[Mod] Pipeworks [20131128] [pipeworks]

hampa16
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by hampa16 » Tue Jan 07, 2014 14:30

I have minetest 0.4.9.
Last edited by sfan5 on Tue Jan 07, 2014 15:34, edited 1 time in total.
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by Pitriss » Tue Jan 07, 2014 14:51

hampa16: pipeworks are working also under 0.4.9 version.. Personally tested.
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Michael.Mungo
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by Michael.Mungo » Thu Jan 16, 2014 01:22

Can someone help with the mod error I have when loading pipeworks?

Version 0.4.9

20:17:21: ERROR[main]: ========== ERROR FROM LUA ===========
20:17:21: ERROR[main]: Failed to load and run script from
20:17:21: ERROR[main]: /home/michael/.minetest/mods/pipeworks/init.lua:
20:17:21: ERROR[main]: ...michael/.minetest/mods/pipeworks/autoplace_tubes.lua:161: attempt to call method 'register_on_mvps_move' (a nil value)
20:17:21: ERROR[main]: stack traceback:
20:17:21: ERROR[main]: ...michael/.minetest/mods/pipeworks/autoplace_tubes.lua:161: in main chunk
20:17:21: ERROR[main]: [C]: in function 'dofile'
20:17:21: ERROR[main]: /home/michael/.minetest/mods/pipeworks/init.lua:111: in main chunk
20:17:21: ERROR[main]: ======= END OF ERROR FROM LUA ========
20:17:21: ERROR[main]: Server: Failed to load and run /home/michael/.minetest/mods/pipeworks/init.lua
20:17:21: ERROR[main]: ModError: ModError: Failed to load and run /home/michael/.minetest/mods/pipeworks/init.lua

I couldn't figure out the solution on my own.

Thank you for any assistance.
 

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by Nore » Thu Jan 16, 2014 05:49

That means you are using an old version of mesecons.
 

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by VanessaE » Thu Jan 16, 2014 05:52

Update your copy of Mesecons.

EDIT: hah - ninja'd
Last edited by VanessaE on Thu Jan 16, 2014 05:52, edited 1 time in total.
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Michael.Mungo
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by Michael.Mungo » Thu Jan 16, 2014 12:50

Nore wrote:That means you are using an old version of mesecons.


Thank you - Updated. All is well.
 

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by eric.p.smit » Tue Feb 04, 2014 19:48

I have noticed that one of the crafting recipes of the "Mese Sorting Tubes" does not seems to work. it produces an unknown item.

The recipe using 4 mese shards and a tube works, while the recipe with 6 plastic sheets and the mese cristal does not.

I'm using minetest version 4.9 and have used "VanessaE-pipeworks-012aa39.zip" as pipeworks version.

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by hampa16 » Sun Feb 09, 2014 21:34

Not for minetest 0.4.9
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hampa16
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by hampa16 » Sun Feb 09, 2014 21:35

Pitriss wrote:hampa16: pipeworks are working also under 0.4.9 version.. Personally tested.

I tried it and did not work.
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by Pitriss » Mon Feb 10, 2014 00:47

then problem exist between chair and keyboard:)
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by rommiekerova » Wed Feb 12, 2014 14:32

I'm loving this mod now I've got the hang of it. Spent hours building elaborate pipelines to transfer crystals in singleplayer. Some glitches were the items fell out of the pipe or jumped to a nearby one but aside from that its really fun.
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by gsmanners » Mon Feb 24, 2014 20:05

I have to say this mod seems to work fine for me, and I've been running 0.4.9 for a while. The node breaker and tubing seems to be working fine in my automatic cobblestone generator.

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Mg
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by Mg » Fri Mar 14, 2014 17:36

I don't know if this bug is already known
This bug allows to multiply every block, tool, craftitem, etc...
It runs with the sand pneumatic tube segment, when you drop an item in it.
Put a sand pneumatic tube segment and drop something in it, then, wait a moment and take the entity which go out.
Can you fix this bug?
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by Krock » Sun Mar 16, 2014 18:13

Mg wrote:I don't know if this bug is already known
This bug allows to multiply every block, tool, craftitem, etc...
It runs with the sand pneumatic tube segment, when you drop an item in it.
Put a sand pneumatic tube segment and drop something in it, then, wait a moment and take the entity which go out.
Can you fix this bug?

Thanks, for a such thing I looked for.
In my server was a person with some chests full of steel, that was...kinda crazy.
Please fix this bug soon. Thanks
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by ShadowNinja » Sun Mar 16, 2014 18:31

Mg wrote:I don't know if this bug is already known
This bug allows to multiply every block, tool, craftitem, etc...
It runs with the sand pneumatic tube segment, when you drop an item in it.
Put a sand pneumatic tube segment and drop something in it, then, wait a moment and take the entity which go out.
Can you fix this bug?

I actually originally found this bug a long time ago (half a year or more by now). I believe nore said that it would be very hard to fix.

