Q---S---C
|
| ---C
----+
---C
00:18:37: ERROR[main]: ServerError: ...est\minetest - Copie\bin\..\mods\pipeworks/luaentity.lua:313: bad argument #1 to 'pairs' (table expected, got nil)
00:18:37: ERROR[main]: stack traceback:
00:18:37: ERROR[main]: [C]: in function 'pairs'
00:18:37: ERROR[main]: ...est\minetest - Copie\bin\..\mods\pipeworks/luaentity.lua:313: in function <...est\minetest - Copie\bin\..\mods\pipeworks/luaentity.lua:312>
00:18:37: ERROR[main]: ...netest\minetest - Copie\bin\..\builtin\game\register.lua:348: in function <...netest\minetest - Copie\bin\..\builtin\game\register.lua:336>
Unified Inventory. inventory size: 2598
Nore wrote:@balthazariv: this has just been fixed, try again with the latest version.
TTT
T TF
C T
I T
TTT
ThatGraemeGuy wrote:The last update to the repo was more than a week ago. I can also confirm that I am not seeing this behaviour with itemwise injectors.
As a temporary workaround you can have the tube run past your furnace and back to the chest, this way items won't just pop out, they will skip over it and end up back in the chest.
A top-down view of this would be:Your phone or window isn't wide enough to display the code box. If it's a phone, try rotating it to landscape mode.
- Code: Select all
TTT
T TF
C T
I T
TTT
T=tube
F=furnace
C=chest
I=injector
Marshall_maz wrote:The strange parts is , it only happens when I am not in the room. When I am in the room then the injector just takes 1 item at a time as it should. But when I leave the room and go do something else , then it goes bonkers and takes complete stacks. Weird ???
ThatGraemeGuy wrote:By default the "active block range" is 2, and a block is 16x16x16 nodes, so depending on exact locations and dimensions, it's conceivable that you might move far enough away that part of your setup becomes inactive.
The world anchor in technic is intended for this sort of thing, keeping a limited number of mapblocks loaded and active, as if a player were there. See https://github.com/minetest-technic/tec ... rld-anchor. I've been using a number of these on a small server with great success.
21:53:27: ERROR[main]: ========== ERROR FROM LUA ===========
21:53:27: ERROR[main]: Failed to load and run script from
21:53:27: ERROR[main]: C:\Users\Thomas\Downloads\minetest-0.4.10-cb2d467-win32\bin\..\mods\pipeworks\init.lua:
21:53:27: ERROR[main]: ...bin\..\mods\minetest-mod-mesecons\mesecons_mvps\init.lua:24: table index is nil
21:53:27: ERROR[main]: stack traceback:
21:53:27: ERROR[main]: ...bin\..\mods\minetest-mod-mesecons\mesecons_mvps\init.lua:24: in function 'register_mvps_unmov'
21:53:27: ERROR[main]: ...0-cb2d467-win32\bin\..\mods\pipeworks/item_transport.lua:468: in main chunk
21:53:27: ERROR[main]: [C]: in function 'dofile'
21:53:27: ERROR[main]: ...test-0.4.10-cb2d467-win32\bin\..\mods\pipeworks\init.lua:114: in main chunk
21:53:27: ERROR[main]: ======= END OF ERROR FROM LUA ========
21:53:27: ERROR[main]: Server: Failed to load and run C:\Users\Thomas\Downloads\minetest-0.4.10-cb2d467-win32\bin\..\mods\pipeworks\init.lua
21:53:27: ERROR[main]: ModError: ModError: Failed to load and run C:\Users\Thomas\Downloads\minetest-0.4.10-cb2d467-win32\bin\..\mods\pipeworks\init.lua
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