The teleporter mod adds teleporter pads to minetest. The pads allow players to teleport around a minetest world in a controllable manner.
mt1.gameboom.net port 30000 makes extensive use of teleporters: it has a teleportation network. Check it out if you want to see these in action. (Go to 0,0,0 if you are near the spawn.)
Downloads:
Version 1.07
Version 1.06
License:
LGPL 2.1 for code
CC0 for media (textures and sounds)
Creating a teleporter pad
A teleporter pad can be crafted using the following recipe:
The recipe uses copper ingots and a gold block from moreores, a power plant from mesecons, and a glass block. If you don't have moreores and mesecons, this recipe works too:
Once a teleporter pad has been made, it can be placed and configured much like a wall sign.
Configuring a teleporter pad
To configure a teleporter pad, right click on the pad and then enter destination coordinates. You can enter a description after the coordinates as well. The coordinates are entered as text in the following format: X,Y,Z,Description. X,Y,Z are the coordinates of the destination.
Using a teleporter pad
In order to use a teleporter, just step on it. If it is properly configured and enabled, you will teleport to the destination.
Configuration options
The teleporter mod has a few options that can be used to restrict the use of teleporters. These options are specified as settings (variables) in config.lua. The options are as follows:
- teleport_perms_to_build
When true, a player has to have the teleport permission to build a teleporter. When false, anyone can build a new teleporter. - teleport_perms_to_configure
When true, a player has to have the teleport permission to configure a teleporter. Players can still build teleporters without this, however the teleporter will be locked to the default location. - teleport_requires_pairing
When true, a teleporter can only be configured to teleport to a location near an existing teleporter. This prevents players from pointing teleporters in to unexplored terrain. - teleport_pairing_check_radius
Specifies the size of the volume to scan when looking for a paired teleporter. Do not set this to a large value; the number of nodes scanned increases by a power of 3. - teleport_default_coordinates
Allows for the default coordinates for new a teleporter to be specified. This is useful when players can build new teleporters, but can't configure them.