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[Mod] Obdy mod [obdy]

PostPosted: Wed Jan 04, 2017 18:44
by Sires
That is just a mod that add some, of the most powerful tools of the minetest.
They are the obdy tools. They break things in 0.25 seconds or less.
And they have a durability of 5000. But they are very expensive too.

I want to add:
    I did all my ideas, if to you want send me a private message telling your idea for the mod.

Changelog:
    I added a lot of things, I can't remember, sorry :)
    A lot of crafts, added
    Obdy megablock added
    Creative obdy remover added
    Obdy ore added
    Obdy auto generation added
    Added the obdy remover.
    Added a new digging group called obdy(for more info read the init.lua).
    Added two obdy blocks: Reinforced and the normal.
    Reduced the cost of the obdy shard.

Version: 1.0
Depends: default and farming(read depends.txt)
Github: https://github.com/SirGitHub/obdy
License:
Code: CC0
Textures: CC0
Download is in the attachments

Re: [WIP] Obdy mod

PostPosted: Wed Jan 04, 2017 19:34
by yzelast
Interesting,but the recipes are insanely expensive,but i don't think that someone will keep +100 diamonds for just a pick.
Besides,the default shovels have a °90 rotation on it's textures, so it would fit better using this rotation too.
Your phone or window isn't wide enough to display the code box. If it's a phone, try rotating it to landscape mode.
Code: Select all
inventory_image = "obdyshovel.png^[transformR90",

Re: [WIP] Obdy mod

PostPosted: Wed Jan 04, 2017 20:55
by Sires
yzelast wrote:Interesting,but the recipes are insanely expensive,but i don't think that someone will keep +100 diamonds for just a pick.

Hum, with you in the y -256 or less you can get 99 in some minutes, but I think that is a bit expensive too XD I'll try to make to 99 diamonds or less.

Re: [WIP] Obdy mod

PostPosted: Thu Jan 05, 2017 16:32
by Sires
yzelast wrote:Besides,the default shovels have a °90 rotation on it's textures, so it would fit better using this rotation too.
Your phone or window isn't wide enough to display the code box. If it's a phone, try rotating it to landscape mode.
Code: Select all
inventory_image = "obdyshovel.png^[transformR90",

Hey, I saw in the minetest code that the rotation is in the wield_image

Re: [WIP] Obdy mod

PostPosted: Thu Jan 05, 2017 20:51
by yzelast
Sires wrote:
yzelast wrote:Besides,the default shovels have a °90 rotation on it's textures, so it would fit better using this rotation too.
Your phone or window isn't wide enough to display the code box. If it's a phone, try rotating it to landscape mode.
Code: Select all
inventory_image = "obdyshovel.png^[transformR90",

Hey, I saw in the minetest code that the rotation is in the wield_image


It's true, my bad

Re: [Mod] Obdy mod [obdy]

PostPosted: Sun Jan 08, 2017 14:20
by LuLa
I don't see the download!?

Re: [Mod] Obdy mod [obdy]

PostPosted: Sun Jan 08, 2017 14:50
by PIZZAAAAA
Mod interesting just wanted to know where is the link to download the mod. Thanks sires for downloading

Re: [Mod] Obdy mod [obdy]

PostPosted: Sun Jan 08, 2017 20:43
by Sires
LuLa wrote:I don't see the download!?

Sorry, when my topic was moved idk why the download was removed.

Re: [Mod] Obdy mod [obdy]

PostPosted: Sun Jan 08, 2017 23:02
by octacian
Would you be willing to move the mod to GitHub? That way it'll be easier for people to download, see the code, or even contribute. BTW, I tried out the mod, and I think it's pretty cool :D

Re: [Mod] Obdy mod [obdy]

PostPosted: Mon Jan 09, 2017 15:10
by Sires
octacian wrote:Would you be willing to move the mod to GitHub? That way it'll be easier for people to download, see the code, or even contribute. BTW, I tried out the mod, and I think it's pretty cool :D

I added the github, thx