Edit:
Nore wrote:I think the bug is because the code for removing the item entity by the sand tube and the player is executed at the same time... I don't think it is possible to fix it.
Last edited by ShadowNinja on Sun Mar 16, 2014 18:34, edited 1 time in total.
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by Nore » Sat Mar 22, 2014 17:43

ShadowNinja wrote:
Mg wrote:I don't know if this bug is already known
This bug allows to multiply every block, tool, craftitem, etc...
It runs with the sand pneumatic tube segment, when you drop an item in it.
Put a sand pneumatic tube segment and drop something in it, then, wait a moment and take the entity which go out.
Can you fix this bug?

I actually originally found this bug a long time ago (half a year or more by now). I believe nore said that it would be very hard to fix.

Edit:
Nore wrote:I think the bug is because the code for removing the item entity by the sand tube and the player is executed at the same time... I don't think it is possible to fix it.


It has now been fixed... (but the change was in mt, not pipeworks
 

tbillion
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by tbillion » Fri Apr 18, 2014 07:44

02:45:09: ERROR[main]: ========== ERROR FROM LUA ===========
02:45:09: ERROR[main]: Failed to load and run script from
02:45:09: ERROR[main]: /usr/share/games/minetest/games/minetest_game/mods/pipeworks/init.lua:
02:45:09: ERROR[main]: ...t/games/minetest_game/mods/pipeworks/autoplace_tubes.lua:161: attempt to call method 'register_on_mvps_move' (a nil value)
02:45:09: ERROR[main]: ======= END OF ERROR FROM LUA ========
02:45:09: ERROR[main]: Server: Failed to load and run /usr/share/games/minetest/games/minetest_game/mods/pipeworks/init.lua
02:45:09: ERROR[main]: ERROR: An unhandled exception occurred: ModError: Failed to load and run /usr/share/games/minetest/games/minetest_game/mods/pipeworks/init.lua

In thread b6e87700:
/build/minetest-zq6SCZ/minetest-0.4.9+repack/src/main.cpp:1860: int main(int, char**): Assertion '0' failed.
Debug stacks:
DEBUG STACK FOR THREAD b6e87700:
#0 int main(int, char**)
(Leftover data: #1 Dedicated server branch)
(Leftover data: #2 void Server::sendDetachedInventoryToAll(const string&))
Aborted



whats up with this? been a long time since i played minetest loaded it on a new computer put in pipeworks (which is a mod that i love!! Great work VanessaE) and i get this error, im pretty self sufficient but that doesnt give me much to go on as far as fixing the problem :(
Last edited by tbillion on Fri Apr 18, 2014 07:45, edited 1 time in total.
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Your phone or window isn't wide enough to display the code box. If it's a phone, try rotating it to landscape mode.
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Temperest
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by Temperest » Fri Apr 18, 2014 07:46

Try renaming the mod folder to "pipeworks"! As you can see, the error is that "modname does not follow naming conventions: Only chararacters [a-z0-9_] are allowed."
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Krock
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by Krock » Fri Apr 18, 2014 08:00

@tbillion:
Try to put the pipeworks mod into your "mods" folder instead of "games/minetest_game/mods".

@Temperest:
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tbillion
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by tbillion » Fri Apr 18, 2014 09:35

@krock - all of my mods are in the games/minetest_game/mods this is the "mods" folder for my install/distro, it was installed like that from the *deb package from the debian repository

@temprest - yeah that was the first goof but then i edited the post when there was a real error that appears to be "...t/games/minetest_game/mods/pipeworks/autoplace_tubes.lua:161: attempt to call method 'register_on_mvps_move' (a nil value)"

after looking at the code it apparently has something to do with mesecons the code from the affected area reads :

Your phone or window isn't wide enough to display the code box. If it's a phone, try rotating it to landscape mode.
Code: Select all
if minetest.get_modpath("mesecons_mvps") ~= nil then
    mesecon:register_on_mvps_move(function(moved_nodes)
        for _, n in ipairs(moved_nodes) do
            pipeworks.scan_for_tube_objects(n.pos)
            pipeworks.scan_for_tube_objects(n.oldpos)
        end
    end)
end
Last edited by tbillion on Fri Apr 18, 2014 09:44, edited 1 time in total.
"And then there was one"

My Minetest Server:
Your phone or window isn't wide enough to display the code box. If it's a phone, try rotating it to landscape mode.
Code: Select all
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tbillion
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by tbillion » Fri Apr 18, 2014 09:49

and if you go through all of the code and remove the function that references mesecon:register_on_mvps_move then you get an even better error.. lmao

Your phone or window isn't wide enough to display the code box. If it's a phone, try rotating it to landscape mode.
Code: Select all
04:48:38: ERROR[main]: ========== ERROR FROM LUA ===========
04:48:38: ERROR[main]: Failed to load and run script from
04:48:38: ERROR[main]: /usr/share/games/minetest/games/minetest_game/mods/pipeworks/init.lua:
04:48:38: ERROR[main]: .../minetest/games/minetest_game/mods/pipeworks/devices.lua:9: attempt to index field 'state' (a nil value)
04:48:38: ERROR[main]: ======= END OF ERROR FROM LUA ========
"And then there was one"

