hdastwb wrote:Element wrote:well it says mod: failed to launch and run...um, its hard to say...it says and this is all i can see, "C:\Users\(my name)\desktop\minetest-0.4.7\bin\..\games\minetest_game\mods\pipeworks\init.lua" minus the ("")
You should probably have this mod installed in the top-level mods directory, not under games/minetest_game (the mods folders within the game folders are generally reserved for mods that make up a certain game, which is not true for pipeworks and minetest_game). However, that (probably) won't cause the mod to fail to load…
Do you see any line numbers from any of the lua files in your error output?
jenova99sephiros wrote:Proposal of a new pipe!
(Distribute evenly from side to side the Items it!) Distribution pipe
(Which, if Items of inventory next is not a full tank, shed Item!) Insert pipe
Proposal of a new block!
(It is, unloading items every number of seconds that you set!) Automatic filter out
The (to carry items to the inventory block that does not support!) Carry filters
Bug? Report!
One-way pipe is not working well perhaps!
VanessaE wrote:(Which, if Items of inventory next is not a full tank, shed Item!) Insert pipe
I do not understand this,
VanessaE wrote:jenova99sephiros wrote:Proposal of a new pipe!
(Distribute evenly from side to side the Items it!) Distribution pipe
Tubes already do this, by default. At each intersection, items are sent more or less evenly in all possible directions (other than where they came from). This behavior can also be disabled.(Which, if Items of inventory next is not a full tank, shed Item!) Insert pipe
I do not understand this,Proposal of a new block!
(It is, unloading items every number of seconds that you set!) Automatic filter out
Use a mesecons circuit to periodically activate a filter/injector.The (to carry items to the inventory block that does not support!) Carry filters
I do not understand this.Bug? Report!
One-way pipe is not working well perhaps!
This is Novatux's domain, but can you be more specific?
ElectricSolstice wrote:I have a question about this mod. In the autoplace.lua file on lines 304 and 306, is it really supposed to be idef.tube.connect_side and idef.connect_sides instead of idef.tube.connect_sides?
To make my machines in voltbuild look like they're connecting, I have to add connect_side=true under the tube properties and also add a connect_sides table seperate from the tube properties.
I actually had the idea for the incinerator, just never did it.Dan Duncombe wrote:Ok, some ideas:
Restriction Tube (idea from redpower):
- Is the same size and shape as normal pipes
- Functions as though it is 5000 nodes long
- This hopefully means items will go down it only if they have nowehere else to go, therefore can act as a sort of pipe system overflow.
Incinerator or something:
- A node that all pipes connect to.
- All items that go in never come out - they get deleted.
- This would be good as a trash remover when using quarries and things.
Retriever(another redpower idea)
- Assuming I remember rightly, and assuming Pipeworks does not already have the equivalent:
- Functions similarly to a mese filter
- However, it can be put ANYWHERE in a system
- It must have an item in a slot in the formspec to work. This tells it what to find.
- If there is any storage unit anywhere on the input side containing that item, it will take 1 every mesecons signal.
I may do it as an addition to my trash can mod.Nore wrote:Dan, the tubes do not work like that for now... the place where an item will go depends only of the tube it is in, and not its surroundings. Therefore, the restriction tube would not do anything. About retrievers, it is quite the same, though there could be special tubes for all of that which could be done. About incinerator tubes, same as Evergreen... I am too lazy. I might do it some day, though.
You don't. Tanks don't serve any purpose atm.HardcoreFox wrote:ßut how do I use the fluid storage tanks?
Moderator edit: Please don't quote long posts.
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