[Mod] EnderFreaks [0.1] [enderfreaks]

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Death Dealer
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[Mod] EnderFreaks [0.1] [enderfreaks]

by Death Dealer » Wed Apr 18, 2012 20:17

ok so i made this last night and it turn out really well, this is not my code. this is the Vombie from the animals mod, modified further, he has more aggression, hits way harder, and has a different pattern than zombies. they will occasionally jump to get up stuff. they will attack you if your not paying attention you'll get mauled. i play with item drop on death so im very weary^^ i did this after realizing there nothing that really presented a challenge to kill. i would really like this mod to evolve into something that the nether can work with, maybe the enderman could drop nether pearl (much like minecraft) and make this a requirement to make a portal. Like the end portal in minecraft.

Screenshots


EnderFreaks

Image


enderfreak phase shifting back into the ender dimension because the UV rays of the sun disrupt his molecular structure:D

Image

GET IT!- http://www.mediafire.com/?dnrddloblisd5oa
license-gplv3

and again this is not my code just a modified mod^_^
THIS WILL NOT WORK ALONGSIDE VOMBIES!!!
Last edited by Death Dealer on Thu Apr 19, 2012 00:42, edited 1 time in total.
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by IPushButton2653 » Wed Apr 18, 2012 22:08

Let's not use the MC terms though. That's the only problem I have.
I keep wanting to call him a enderfreak.
 

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by Death Dealer » Wed Apr 18, 2012 22:19

IPushButton2653 wrote:Let's not use the MC terms though. That's the only problem I have.
I keep wanting to call him a enderfreak.

good idea:D
Keep calm and code python^_^
 

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by IPushButton2653 » Wed Apr 18, 2012 22:30

I love the name. It just gives it some humor
 

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by Death Dealer » Wed Apr 18, 2012 22:34

IPushButton2653 wrote:I love the name. It just gives it some humor

there pretty freaky so ya its a fitting name^^
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by IPushButton2653 » Wed Apr 18, 2012 22:37

I want to work a little on the appearance. I kinda wanna show up MC on how they look.
 

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by lkjoel » Wed Apr 18, 2012 22:45

Cool! The node name for creating nether portals is: nether:nether_portal_creator. But maybe we could try using nether pearls instead of MESE...
My mods: The Nether | Doctor Who (WIP)

I have quit minetest ... again. I am heavily unimpressed by both the game and the community.
 

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by Death Dealer » Wed Apr 18, 2012 22:59

lkjoel wrote:Cool! The node name for creating nether portals is: nether:nether_portal_creator. But maybe we could try using nether pearls instead of MESE...

:D sounds freaking awesome
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by Death Dealer » Thu Apr 19, 2012 00:11

IPushButton2653 wrote:I want to work a little on the appearance. I kinda wanna show up MC on how they look.

good luck doing that with 2d spritesXD
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by LolManKuba » Thu Apr 19, 2012 00:29

Nice, it would be awesome when 3d models comes out for MineTest and this would be the first mob that spawns above ground, and I hope this gets added in the next version or build.
Last edited by LolManKuba on Thu Apr 19, 2012 00:32, edited 1 time in total.
 

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by Death Dealer » Thu Apr 19, 2012 00:38

lkjoel wrote:Cool! The node name for creating nether portals is: nether:nether_portal_creator. But maybe we could try using nether pearls instead of MESE...

in the next update ill make these guys drop nether pearls^^
Keep calm and code python^_^
 

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by lkjoel » Thu Apr 19, 2012 01:53

Death Dealer wrote:
lkjoel wrote:Cool! The node name for creating nether portals is: nether:nether_portal_creator. But maybe we could try using nether pearls instead of MESE...

in the next update ill make these guys drop nether pearls^^

I'll make it as: nether:nether_pearl
I'm going to try to make a basic texture for it, but you can certainly improve it :)
My mods: The Nether | Doctor Who (WIP)

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by sfan5 » Thu Apr 19, 2012 15:24

Nice!
Mods: Mesecons | WorldEdit | Nuke
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by Jordach » Thu Apr 19, 2012 15:28

I nearly shit myself when the sounds played, i forgot my speakers were turned up high.