My Minetest Server:
Your phone or window isn't wide enough to display the code box. If it's a phone, try rotating it to landscape mode.
Code: Select all
8 Core Intel(R) Xeon(R) CPU X5450 @ 3.00GHz
Physical RAM : 62.49 GiB
Graphics: [AMD/ATI] Cayman PRO [Radeon HD 6950]
 

tbillion
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by tbillion » Fri Apr 18, 2014 10:20

this is pretty funny to me. so i go back to the debian webpage and fince the name of the pipeworks mod pack and i have apt-get install it, apt get creates another folder that wasnt there under "/usr/share/games/minetest/mods/pipeworks" but pipe works is the only mod in this folder, and guess what it works... oh well thanks in advance. can put something in a folder that didnt used to be there lol
"And then there was one"

My Minetest Server:
Your phone or window isn't wide enough to display the code box. If it's a phone, try rotating it to landscape mode.
Code: Select all
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Physical RAM : 62.49 GiB
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by hoodedice » Fri Apr 18, 2014 10:22

Your phone or window isn't wide enough to display the code box. If it's a phone, try rotating it to landscape mode.
Code: Select all
/usr/share/games/minetest/mods/


should be the correct modpath. I don't know much debian, but in ubuntu it is ~/.minetest/mods/
So, you should be on the right path =)

Also, /minetest_game/mods contains the mods for minetest_game, and not Minetest itself. So, yeah.
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tbillion
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by tbillion » Fri Apr 18, 2014 10:35

ok another operator error, lol pipeworks atill does not work, you see the difference in the two directories it seems is that id you put the mods in "/usr/share/games/minetest/mods/" you can turn them on and off, but if you put them in the other folder i was using you have no option ot shut the mod off, after closer inspection, i eneabled the pipe works mod (when i couldnt giveme things) and bam same error :)

debian and ubuntu are pretty much the same thing since ubuntu is just a twisted and prettily packaged version of debian, but i do not have a game folder in my "~" home folder infact if you ask the terminal whereis minetest is says:

YourFatMother@TBCC-FBOI:/usr/games# whereis minetest
minetest: /usr/games/minetest /usr/share/man/man6/minetest.6.gz
Last edited by tbillion on Fri Apr 18, 2014 10:38, edited 1 time in total.
"And then there was one"

My Minetest Server:
Your phone or window isn't wide enough to display the code box. If it's a phone, try rotating it to landscape mode.
Code: Select all
8 Core Intel(R) Xeon(R) CPU X5450 @ 3.00GHz
Physical RAM : 62.49 GiB
Graphics: [AMD/ATI] Cayman PRO [Radeon HD 6950]
 

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by ssieb » Fri Apr 18, 2014 16:34

@tbillion, do you have the latest mesecons? That will probably fix the original error you were getting.
 

tbillion
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by tbillion » Fri Apr 18, 2014 16:37

downloaded mesecons tonight from github
"And then there was one"

My Minetest Server:
Your phone or window isn't wide enough to display the code box. If it's a phone, try rotating it to landscape mode.
Code: Select all
8 Core Intel(R) Xeon(R) CPU X5450 @ 3.00GHz
Physical RAM : 62.49 GiB
Graphics: [AMD/ATI] Cayman PRO [Radeon HD 6950]
 

gsmanners
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by gsmanners » Fri Apr 18, 2014 20:49

The thing that people maybe don't notice about mesecons is that you don't want the version on the download page. That one is super old. You want this version:

https://github.com/Jeija/minetest-mod-mesecons/archive/master.zip

That is the latest version (which is already updated from what I have, I see).
 

tbillion
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by tbillion » Sat Apr 19, 2014 11:28

gsmanners wrote:The thing that people maybe don't notice about mesecons is that you don't want the version on the download page. That one is super old. You want this version:

https://github.com/Jeija/minetest-mod-mesecons/archive/master.zip

That is the latest version (which is already updated from what I have, I see).


@gsmanners thanks dude that fixed it +1
"And then there was one"

My Minetest Server:
Your phone or window isn't wide enough to display the code box. If it's a phone, try rotating it to landscape mode.
Code: Select all
8 Core Intel(R) Xeon(R) CPU X5450 @ 3.00GHz
Physical RAM : 62.49 GiB
Graphics: [AMD/ATI] Cayman PRO [Radeon HD 6950]
 

IthegeekRS
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Re: [Mod] Pipeworks [20131128] [pipeworks]

by IthegeekRS » Tue Apr 22, 2014 20:26

It doesn't work with 0.4.9 dev.
 

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Re: [Mod] Pipeworks [20131128] [pipeworks]

by Temperest » Tue Apr 22, 2014 20:45

What is the error, IthegeekRS? Are you sure you're installing the mod correctly?

If it is giving you errors with installation, try installing it with MODSTER - it will take care of all the details automatically.

If the items are not showing up, try enabling the mod in the world settings page and opening the world again.

If the items are not working, then please report back with what the incorrect behaviour is.
 

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