I just re-blendered?, or remade the model for the angled glass, so they work as intended to use multiple textures from which ever texture pack the user chooses.
And then I can completely remove all those glass textures I put so much time into : / :P
I just have to fix a slight space between the glass node and the neighboring block.
But I am having difficulty sizing it just right, both horizontally, and vertically (it is a bit short on the sides, and a bit high at the top)
And then I will update the mod on github.
But I am wondering if someone might be able to help me with another aspect I wish to add to the angled walls?
SO I may postpone updating until this might be able to be implemented.
I would like to add a "connecting" code to the angled walls, using an overlay (if that is possible?)
SO when the user places an angled wall node, next to another, they become connected and smooth. Also when placing an angled wall next to a normal node, that it connects smoothly?
If someone has some input that can help with this, I would really appreciate it.
Flick?... Flick who?