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by Stef » Thu Apr 19, 2012 15:35

can you put this pleas in a zip-file
Sorry for my crappy english, im dutch :D
 

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by sfan5 » Thu Apr 19, 2012 15:37

Use WinRar if you are on Windows
Mods: Mesecons | WorldEdit | Nuke
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by Stef » Thu Apr 19, 2012 15:39

sfan5 wrote:Use WinRar if you are on Windows

Can't download is with admin pass
Sorry for my crappy english, im dutch :D
 

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by lkjoel » Sat Apr 21, 2012 17:54

I'll include this in the last LUA version of the nether mod :)
My mods: The Nether | Doctor Who (WIP)

I have quit minetest ... again. I am heavily unimpressed by both the game and the community.
 

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by Death Dealer » Sun Apr 22, 2012 02:37

lkjoel wrote:I'll include this in the last LUA version of the nether mod :)

Please do:D I'll email you the lava Enderfreak texture when im done with it^^
Keep calm and code python^_^
 

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by lkjoel » Sun Apr 22, 2012 03:24

Cool!
My mods: The Nether | Doctor Who (WIP)

I have quit minetest ... again. I am heavily unimpressed by both the game and the community.
 

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by Lelix » Sun Apr 22, 2012 12:35

very nice, why not create more bad mob?
 

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by Death Dealer » Sun Apr 22, 2012 15:19

Lelix wrote:very nice, why not create more bad mob?

I am. But I have a job, and a girlfriend to take care of so I can't always work on this stuff.
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by Jordach » Sun Apr 22, 2012 15:24

Death Dealer wrote:
Lelix wrote:very nice, why not create more bad mob?

I am. But I have a job, and a girlfriend to take care of so I can't always work on this stuff.

Even though I am always on, I *also* have things to be doing, and Monday I am on holiday, so no Minetest. Yes, I would like to see more mobs, but, Animals mod makes even the best Gaming PC lag.

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by Death Dealer » Sun Apr 22, 2012 15:47

That's true jordach. That's why I only won't to make a couple three or four, that spawn In different area's and at different times, to cut down on lag a bit. Maybe i could optimize the code a bit to. I'll see what I can do^_^
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by Jordach » Sun Apr 22, 2012 15:50

This why I fear the mobs in LUA, they will make my PC slow, until I get my really cheap AGP card, then I can start Let's Plays and some more.

My current upgrade plan:

1) AGP 512mb Graphics card.
2) 2 x 1 GB ram sticks.
3) Gaming router.

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by Death Dealer » Sun Apr 22, 2012 15:52

Very nice^^
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by Lelix » Sun Apr 22, 2012 17:52

Death Dealer wrote:
Lelix wrote:very nice, why not create more bad mob?

I am. But I have a job, and a girlfriend to take care of so I can't always work on this stuff.


haha! we all have a job and a girlfriend (who has it). This wonderful game has no one works, it is only the fruit of our sacrifices. In fact even I can not stay there forever ...
 

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by Jordach » Sun Apr 22, 2012 17:57

Lelix wrote:
Death Dealer wrote:
Lelix wrote:very nice, why not create more bad mob?

I am. But I have a job, and a girlfriend to take care of so I can't always work on this stuff.


haha! we all have a job and a girlfriend (who has it). This wonderful game has no one works, it is only the fruit of our sacrifices. In fact even I can not stay there forever ...

id work on it full time, if i learned cpp.

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by cisoun » Mon Apr 23, 2012 00:37

Topic moved to Mod Releases.
Not here for a while due to some troubles between my graphic card and Minetest.
Cisoun's Texture Pack | The Conifers Mod (deprecated) | Faenza icons for Minetest |
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by sapier » Thu May 03, 2012 17:44

Hello,
I've modified enderman to work parallel to vombie and updated it to support new animals-1.2.1 features.
This is Enderman ONLY you additionaly need to download animals modpack and animalmaterials.
Version 0.0.2
DON'T mention coding style!
(c) sapier all rights reserved
 

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