[Mod] Dripping Water & Lava [1.1] [drippingwater]

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kddekadenz
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[Mod] Dripping Water & Lava [1.1] [drippingwater]

by kddekadenz » Mon Apr 16, 2012 17:02

This mod will add drop particles to the game.

Image

Manual:

-> drops are generated rarely under crumbly nodes (dirt,grass,sandstone)
-> waterdrops are generated under cloudstone massively
-> they will stay some time at the generated block and than they fall down
-> when they collide with the ground, a sound is played and they are destroyed


License: code & sounds: CC0
dependencies: default

Download


Changelog:
Your phone or window isn't wide enough to display the code box. If it's a phone, try rotating it to landscape mode.
Code: Select all
1.1
- fixed generating of drops
- drops are now 3D
- added lava drops
Last edited by kddekadenz on Sat Apr 28, 2012 15:33, edited 1 time in total.
 

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by lkjoel » Mon Apr 16, 2012 17:04

Awesome!
My mods: The Nether | Doctor Who (WIP)

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by JoseMing » Mon Apr 16, 2012 17:27

how i make it work?, i need create a folder with name drippingwater?
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kddekadenz
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by kddekadenz » Mon Apr 16, 2012 17:49

JoseMing wrote:how i make it work?, i need create a folder with name drippingwater?


The files should be already in a folder called drippingwater..
If they aren't then put all the files in a folder called drippingwater and follow the instructions in the readme.
Last edited by kddekadenz on Mon Apr 16, 2012 17:52, edited 1 time in total.
 

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Calinou
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by Calinou » Mon Apr 16, 2012 19:30

I like it! :)
 

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jordan4ibanez
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by jordan4ibanez » Mon Apr 16, 2012 19:42

wow thats really nice
If you can think it, you can make it.
 

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by VanessaE » Mon Apr 16, 2012 20:23

The files do not extract into their own folder; you must indeed create a folder named "drippingwater" and extract into that. Seems to work nice, but I think the rate of drips needs to be increased.
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z10N30NC1UB10z
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by z10N30NC1UB10z » Mon Apr 16, 2012 21:31

Can this be used to create dripping lava?
 

lkjoel
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by lkjoel » Mon Apr 16, 2012 21:34

yep, if you modify it
My mods: The Nether | Doctor Who (WIP)

I have quit minetest ... again. I am heavily unimpressed by both the game and the community.
 

z10N30NC1UB10z
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by z10N30NC1UB10z » Mon Apr 16, 2012 21:37

gonna try that now
 

z10N30NC1UB10z
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by z10N30NC1UB10z » Mon Apr 16, 2012 21:44

--Create drop
minetest.register_abm(
{nodenames = {"group:crumbly"},
neighbors = {"group:lava"},
interval = 2,
chance = 22,
action = function(pos)
if minetest.env:get_node({x=pos.x, y=pos.y -1, z=pos.z}).name == "air" and
minetest.env:get_node({x=pos.x, y=pos.y -2, z=pos.z}).name == "air" then
local i = math.random(-5,5) / 10
minetest.env:add_entity({x=pos.x + i, y=pos.y - 0.5, z=pos.z + i}, "drippinglava:drop")
end
end,
})

Would this work?
 

lkjoel
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by lkjoel » Mon Apr 16, 2012 21:52

drippinglava?
My mods: The Nether | Doctor Who (WIP)

I have quit minetest ... again. I am heavily unimpressed by both the game and the community.
 

z10N30NC1UB10z
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by z10N30NC1UB10z » Mon Apr 16, 2012 21:55

you mean the file destination, or the idea? and that's not the whole init (also new to modding)
 

z10N30NC1UB10z
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by z10N30NC1UB10z » Mon Apr 16, 2012 21:59

nevermind, there's something i did wrong with the init lua, i'm sure you'll be able to figure it out if you come to it eventually
 

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sdzen
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by sdzen » Mon Apr 16, 2012 22:00

does it drop burnt dirt id assume rename it to crumblinglava it would be more fitting i think
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lkjoel
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by lkjoel » Mon Apr 16, 2012 22:15

z10N30NC1UB10z wrote:you mean the file destination, or the idea? and that's not the whole init (also new to modding)

You would have to completely rename the mod if you changed it to drippinglava
My mods: The Nether | Doctor Who (WIP)

I have quit minetest ... again. I am heavily unimpressed by both the game and the community.
 

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JoseMing
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by JoseMing » Mon Apr 16, 2012 22:19

it work in 20120122-1?
Nothing is impossible, Only you need you mind to create... and Sorry for my Bad English :D
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z10N30NC1UB10z
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by z10N30NC1UB10z » Mon Apr 16, 2012 22:29

yea jose it works, it's the version i use
 

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JoseMing
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by JoseMing » Mon Apr 16, 2012 22:31

but, how i make it drop water...?
Nothing is impossible, Only you need you mind to create... and Sorry for my Bad English :D
Add me on remobo as JoseGarcia
 

z10N30NC1UB10z
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by z10N30NC1UB10z » Mon Apr 16, 2012 22:32

i'm not really sure, but i've seen it work, if you go into the ocean and make a little air tight box with "cloud" for the roofing you'll see that it works fine
 

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by Death Dealer » Tue Apr 17, 2012 00:50

Very cool mod:D
whoo hoo i can post again^_^
Last edited by Death Dealer on Tue Apr 17, 2012 00:50, edited 1 time in total.
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kddekadenz
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by kddekadenz » Tue Apr 17, 2012 05:47

JoseMing wrote:but, how i make it drop water...?


Put water on top of a crumbly node (dirt,grass,sandstone).
 

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by sfan5 » Tue Apr 17, 2012 12:40

I like it!
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by sfan5 » Tue Apr 17, 2012 18:16

Topic moved
Mods: Mesecons | WorldEdit | Nuke
Minetest builds for Windows (32-bit & 64-bit)
 

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by Hackeridze » Thu Apr 19, 2012 20:34

Very good! Where the lava? =)
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kddekadenz
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by kddekadenz » Tue May 01, 2012 16:42

Updated to 1.1!

Changelog:

Your phone or window isn't wide enough to display the code box. If it's a phone, try rotating it to landscape mode.
Code: Select all
- fixed generating of drops
- drops are now 3D
- added lava drops
 

cae2000
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by cae2000 » Thu Aug 02, 2012 12:24

Can't download!
 

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kddekadenz
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by kddekadenz » Thu Aug 02, 2012 15:46

cae2000 wrote:Can't download!


I'm sorry, the filehoster I do use is experiencing often too much traffic recently.
Here is a link to the mod on github: https://github.com/kddekadenz/minetest/tree/master/games/default/mods/drippingwater
 

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by Ragnarok » Thu Aug 02, 2012 19:36

Your phone or window isn't wide enough to display the code box. If it's a phone, try rotating it to landscape mode.
Code: Select all
collisionbox = {0,0,0,0,0,0},


works better for lava
 

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Wuzzy
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by Wuzzy » Mon Sep 24, 2012 16:44

It's a nice mod.

But why are the water drops totally black as long they stick to the crumbly node and become blue only if they start falling?
:-/
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