Thank you azekill

Re: [MOD]stoneworks[stoneworks 1.0]

PostPosted: Fri Jun 17, 2016 11:34
by Napiophelios
would be more modern if you used the connect-to feature for your wall nodes;
you could remove the need for quite a few nodes to be registered.

Re: [MOD]stoneworks[stoneworks 1.0]

PostPosted: Fri Jun 17, 2016 11:48
by TumeniNodes
Napiophelios wrote:would be more modern if you used the connect-to feature for your wall nodes;
you could remove the need for quite a few nodes to be registered.

I realize this but, I think this way provides more options. You can use the connections I made for the walls in so many various ways, as well as for options other than walls entirely.
I think using the connect-to feature would actually create a lot of creative restrictions in this mod. All the nodes can be manipulated with the screwdriver, set in places you may not wish them to "connect-to", etc..
The connect-to feature is really nice, but I thought it would be nice to have an additional wall system, free of that feature.

Re: [MOD]stoneworks[stoneworks 1.0]

PostPosted: Fri Jun 17, 2016 13:26
by addi
Very nice nodeboxes!
Althoug I have to say I would like to See the Walls as connected nodex. It would much easier to place them, and you does not need the screwdriver. But your Arguments about creativity are good too.
Very nice mod.

Re: [MOD]stoneworks[stoneworks 1.0]

PostPosted: Fri Jun 17, 2016 16:03
by TumeniNodes
addi wrote:Very nice nodeboxes!
Althoug I have to say I would like to See the Walls as connected nodex. It would much easier to place them, and you does not need the screwdriver. But your Arguments about creativity are good too.
Very nice mod.

Thank you addi.
Well, like I said... using the connect-to feature would take a lot of options away. As users experiment more they will definitely see what I mean. And to be honest, placing the nodes is really not that difficult.
I only mentioned the screwdriver because, some of the wall system connector nodes "could" be used on say, the outer walls of a building (just an example), and turned with the driver to make some nice features in the building.
I mean, anyone who wants to fork the mod, using connect-to, is more then free to do so, and welcome to do so..., and re-release it as an option.

Re: [Mod] stoneworks [1.0][stoneworks]

PostPosted: Fri Feb 03, 2017 18:17
by TumeniNodes
Update: Just now updated stoneworks with new _block nodes from 0.04.15

(yep... I'm lazy)