[Mod] Dripping Water & Lava [1.1] [drippingwater]

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VanessaE
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by VanessaE » Mon Sep 24, 2012 20:22

They're entities, that's more or less a bug in the game (entities/players turn black if they're partly covered by a block).
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kddekadenz
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by kddekadenz » Thu Sep 27, 2012 13:04

Ragnarok wrote:
Your phone or window isn't wide enough to display the code box. If it's a phone, try rotating it to landscape mode.
Code: Select all
collisionbox = {0,0,0,0,0,0},


works better for lava

Did forget to change it :o
 

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Re: [Mod] Dripping Water & Lava [1.1] [drippingwater]

by Wuzzy » Fri Jan 06, 2017 02:05

I have looked at this mod again. It needs some tweaks.

Bug 1: Players collide with the drips. This can be VERY annoying when walking through a dripping cave. You can easily check this by using fly mode and fly at a ceiling with drips. Or if you stand right below a falling drip.

Bug 2: I already mentioned the blackness issue.

I have figured out how to fix both bugs:

Bug 1: Add collide_with_objects=false to both object defintions
Bug 2: Use this line of code when adding entities:

Your phone or window isn't wide enough to display the code box. If it's a phone, try rotating it to landscape mode.
Code: Select all
minetest.add_entity({x=pos.x + i, y=pos.y - 0.501, z=pos.z + i}, "drippingwater:drop_water")


The trick is to change the Y offset from -0.5 to -0.501. The player won't notice the different distance, but now the entity gets its proper color. :-)


PS: minetest.env:<whatever> is deprecated, please replace it with minetest.<whatever> whereever possible.
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Re: [Mod] Dripping Water & Lava [1.1] [drippingwater]

by cHyper » Thu Feb 16, 2017 02:50

downloadfile is broken!
 

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Re: [Mod] Dripping Water & Lava [1.1] [drippingwater]

by Wuzzy » Thu Feb 16, 2017 03:13

For what it's worth, here's a fork by HybridDog:
https://github.com/HybridDog/drippingwater
I'm creating MineClone 2, a Minecraft clone for Minetest.
I made the Help modpack, adding in-game help to Minetest.
 

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