[Mod] Real Torch [0.4][real_torch]

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TenPlus1
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[Mod] Real Torch [0.4][real_torch]

by TenPlus1 » Thu Oct 20, 2016 15:06

This mod changes default torches so that they burn out after 8 to 10 minutes and will be replaced with an unlit torch, which can be relit by punching with coal powder (2x coal lump = 10x coal powder) or placing 1x unlit torch with 1x coal powder in crafting grid.

Also having water beside any torches will make them drop as an unlit item, so this mod will bring a little more realism to survival servers :)

Download: https://github.com/tenplus1/real_torch/archive/master.zip

Source: https://github.com/tenplus1/real_torch

Licence: MIT
Last edited by TenPlus1 on Wed Mar 01, 2017 20:23, edited 3 times in total.
 

Kilarin
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Re: [mod] Real Torch [0.2] [real_torch]

by Kilarin » Thu Oct 20, 2016 16:12

Is this going to appear on xanadu?
 

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Re: [mod] Real Torch [0.2] [real_torch]

by azekill_DIABLO » Thu Oct 20, 2016 17:46

i hope no. i don't like this much. they should be floodable before being able to light out.
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Re: [mod] Real Torch [0.2] [real_torch]

by TenPlus1 » Thu Oct 20, 2016 19:55

azekill: floodable nodes do not drop them as items, it only gets replaced so the abm is required to do this properly in the mod.

Kilarin: maybe, gotta ask Shinji :)
 

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Re: [mod] Real Torch [0.2] [real_torch]

by maikerumine » Thu Oct 20, 2016 21:52

Ten, you magnificent man!!!
Hehe I wonder how the players on my servers are going to react. >:-)
 

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Re: [mod] Real Torch [0.2] [real_torch]

by TheReaperKing » Thu Oct 20, 2016 23:52

I was thinking of trying to turn this into a campfire that you feed sticks to every once in a while or it goes out :)
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Re: [mod] Real Torch [0.2] [real_torch]

by Kilarin » Fri Oct 21, 2016 00:29

TenPlus1 wrote:Kilarin: maybe, gotta ask Shinji :)

While I think this would be fascinating on a new map, its going to be a bit of a pain when every place that people mapped out with torches, expecting them to last, suddenly go dark.
Any chance you could convert the old existing torches into glowstone or something like? :)
 

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Re: [mod] Real Torch [0.2] [real_torch]

by echosa » Mon Oct 24, 2016 00:29

TheReaperKing wrote:I was thinking of trying to turn this into a campfire that you feed sticks to every once in a while or it goes out :)


There's already a campfire mod. :-) viewtopic.php?f=11&t=10569
 

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Re: [mod] Real Torch [0.2] [real_torch]

by firefox » Mon Oct 24, 2016 10:27

maikerumine wrote:Ten, you magnificent man!!!
Hehe I wonder how the players on my servers are going to react. >:-)

2 options:

1: get angry
2: craft glowlights - 1 torch +1 glass = 4 glowlights :P (this recipe is OP)
 

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Re: [Mod] Real Torch [0.2][real_torch]

by ExeterDad » Mon Oct 24, 2016 23:01

Might be tough to relight a torch in the dark?
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Re: [Mod] Real Torch [0.2][real_torch]

by Napiophelios » Tue Oct 25, 2016 04:15

ExeterDad wrote:Might be tough to relight a torch in the dark?


maybe give unlit torches light = 2
so you can still see it in the dark?
 

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Re: [Mod] Real Torch [0.2][real_torch]

by ErrorNull » Tue Oct 25, 2016 13:21

tenplus i love the added realism to this torch. i've never liked the idea of torches that last forever. with your new torch mod we can continue on with the principle of light that eventually runs out. For example, how about lanterns that last longer than torches. Now there is incentive to craft 'better' light sources.

Also, would you consider combining your torch behavior with Sofar's upgraded 3D torch? viewtopic.php?f=9&t=14359

i'm currently using sofar's 3d torch and would miss those features if I began to use your torch 2.0.
 

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Re: [Mod] Real Torch [0.4][real_torch]

by TenPlus1 » Sat Dec 10, 2016 15:31

Updated to 0.4:

- Detects version of minetest to determine use of 2D or 3D torches.
 

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Re: [Mod] Real Torch [0.4][real_torch]

by ErrorNull » Sun Dec 11, 2016 10:42

just what i was hoping for! very nice.
 

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Re: [Mod] Real Torch [0.4][real_torch]

by Xudo » Sun Dec 11, 2016 18:37

Since you get diamond armor, you dont really need light to dig.
 

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Re: [Mod] Real Torch [0.4][real_torch]

by texmex » Thu Jan 12, 2017 14:31

Would it be possible to make the burnout optional as a global setting, for use of the flooded torch feature only?
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Re: [Mod] Real Torch [0.2][real_torch]

by ektor » Fri Jan 13, 2017 20:43

ErrorNull wrote:tenplus i love the added realism to this torch. i've never liked the idea of torches that last forever. with your new torch mod we can continue on with the principle of light that eventually runs out. For example, how about lanterns that last longer than torches. Now there is incentive to craft 'better' light sources.

Also, would you consider combining your torch behavior with Sofar's upgraded 3D torch? viewtopic.php?f=9&t=14359

i'm currently using sofar's 3d torch and would miss those features if I began to use your torch 2.0.

+1 It would be nice to have the wield torch witch ligntening in dark and unlit after few time

Edit 2017/01/20 = and is it a bug or it's normal that the light remains after the torch lit ?
Edit = i change in the 3d.lua the light_source by 3 it done the job, but is it correct ?
 

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Re: [Mod] Real Torch [0.4][real_torch]

by burli » Tue Feb 21, 2017 14:59

I like the idea of real torches. But then we need a replacement for permanent light. I would suggest a mese torch that works like a normal torch, but they are brighter. And that gives a good reason for digging
 

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Re: [Mod] Real Torch [0.4][real_torch]

by TenPlus1 » Wed Mar 01, 2017 20:22

Updated to 0.6

- 2x coal lumps give 10x coal dust (recipe changed)
- Fixed check for Ethereal mod support
- Sounds added by tacotexmex
 


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