[Mod] Unified Dyes [20130721][unifieddyes]

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VanessaE
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Re: [Mod] Unified Dyes [20130721][unifieddyes]

by VanessaE » Sat Feb 25, 2017 20:49

I've added all of the necessary crafting recipes, and made a few minor tweaks to the greys in the new palette (and how they're mapped to default dyes). That should complete the extended palette upgrade.
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Re: [Mod] Unified Dyes [20130721][unifieddyes]

by VanessaE » Sun Feb 26, 2017 16:06

Another update, just a couple minor bugfixes
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Re: [Mod] Unified Dyes [20130721][unifieddyes]

by VanessaE » Sun Feb 26, 2017 23:19

And another update: added easier recipes for the more esoteric colors. All of the hues should now be directly craftable from just red, orange, yellow, green, blue, and violet, in addition to the recipes from before (e.g. you could still go through about four crafting steps to get fuchsia if you want :P ).

EDIT: missed a few. added.
You might like some of my stuff:
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Re: [Mod] Unified Dyes [20130721][unifieddyes]

by VanessaE » Sat Mar 18, 2017 20:20

Unified dyes now supports automatic colorization of nodes - place a node, punch it with dye, and from then on, each node of that same kind that you place will automatically take on the color you used, until you run out of that dye color. Unified Dyes will print a message at the start and end of auto-coloring.

If you switch to and place some other kind of colorable node, or if you shift-punch any node while wielding dye, Unified Dyes will print a message and switch auto-color off (until you color something again).
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Re: [Mod] Unified Dyes [20130721][unifieddyes]

by Codesound » Sat Mar 25, 2017 08:07

Hi,


many and many thanks for your beautiful works (mods and so on)!
I have one simply question:
when I enable the unifieddies mod, in the dependencies menu it appear default and dye...

who I find the dye mod? I found this:
https://github.com/minetest/minetest_ga ... r/mods/dye

but I don't understand..... what I wrong?

Thanks again...
R
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Re: [Mod] Unified Dyes [20130721][unifieddyes]

by VanessaE » Sat Mar 25, 2017 08:16

You've done nothing wrong. "default" and "dye" are the names of two of the components in minetest_game and are enabled by default (as are all components thereof). Since Unified Dyes acts as an extension on top of that dye mod, it of course depends on it. Like most mods, Unified Dyes depends on "default" as well.

Also make sure you're using the fork of BobBlocks from the minetest-mods group, https://github.com/minetest-mods/BobBlocks, and not RabbiBob's original. His is outdated. :)

(deleted your post from Bob Blocks thread since you already figured out the issue)
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Re: [Mod] Unified Dyes [20130721][unifieddyes]

by Codesound » Sat Mar 25, 2017 10:58

Hi,

You were very kind to answer! Many thanks...

I downloaded the zip file you recommended but the problem persist...

regards

R
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Re: [Mod] Unified Dyes [20130721][unifieddyes]

by VanessaE » Sat Mar 25, 2017 17:57

As a rough guess, I would say you grabbed mismatched versions of Unified Dyes and BobBlocks. It appears you're running 0.4.15 stable, so make sure Unified Dyes, BobBlocks, and all mods that depend on Unified Dyes are the 0.4.15 versions. All of them mention a suitable link in their forum threads/first posts.
You might like some of my stuff:
Plantlife ~ More Trees ~ Home Decor ~ Pipeworks ~ HDX Textures (16-512px)
Tips (BTC): 13LdcdUFcNCFAm7HfvAXh5GHTjCnnQj6KE
 

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